Magicka vs. Stamina Abilities

Post » Sat Mar 08, 2014 7:21 pm

So everyone knows that magicka is where it is at when is comes to hard-hitting, high-utility, heavy-healing abilities. Still, anyone with sense knows you can't spam magicka abilities all the time.

I'm wondering what kind of class/build you are going to run, and what you figure your split will be on magicka/stam?

The more info + skill calculators, etc all welcome and encouraged!

I have my build mapped out, but I no longer have the link and cba to do it again. However, I will be running about 4magicka/6stamina for a templar tank. basically using magicak for mitigation and cds only.

Everything will need to be tested before it is set in stone, but this is what I have worked up so far.

Tell me if you have any suggestions.

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Elle H
 
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Post » Sat Mar 08, 2014 11:50 am

I'm going all-in with Magicka. Maybe when my character can equip into softcaps for all four: Magicka, Stamina, Magicka Regen and Stamina Regen will I start adding in Stamina abilities.

Percent-based anti-CC and dodge makes having a tiny Stamina pool very worthwhile. High level stamina regen means you can refill a tiny Stamina pool crazy fast. I assume this will change at some point, but in the meanwhile you're effectively punished for increasing your Stamina pool.

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Kelly James
 
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Post » Sat Mar 08, 2014 6:39 pm

i wont be putting points in stamina(i think)

ill be playing a sorc with destruction staff and restoration staff, so wont have many abilities that use stamina at all,

ill be using silver bolts from fighters guild line as my stamina outlet in pve, in pvp ill mainly use my stamina to break CC and sprint

ill also be going very light on combat skills, until im well into my veteran ranks because i want to craft

once i finish my crafting skills and start getting better stamina using skills i may end up respeccing, im not sure

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Gaelle Courant
 
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Post » Sat Mar 08, 2014 10:02 am

I'm afraid I don't see it like that. Class skills are no more powerful than Weapon skills or any other skill that deals damage from stamina. The Vampire skills are all stamina generated.

The way the current system automatically increases your M/H/S every time you level, essentially forces the player to be a hybrid character to be the most effective. I don't agree with this and feel that they should allow the player complete allocation of all of the attribute points.

For now, one must simply take every level in health and allow magicka and stamina to level by themselves with enchantment support.

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Kelly James
 
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Post » Sat Mar 08, 2014 1:11 pm

I'd rather go with Magicka over Stamina but I was planning on doing 25 Health, 15 Magicka, and 10 Stamina. But I may not do that.

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Sebrina Johnstone
 
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Post » Sat Mar 08, 2014 7:08 am

Well the thing is that ALL skills except the class ones and those related to staffs use stamina.

I checked and yes all :

Weapon but for the staffs

Armor

World

Guild

Alliances

So all in all I would say that if you want to ignore stamina you'll limit your options quite a bit.

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Sylvia Luciani
 
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Post » Sat Mar 08, 2014 1:41 pm

If you ignore stamina based skills, I'd agree. However, you cannot ignore having a substantial stamina pool because the game increases it with no control of altering that.

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Nick Tyler
 
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Post » Sat Mar 08, 2014 9:11 pm

Just to be clear, I wasn't even counting the points I will put into health.

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Georgine Lee
 
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Post » Sat Mar 08, 2014 2:02 pm

Why must one take health every level? Is there some fundamental mechanic I'm missing?

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Dj Matty P
 
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Post » Sat Mar 08, 2014 3:18 pm

hum I'm not sure to understand ...

Are you meaning to say that even if I don't actively tray to upgrade my stamina and stamina regen the game will do it for me anyway even if it'll be at a lesser rate of course ?

And that as such I won't have to make the choice to avoid stamina based skills which, you agree with me, would be very limiting because most of the skill trees are stamina based ?

If it is then I don't know enough about the game at higher level to agree or not.

What I know is that at my level (10) and even though 2 of my active abilities were magicka based I had a hard time keeping a big enough stamina pool. I was wearing medium armor and had added 4 or 5 stat points into stamina and even then If I had to fight a tough enemy or multiple easy ones there usually was a point during battle when I didn't have enough stamina to use any some abilities when needed.

So from that, admittedly limited experience I would say that not actively increasing your stamina will push you to avoid stamina based skills and seeing that it's the majority of them it'll somewhat limit your choices.

If I'm wrong I would be glad to know how to make it work :)

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Mr.Broom30
 
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Post » Sat Mar 08, 2014 7:58 pm

So true.. I too will for go putting in points into M/S pools. All to health and with my Potion Booster passive I will drug my M/S pools with pure alchemy drug bliss.

Hit it like it's the last hit of drug you will ever have..

Yes we okay it is a mature rating game..

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Charlie Sarson
 
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Post » Sat Mar 08, 2014 7:54 am

Wanted to fix some erroneous information. As inobvious as it might seem, damage from staff basic attacks (left mouseclick) are based on Stamina/Spell Critical. Active abilities (Destructive Touch, et cetera) are Magicka/Spell Critical.

Every time you level, you gain Magicka/Health/Stamina, as well as a stat point you can allocate. In the end, you'll wind up with increased Magicka, Health and Stamina regardless of whether you allocated points into them.

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Lucky Girl
 
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Post » Sat Mar 08, 2014 5:32 pm

Choosing a stamina based skill is more important than allocating attribute points into stamina, as your character grows. The game increases your stamina pool, regardless of whether or not you want it to.

In the end, your pools are going to grow. This makes it imperative to select and even amount of magicka and stamina skills based upon their cost.

EDIT :

Deja Vu :D

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Stacey Mason
 
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Post » Sat Mar 08, 2014 10:08 pm

I haven't planned out anything. I haven't mapped out anything. I'm going to build whatever feels right at the moment...and then, as I play the game, I'm probably going to discover that I spent things in one area that I had rather spent in another. Then, I'll figure out how to respec - and I'll do that.

I understand you're looking for advice on how to build your character for the future, but, honestly, if you ask me (and you kinda did, given the nature of your post), I might personally suggest not worrying so much about the end. As far as I've heard, re-speccing is going to be available in the game, and you can't *really* know how things are going to work until you actually play the game, and so the best info you're going to get about what you want IN the game, is going to come from playing it - there is ABSOLUTELY NO SUBSTITUTE for personal, first-hand experience.

Don't get me wrong - it's a good question. People who've done this before, or have thought about it before, can give you things to look out for during your own experience that will help you focus your perception - so it's a good question. I'm just advising that you don't get overly married to ANY particular build, until you play through the game yourself first. Take all this good advice, and use it to keep an eye out for particular ideas and options during your first character build. Hopefully, when you reach the end of your solo-play adventure in ESO, you'll find yourself wiser, better informed and better prepared than you were when you started, and you'll head to that re-spec trainer (or whatever it is), and spend a load of in-game money to finally tweak all those things you'd been testing out during your initial run through.

then, you can play and enjoy your near-perfect character...until they patch, nerf a buncha stuff, and you have to totally re-learn your character all over again.

welcome to MMOs!

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Trish
 
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Post » Sat Mar 08, 2014 6:37 am

Can you respec STATS?

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Add Me
 
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Post » Sat Mar 08, 2014 2:47 pm

actually - that's a good question - I just sorta automatically assumed that everything that was point dependent on level-up got reset with a re-spec - didn't occur to me that a different game might treat it differently - if anyone knows, I'd like to know too.

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Trevi
 
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Post » Sat Mar 08, 2014 11:46 am

Absolutely. That is why it's popular among advanced players to reallocate all of their attribute points into health.

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Cat Haines
 
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