Mailing? You can mail things?

Post » Mon Aug 30, 2010 5:16 am

Wow, I never knew this!

Also assumed it was just another container when it said [EMPTY].

Wish the game or manual had told me this :P

Thanks guys!
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Damian Parsons
 
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Post » Sun Aug 29, 2010 11:17 pm

I put my ammo in there, what I thought I didn't need. Low and behold, I have no ammo for my varmit rifle LOL. I go back in the Drop Box (yeah it's called Mojave Drop Box not mail box sorry, but glad to see everyone knows what I was talking about) that when I clicked on it again, it was empty. Wow fast service. So becarful what you put in because once you exit, it becomes empty.

I don't know how long it takes for delivery, not shure if it's instantaneous or not, but will find out soon enough. I love this new feature, even though we may not need it. I love it. Great job for the addtion.
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Daddy Cool!
 
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Post » Sun Aug 29, 2010 9:50 pm

It's magical and instantaneous. (The odds of the devs going through the trouble to create some sort of hidden 3rd location drop box container and letting items age there for a game day or two is highly unlikely. They would need multiple hidden containers to do it properly - and frankly, I doubt they bothered.) So it's magical and instantaneous - although you can simply pretend that you didn't fast-travel directly from mailbox A to mailbox B.

But then, if you were going to fast travel from say Primm to Goodsprings, right after mailing stuff back to Goodsprings... why did you use the Mohave Express instead of carrying it yourself? :wink_smile: (I kid.)

There's a few ways to think about "why can't I sort through my inbound mail and have to pick it all up at once". Having a good guess at how they probably programmed it behind the scenes, there's likely no technical reason that you would not be able to have it open up a container interface, like any other container. Although there might be one that I can't think of at the moment and I'd have to look at the scripts in GECK. If it's doable, then someone will probably mod it to allow that. I can't see how it would be that overpowered or unbalanced either, other then opening up the Mohave Express boxes as a way to store items.

But you can also roleplay that as "Mohave Express frowns on you using their drop boxes as personal storage". It would make even more sense if the quest (which is how a Mohave Express box works under the covers) charged you 5/10/25 caps to make the delivery. In which case, they'd definitely want you to not use it as personal storage.

The only really annoying things about picking up items, when you mail *lots* of items home to wherever you base out of, is the Pipboy announcements in the upper left for every ... single ... item ... that ... you ... just ... picked ... up ... out ... of ... the ... Mohave ... Express ... box. They need to take that line out of the script, because those little alerts just go on and on and on.

(So I see a few modding potentials here. One would be setting it up to charge you some flat rate in caps to ship items home, ranging from 5 caps to 500 caps. Maybe as a function of player level, maybe as a function of the item's base value if the script can iterate through the list of what you put in the box. Another might be to allow you container-UI access at the destination so you can pick and choose what to grab. And a 3rd to turn off that alert. Maybe even add a few more Mohave Express boxes, but that's tricky because you're adding quest conversation options and there's an upper limit to that.)
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Emily Jones
 
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