Martin. Jauffre. And most definitely Mankar Camoran.
If anything, I'd fault Oblivion for having too much backstory and not enough "now." It goes unappreciated though, as always.
If anything, I'd fault Oblivion for having too much backstory and not enough "now." It goes unappreciated though, as always.
Personally I don't find it impressive at all that they made an interesting backstory for these characters, since they are central to the main quest and no matter what you HAVE to talk to them to complete it. I think the point is, or should be, that not enough smaller everyday characters who were in city streets had any interesting stories. Random NPC's having interesting backrounds or situations is what makes the game interesting and fun imo. And Oblivion was sadly lacking in this.
Off the top of my head there was the Redguard girl training in the Arena who was supposedly the daughter of the Arena guy or whatever, but you don't get any elaboration on that. There's Glarthir, but after I did his quest I felt like there was nothing else to do really in Skingrad except talk to the Dunmer shop-keeper girl and hope she'd say something more about necromancy, since she was one of the only NPC's with anything unique to say. Besides from the little quests that each city had, like save my farm from goblins I'm too old, there wasn't anyone who was just interesting for the sake of being a unique person in the world.
I don't think it's too much to ask for them to differentiate even slightly on the everyday dialogue. I think thoughtful writing is completely necessary for these games, I would play Fable if I wanted standardized quests and standardized people.