Zenimax has been extremely receptive to its community's feedback thus far, but there is one issue left unchanged that stands to deter many players from the playing the way that they want to play. And this issue is that magicka is the resource for; and governs the power of ALL class skills. But why is this an issue? Let's find out...
Why is this a problem?
- Class skills aren't consistent with the rest of the skill tree - Weapon, Guild, Alliance War, and Armor skills all cost; and scale off of magicka OR stamina depending on the skill line. Some Weapon skills (like the two handed line) use stamina while others (like the destruction staff line) use magicka. Skills in the Fighters Guild are governed by stamina, while the Mage's Guild falls under the jurisdiction of magicka. In the Alliance War, magicka for support and stamina for assault. And finally heavy and medium Armor skills use stamina while light uses magicka. But this is not the case for Class skill lines: Ardent Flame=magicka, Draconic Power=magicka, Earthern Heart=magicka, Deadric Summoning=magicka, Dark Magic=magicka, Storm Calling=magicka, Assassination=magicka, Shadow=magicka, Siphoning=magicka, Aedric Spear=magicka, Dawn's Wrath=magicka, Restoring Light=magicka. And this brings use to issue #2.
- Caster and Healers can be pure, Fighters and Rogues must be hybrid - It's perhaps unfair of me to narrow the scope of ESO's free-form class building down to four classic archetypes, many players will undoubtedly combine two or even three to create something unique. But for those players who prefer a more focused approach some archetypes will be simply off limits. For instance casters and healers as magicka users can choose between 86 spells and 15 ultimates that scale with their primary attribute. On the other hand, melee and bow users who rely on stamina have access to only 31 spells and 2 ultimates that scale with their chosen stat. As a result these fighters and rogues will absolutely need magicka spells on their hotbar, while casters and healers can completely overlook stamina and even use weapon skills that scale with magicka.
- Imagine if every ability in LoL scaled with ability power - A crude comparison perhaps, but one that is more relevant than you might think. This change would mainly affect ADCs and melee bruisers. ADCs would continue to build pure attack damage but their abilities would become superfluous, while bruisers would have a choice between building tanky or building ap hybrid. Believe it or not it wouldn't be the end of the game, affected champions would simply be buffed to compensate. But would it be fun? Absolutely not. Having to forgo a Black Cleaver for an Archangel's Staff on Darius would completely compromise the champion's thematic identity. Kind of like stacking magicka on a dual wielding Nightblade. Not to mention having to chose between being good at auto attacks or being good at melee abilities.
How can it be fixed?
- The only solution is to evaluate EACH and EVERY class skill within the context of the class and the skill's potential synergies and chose whether it should scale off of magicka, stamina, health, or even armor. This would not enforce a meta, and Zenimax would not be choosing the viable builds. This would mean that people would have to rethink their builds, but the long term benefits would significantly outweigh the short term QQ.
- EDIT: Other suggestions= add weapon ultimates, add passive that benefit hybrid builds.
TL;DR
- Class skills being completely governed by magicka undermines the thematic identity, core concept and accessibility of many archetypes within ESO. Melee or ranged stamina users' builds by default need to be an order of magnitude more complicated than casters' or healers' since magicka spells must (with extreme exceptions) be used.