Clean-installed Oblivion for the 235346th time, going to do a main quest RP-friendly run.
At which point in the MQ is it deemed realistic to start wandering and exploring, doing insignificant side quests, maybe guilds and stuff? To me, it has always seemed like:
Thank you Emporer for getting me out of prison... OMG The Emporer was murdered, QUICK TAKE THIS AMULET TO JAUFFRE. Whew, made it in time... no WAIT! Have to pick up Martin in Kvatch. Man, Kvatch sure looks bleak and weird... WHAT THE!? Oblivion gate in front of Kvatch, need to close it!... Boy that was quite a hellish run, glad that's over... WHAT!? Now I have to help the Kvatch soldiers... Alright, done, now can I finally... oh hi Martin... oh what's that you MUST get back to Weynon Priory now? Okay let's go! Arrived at Weynon Priory... OMG Mythic Dawn assassins! QUICK retreat to Cloud Ruler Temple! ... etc etc etc
Unlike Morrowind -- where after every few quests, Caius tells me that I'm basically a noob and should take my time to get a freelance job or two, make a name for myself, hone my skills and gain some levels -- everything in the Oblivion Main Quest is so tightly put together that from an RP perspective, it's just unrealistic for me to go, "yo, I'm going to join the Mage's Guild first and become Arch Mage, can this Amulet of Kings business wait?"
In this particular character's run, I am strictly doing the Main Quest and NOT wandering off at all. I follow all the safe roads in Cyrodiil, and my gameplay is exactly how I described it above. For this reason, I am only Level 2 and about to do the quest to meet the Sponsor to get the 4th Xarxes book. I'd like my character to do some of the side content too, but I'm not sure if there's any point in the MQ where I can realistically wander off - besides AFTER the MQ has ended, becoming a Champion of Cyrodiil, and by then it feels weird to do mundane side quests because I consider myself the savior of the world already - not to mention most of the small side quests would be horribly unbalanced by endgame because Oblivion's level/monster/item scaling is weird.
Active Mod Files:
00 Oblivion.esm01 FastTravelDoubleFaceFix.esp02 Unofficial Oblivion Patch.esp [Version 3.4.5]03 UOPS Additional Changes.esp04 Oblivion Citadel Door Fix.esp05 DLCShiveringIsles.esp06 Bashed Patch, 0.esp