My main gripe about the entire game

Post » Fri Dec 09, 2011 11:42 pm

My main problem with this game is due to it's nature, story lines aren't as good. There's too much other stuff.
For example, when I was doing the main quest, I got distracted by Jorravskr and The Companions and lost where I was in the main story.
Don't get me wrong, the main quest is [censored] fantastic. The plot twist is just... jizzworthy. As is the Theives Guild. The Theives Guild story is amazing.
It's just that because there's so much other stuff, there's a lot to distract you, which is quite annoying when almost all quests have a sense of urgency about them; "You have to go to High Hrothgar and do a backflip. We'll meet you there. There isn't much time."
What if I want to go do something else real quick? What happens if I don't go to High Hrothgar straight away?
It's a realism breaker, and I know it isn't something that they can just fix, bit it just seems more prominent than it did in Oblivion and Fallout 3/New Vegas.
I also had this problem with Morrowind, although I played Morrowind first time about a year ago, so it might have been because Oblivion saturated me in amazing bright visuals and fully-voiced NPCs. I don't know.
I'm kind of hoping this will be addressed in DLC.
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latrina
 
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Post » Sat Dec 10, 2011 5:36 am

Nothing makes you feel as rushed as the oblivion main quest. Skyrim is actually good if you never even start the main quest.
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Alyce Argabright
 
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Post » Sat Dec 10, 2011 12:01 pm

So you think there is too much to do..... Isn't that a good thing?
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Charleigh Anderson
 
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Post » Sat Dec 10, 2011 10:01 am

My main problem with this game is due to it's nature, story lines aren't as good. There's too much other stuff.
For example, when I was doing the main quest, I got distracted by Jorravskr and The Companions and lost where I was in the main story.
Don't get me wrong, the main quest is [censored] fantastic. The plot twist is just... jizzworthy. As is the Theives Guild. The Theives Guild story is amazing.
It's just that because there's so much other stuff, there's a lot to distract you, which is quite annoying when almost all quests have a sense of urgency about them; "You have to go to High Hrothgar and do a backflip. We'll meet you there. There isn't much time."
What if I want to go do something else real quick? What happens if I don't go to High Hrothgar straight away?
It's a realism breaker, and I know it isn't something that they can just fix, bit it just seems more prominent than it did in Oblivion and Fallout 3/New Vegas.
I also had this problem with Morrowind, although I played Morrowind first time about a year ago, so it might have been because Oblivion saturated me in amazing bright visuals and fully-voiced NPCs. I don't know.
I'm kind of hoping this will be addressed in DLC.


You got distracted, uh? Well, welcome to TES universe.
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Your Mum
 
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Post » Sat Dec 10, 2011 2:32 am

This is exactly what sets Elderscrolls games apart from the rest of the single player CRPG on the market at the moment.

The fact that it has an amazing number of quests, but you as a player can choose when and how fast you complete them.

I can direct my own story in ES games, Yes the script is written but I decide which scenes to play and when to tell my own story.

Masterful.
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Wane Peters
 
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