-Pure Caster
Lol. I tease.
Magicka hits diminishing returns if you stack it making it pretty not viable to do that
You need to balance it anyways. I don't see it as being a "hybrid" because everything uses all of them.
Basically,
Players wishing to focus on melee characters need to focus on magicka, stamina and health
Players wishing to focus on magic characters need to focus on magicka, and arguably health (though they also have the advantage of range).
I don't have the time to read over every reply but I don't see the issue.. You are pointing out casters using a staff will not be hybrid but that also works for everyclass does it not? All classes use the same weapons.. My Sorc will be using a stam using Bow and possibly a 2 hander .. A nightblade can use a destro staff and be a pure spec..
Classes are not set in stone.. All classes can be melee and all can use pure magika(skills/staff) .. Melee do have a bonus in damage to balance this already.
You can focus on melee without touching stamina. You can also focus on melee while only touching stamina. Not all builds are going to be created equally.
It's even a bit worse, because it's not just melee characters that need to focus on all three... it is archers too, no?
You are choosing to build hybrid with your sorc, stamina users have no choice, they must use magicka abilities since ALL class skills are magicka.
Unless you want to limit yourself to the only 5 abilities in the bow skill line, yes, basically
This doesn't make sense to me because:
A) Melee characters have two resource bars, and are not subject to diminishing returns. Fighter's guild lines also use stamina. This balances the aspect of resources because:
Magicka users can't stack Magicka, and are subject to one resource pool. Once out of this resource, they do not have a second resource to be used while their main is recharging.
Yeah definitely, melee has it a bit worse cuz of the lack of range but bow users too.
#1 You will be using stamina for sprinting, rolling, and blocking even on a caster.
#2: You have the option of going hybrid.
#3: Melee and bow users must go hybrid, and have to worry about basically every stat on the character sheet. Health, Magicka, Stamina and all the regens.
Again, diminishing returns on stam and magicka are pretty punishing if you only go into one of them. Health is the only base stat with no diminishing returns.
#1 Everyone does this
#2 Everyone is a hybrid, therefore a hybrid doesn't really exist
#3 see number 2, with the added rule that there are diminishing returns that make you put points in everything. It's not optional.
Questions for the OP.
Are you in beta?
If yes are you VR?
If yes what skill tree specificially did you find was not balanced and why?
If you are not in beta, why are you making a post about something you have no actual knowledge about?
So a destro staff sorc is going to have stacked stamina? From what? He or she can put points into health and then wear cloth, softcap avoided!
I think one of the most common misconceptions in this thread is that everyone thinks I am advocating for pure builds. I'm not.
Focusing on 1 stat is absurd, focusing on 3 stats shouldn't be forced on you. Stacking 2 stats is where it's at but those 2 stats should be the player's choice not a product of necessity because there are no skills for you to chose from in stamina.
I'm not saying that you're saying that
It's just that casters aren't getting by with only Magicka and Health
Stamina doesn't influence either I don't think or I am not sure, it's hard to tell and plus people haven't come out with benchmarks.
In the current condition I think few people have bothered trying say 90% stamina 10% magicka builds or even 100% stamina, but I was actually playing with an almost pure stamina based Sorcerer in beta and he competed perfectly well provided I was geared - 10% magicka based abilities, 90% stamina, heavily reliant on auto attacks.
To iterate over my first statement, I believe normal/heavy are determined by weapon damage. However, it should be clear that if you're going to use a weapon/stamina based build most of your actives will be utility based where as a magicka heavy one would taking actives for damage, so weapon damage is irrelevant. The mistake people are currently making is that the primary source of damage from stamina builds come from abilities - no they come from auto attacks, the passives and actives supporting it.
http://esohead.com/calculator/skills#zMVzsIc8sIT8bhw8bfs8bwT8doH8p7JMdBvT6MdBvj6MdBEp6cdBET8x7HLsfr6Nsff6Nsfi6MwGN16MwGAR6MwGAs6MwGAa6MwGAb8H7RMNieT8J7xbziO8K7xNzuj8P7abdYw something like this is what I mean; the damage should be pretty competitive and encourages a user to put points solely into stamina. It's a PvE build and you can swap out some of the skills for more AoE oriented ones like 'Evil Hunter' + 'Cleave'. Also, note that even with overcharged magicka the most you'll have is ~10% extra damage with magicka based abilities but enough mana to cast perhaps one or two more spells. Same goes for the stamina side but the difference is that you're sustained damage is much higher as you mainly rely on weapon damage rather than spells.
There is no such thing as auto attacks. I assume you meant basic weapon attacks?
I am just wondering why the OP wasted so much time and effort into making this post.
Almost all melee range class abilities (8m or less) use weapon crit and weapon damage, and benefit from stamina, not magicka. While they take magicka to use, things like spell penetration do not effect them at all.
Basic and power attacks all benefit from Stamina (including destruction and restoration staff attacks).
I never suggested light and heavy staff attacks benefit from magicka, the feats for those weapons do however. But I am quite unaware of melee class abilities benefiting from stamina and weapon damage. Do you have a source for this?
Yes, why even ask?
Also, to your other statement, let me clarify; the best builds in pre-Skyrim were all just enchant abuse so I suppose it would be wrong to say stamina or magicka, because it really didn't matter.
And as for you complaining that there is only one stamina ultimate, well that's just the lack of stamina abilities rather than what you believe the problem to be. It's not there is anything wrong with the current system outside of the fact that they may need to add abilities; to say that there is a problem with diversity in skills and then point to the relationship between stamina and magicka is utterly false.
This is not a single player TES game get over it god they pandered to enough of you wanting FP, This is an MMO In the TES universe where alot the the single player mechanics just won't fly.
Show me proof that melee class abilities benefit from weapon damage and stamina and my entire argument is completely pointless.