Wanted to share a post from reddit about this "I agree with this a lot. It also bugs me that as a rogue type you want to wear medium armor, but the crit% from the armor bonus affects about 0% of your class abilities, since they're all magic damage."
Wanted to share a post from reddit about this "I agree with this a lot. It also bugs me that as a rogue type you want to wear medium armor, but the crit% from the armor bonus affects about 0% of your class abilities, since they're all magic damage."
I must agree with the OP, I made characters that did not use any magicka in previous elder scrolls games but I don't see how it is possible in ESO.
I'll still play and enjoy the game but something could be done about it, yes.
I feel like we are supposed to use very few, selective class skills, but that is just me.
By default yes. Block and dodge. I am sure there are more that casters will use, too.
I could not agree more with the OP.
There are several problems that come with making all class skills rely on stamina. I would ask that those of you not seeing the problem consider that many people on these boards have complained about not being able to play a character type that they have played in every other Elder Scrolls game: the non-magical tank or thief or archer. You simply can't do that right now in ESO.
Light armor also seems to be more preferred right now, even for classes that seem to have been designed to have tank options, such as the Templar. Why? Because all class skills depend on Magicka.
To me the concept that there should be viable 'magica only' or 'stamina only' character builds is flawed premise - in TES everyone is a magica user, whether they choose to use spells or spell-like abilities... everyone has the potential to do so; in both TES IV & V every character starts off knowing some low-level spells, even if they choose never to use them.
I realise there is a small subset of players who believe that they should be 'viable' at playing as a archetypal 'fighter', 'archer' or 'rogue' without using any magical abilities, however these players are simply DOING IT WRONG; expecting the game to conform to their arbitrarily chosen playstyle rather than making informed choices about how to play based on how ESO actually works.
Besides, all class abilities use magica because... they are magical in nature! how would arbitrarily changing a bunch of obviously magical class abilities to use stamina improve 'thematic identity'?
The build I have set up uses VERY little magicka, in comparison to what people think one should use. It uses it, but only for the best abilities at the right time. I think that is how it should be for a heavy armor wearer....but that is just me.
I would much prefer that they make some class abilities stamina based than that they make my Nightblade draw magical, glowy red daggers in order to backstab. Just let me use whatever weapon is equipped. I don't even care if it means I am backstabbing with a staff; that at least would allow me to play the character I have played in Skyrim, Oblivion and Morrowind: the non-magical thief.
Yes you can. You just won't be as effective as someone who takes advantage of the magic available (this was also true in the single player games)
No. You're misunderstanding something; every class gains magicka, gains stamina so what is apparent is that a thematic rogue would rely more on stamina based abilities and use magicka ones to augment his or her skills while a thematic mage would do the opposite. In no way does it ruin any of the themes, rather that's just how the themes are played out in this game. Note the difference between a class that does 90% stamina / 10% magicka versus a class that does 50/50. When I say class I mean a configuration. You also have the option of completely foregoing them and still be a rogue type as you have a ton of passive bonuses that encourage that.
Your LoL example kind of svcks because, well, in LoL characters tend to have a mix of AP/Physical damage from ADCs to some times even casters (let's not get into an AD caster... ). So really, bad example, pick a better one.
A rogue , thematically, cannot 'blink strike' as that suggests something super natural which is represented by magicka.
Balance wise, theme wise, it thus makes very little sense in this case to turn things around as you have suggested.
That's fine, and I understand where you're coming from. But you have to fight the system to play that way, when they system should enable you to play any way you want without gimping yourself, no?
Nightblade abilities should consume stamina not magic!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
You obviously don't know what the elder scrolls is about.
It's always been about "Be who you want, you cannot do it wrong"
So if I'm doing it wrong in ESO, it's not the elder scrolls experience I'm looking for.
Absolutely not true, casters in single player Elder scrolls game were no stronger than stamina-based fighters
No, because the Block and Dodge skills use a percentage of your stamina pool. It doesn't matter how much Stamina you have, you can block or dodge the same amount as someone with no stamina points, not counting passive abilities that decrease the costs.
I don't expect this to be possible in an MMO, and I assure you, I am not gimping myself. I will fulfill my role brilliantly.
I meant I can't play the character type I played in Skyrim, Morrowind and Oblivion without gimping myself.
You can play how you want, you just won't be optimal. This holds true in the single player games as well.
The reason you didn't perceive yourself as gimped is because it was a single player game.