Download 1: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7757
Download 2: http://www.tesnexus.com/downloads/file.php?id=26466
The Elder Scrolls III
Morrowind Mod:
Magicka Regen for NPC's v2.5
by: Kalamestari_69
REQUIRES: TRIBUNAL OR BLOODMOON
************************************************************
1. Installation
2. About this mod
3. Playing the plug-in
4. Incompatibilities
5. Questions
6. Save Games
7. Other info
************************************************************
1. Installation
************************************************************
Extract one of the esp's to Morrowind\Data files directory
and from your Morrowind launcher, select the esp you chose.
************************************************************
2. What this mod does?
************************************************************
Did you ever found it anoying that NPC mages were too...easy? After running out of their magicka, they were nearly defensless.
This mod adds magicka regen ability to all the races of tamriel. You see mages using their magickal powers even after they have run out of all magicka.
Of course this doesn't mean that they have unlimited magicka. It's just and ability: Restore Magicka 2-4 points per second.
There is also an option to remove this effect from you NPC companions. All you have to do is to look for "zero magicka regen" topic in your's companions dialogue options.
I did it because there is a high change of the effect to be reapplied when changing cells (only for NPCs), and when it hits the limit it wraps (goes negative). E.g. if you give a companion a CE restore health item, it turns into a drain health item after a few cellchanges.
You don't need to worry about this bug. Just use "zero magicka regen" topic in your companions dialogue options and everything should be fine.
Remember that this mod will not do anything to the Player.
************************************************************
3.Playing the plug-in
************************************************************
There are three different types of plugins:
"Normal" if you just want magicka regen ability to all the races ( this wont change anything else )
"Wakim's" if you wan't "Wakim's Game Improvment's Balance - Character mod" effects and magicka regen for the races.
"k_69's" if you want Oblivion style abilities and magicka regen for the races. Argonian breathing is not affected
Just select one of them, put the esp into you Data files folder and check the mod in your Morrowind launcher.
************************************************************
4. Incompatibilities
************************************************************
If you are using other mods that change something from the races, it might conflict with this mod.
************************************************************
5.Questions
************************************************************
1. Is this mod combatible with any other chargen mods out there?
Answer: Yes. It should be.
2. Does this mod effect on custom races added by other mods?
Answer: No. Only vanilla races are affected.
3. Does this mod alter creatures anyway?
Answer: No.
************************************************************
6. Save Games
************************************************************
I'm prety sure this wont change anything in your gameplay. But as always, backup your original savegames. If you don't see the effects, use Wrye Mash's repair all command. That should help.
************************************************************
7. Other info
************************************************************
version 1.0 -Initial release
version 1.5 -fixed some bugs
version 1.5b -Replaced mod with "Unlimited Magicka for NPC's"
version 2.0 -Returned Magicka Regen to the community
version 2.5 - Script should not be running in menumode now
- Fixed argonian breathing power not to be CE
Thanks to:
Melian for scripting and dialogue help
Peple in Bethesda Forums
Bethesda for this wonderfull game
You may not upload this mod anywhere else, but if you plan to use any part of this mod in your own mods, you have to ask permission from me.