I realize that. I'm just saying that's where I like them. I don't like how they play in live action games, like Morrowind for example.
Yeah. Its an artifact of the 3d FPP. Its just awkward when you miss, but are in close enough to see the limitations of the game (collisions and clipping). In a game like that the movement is for show, but irrelevant to the events that the engine deals with. Personally, I don't mind the trade off... but these days the hardware is such that the game
could roll dice [behind the scenes] and pick a corresponding animation to play. A miss or a stumble, a scratch, nick, or a good solid chest puncture or decapitation; Parries would be more believable too I'd think, as the engine would know that the strike was blocked and play the clashed weapon animations for both ~or a canned struggle and riposte.