Main tech. differences between CryENGINE 2 & CryENGINE 3?

Post » Fri Jun 03, 2011 3:09 am

What are the main technical differences between CryENGINE 2 and CryENGINE 3?

Besides support for consoles.
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Janine Rose
 
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Post » Thu Jun 02, 2011 10:40 pm

Deferred Lighting, Global Illumination, DX11.
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emily grieve
 
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Post » Fri Jun 03, 2011 2:14 am

I think the SDK for the developers -.-
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sarah simon-rogaume
 
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Post » Fri Jun 03, 2011 12:49 am

I think the SDK for the developers -.-
xDD
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Greg Swan
 
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Post » Fri Jun 03, 2011 6:24 am

I believe it's the improved SDK like sandbox 3, Graphical features like Deffered lighting, global illumination, tessellation and DX11 features all in real time, no pre-baked lighting or shadows

Multiplatform support, you can port your games into the XBOX 360? and the PlayStation 3?

Multi-Core support, so this time the game will use up to 8 cores on your CPU for maximum performance

Performance anolysis tool, in which you can see how much resources does your game uses and you can set up a limit and it will warn you when you pass that limit

Also Cryengine 3 has a New 3D engine that allows it to Produce Stereoscopic 3D with just 1.4% performance impact

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Queen
 
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Post » Fri Jun 03, 2011 5:57 am

CE3 has a much nicer logo.
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Esther Fernandez
 
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Post » Thu Jun 02, 2011 6:48 pm

You forgot 3Deeeeeh!
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maya papps
 
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Post » Thu Jun 02, 2011 5:15 pm

CryEngine 3 is multiplatform. That is the main difference.
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Dagan Wilkin
 
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Post » Thu Jun 02, 2011 8:37 pm

Performance anolysis tool, in which you can see how much resources does your game uses and you can set up a limit and it will warn you when you pass that limit

You could do that in CryENGINE 2 too.

sys_enable_budgetmonitoring 1
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Charity Hughes
 
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