Howdy!
I won't go into huge detail because i've quoted what i've put on TesNexus.
This is the first morrowind mod i have released to the public, as i have yet to learn the proper etiquette to making and sharing i'd like some willing individuals to test it for me to make sure i saved it off correctly and that it functions. Obviously whether you have the time and effort is up to you but any feedback on my first mod would be great.
Obviously this isn't anywhere near as amazing as those who are modelling/texturing/scriptwriting/programming and all that but as a newbie to modding you gotta start somewhere and i've chosen this.
Enjoy and i look forward to any comments, suggestions and critique anyone might have.
Thanks,
KK / KoR
Adds a Female Khajiit Companian (Based on Grumpy's companian v3.1) and a new interior cell with vast transporting services and special merchants.
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The only requirements i'm aware that this will need is
Morrowind
Tribunal
Bloodmoon
Westly's Master Headpack X
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Hey, this is my first Morrowind mod that i've deemed worthy enough to realise.
It's nothing especially new as i'm sure someone else may have done a similar thing before but i did this mainly for my own personal use and then decided to realise it to see how others like it or not.
It started as just a personalized companian mod, but now it's main function is quick and easy transport to all of the main cities/towns and settlements in Vvardenfell.
I have added a transport to Mournhold too but havn't got around to setting one up to Solstheim and probably won't because i have a transport to Khuul.
The new Interior Cell consists of a large open room (which still looks a bit bare and out of place IMO) and in this room are a selection of NPC's which all have the Travel option. (i've tried to make it look Lore friendly and not just a cheat room but some may disagree)
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Contents
1 Companian called Mai (located in Seyda Neen)
She can transport you directly to "Mai's Base" (new cell)
In this cell you will find
12 new NPC's entitled "Guides"
Each dressed to suit the kinds of places they can take you to.
Example: Ashlander Guide is dressed in Chitin Armor and can take you to the 4 Ashlander Tribe Camps.
Example: Hlaalu Guide is dressed like a Hlaalu guard and can take you to the Hlaalu settlements ie. Balmora, Suran, Dren Plantation and Odai Plateau (where you get your manor)
(i've covered pretty much all the civilized locations)
2 special Merchants consisting of:
An incredibly rich Steam Centurion who altho has nothing to sell will gladly buy any weapons and armor you bring him.
(i did this because selling to Creatures gives you the exact value of gold in return and i was sick of selling to creeper with his measly 5000 gold and having to spend all my time resting to refresh his purse)
A Scamp who has no money, so will not buy from you but sells a vast range of tools including alchemical apparatus, picks, probes and repair hammers. (i also included the Secret Master versions of all these because i had never found them in game) Again because he is a creature there will be NO HAGGLING... you will have to pay full price for everything, which makes those secret master items not easy to get still... unless your rich, or cheat...
1 ghost who's only purpose was to sell a few mysticism spells that i personally find Vital and wanted somewhere to access them quickly.
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I currently have only done some very MINOR dialogue with Mai, and the 3 creature merchants. I have yet to add any form of storyline or personality to any of the NPC's. the 12 travel vendors all act like normal NPC's and are not attached to any quests.
----
As a closing note, this is still a Work In Progress, which i may or may not expand on as i've currently got it to a good working stage (as far as i know)
If you find you like this mod or would like to adapt it, expand on it however you like, that is fine by me just make sure you give credit where it's due. Both to Grumpy and Emma for the Companian Base which i built Mai with, and to me for setting up the initial concept of this mod.
Also if there are any glaringly obvious cockups i've made please tell me as i'll be glad to fix them.
And if anyone has any suggestions that they would like to see in this mod that fits what i'm doing with it, please offer up and i shall see if i can do it.
-----
The only requirements i'm aware that this will need is
Morrowind
Tribunal
Bloodmoon
Westly's Master Headpack X
------
Hey, this is my first Morrowind mod that i've deemed worthy enough to realise.
It's nothing especially new as i'm sure someone else may have done a similar thing before but i did this mainly for my own personal use and then decided to realise it to see how others like it or not.
It started as just a personalized companian mod, but now it's main function is quick and easy transport to all of the main cities/towns and settlements in Vvardenfell.
I have added a transport to Mournhold too but havn't got around to setting one up to Solstheim and probably won't because i have a transport to Khuul.
The new Interior Cell consists of a large open room (which still looks a bit bare and out of place IMO) and in this room are a selection of NPC's which all have the Travel option. (i've tried to make it look Lore friendly and not just a cheat room but some may disagree)
----
Contents
1 Companian called Mai (located in Seyda Neen)
She can transport you directly to "Mai's Base" (new cell)
In this cell you will find
12 new NPC's entitled "Guides"
Each dressed to suit the kinds of places they can take you to.
Example: Ashlander Guide is dressed in Chitin Armor and can take you to the 4 Ashlander Tribe Camps.
Example: Hlaalu Guide is dressed like a Hlaalu guard and can take you to the Hlaalu settlements ie. Balmora, Suran, Dren Plantation and Odai Plateau (where you get your manor)
(i've covered pretty much all the civilized locations)
2 special Merchants consisting of:
An incredibly rich Steam Centurion who altho has nothing to sell will gladly buy any weapons and armor you bring him.
(i did this because selling to Creatures gives you the exact value of gold in return and i was sick of selling to creeper with his measly 5000 gold and having to spend all my time resting to refresh his purse)
A Scamp who has no money, so will not buy from you but sells a vast range of tools including alchemical apparatus, picks, probes and repair hammers. (i also included the Secret Master versions of all these because i had never found them in game) Again because he is a creature there will be NO HAGGLING... you will have to pay full price for everything, which makes those secret master items not easy to get still... unless your rich, or cheat...
1 ghost who's only purpose was to sell a few mysticism spells that i personally find Vital and wanted somewhere to access them quickly.
----
I currently have only done some very MINOR dialogue with Mai, and the 3 creature merchants. I have yet to add any form of storyline or personality to any of the NPC's. the 12 travel vendors all act like normal NPC's and are not attached to any quests.
----
As a closing note, this is still a Work In Progress, which i may or may not expand on as i've currently got it to a good working stage (as far as i know)
If you find you like this mod or would like to adapt it, expand on it however you like, that is fine by me just make sure you give credit where it's due. Both to Grumpy and Emma for the Companian Base which i built Mai with, and to me for setting up the initial concept of this mod.
Also if there are any glaringly obvious cockups i've made please tell me as i'll be glad to fix them.
And if anyone has any suggestions that they would like to see in this mod that fits what i'm doing with it, please offer up and i shall see if i can do it.