5 main things I'd like to add to fallout shelter

Post » Sun Feb 14, 2016 11:27 am

1) let us load dwellers with stim packs and rad aways in the vault like we can when they explore the wasteland. Maybe add the number of stim paks and rad aways in the status menu so we don't have to individually check each dweller on their load out.


2) Give us a positive incentive to kill raiders, roaches, mole rats and deathclaws. For example for raiders, let us loot them for the gear they use to break into our vault. Turn these annoying challenges into welcomed opportunities to better our vault.


3) We seriously need to make the vault door capable of holding at least 6 dwellers. 2 is a death sentence for deathclaws. I'm finding it kind of useless at the moment as it just prolongs the emergency event.


4) Can we have mr. Handy show up on the dweller list. When they die its a huge pain to find them sometimes. Let us use the status screen to find dead mr. Handys, and then auto locate them so we can revive them.


5) Lastly, can we add a system to get rid of dwellers or stop them from coming. It svcks how I have to wait for them to die in the wasteland to get rid of them or wait for an emergency event and send them to their death. Just give us an exile option or something. I once had ten dwellers waiting outside my max 200 vault and I couldn't open any more lunch boxes until I killed some of my dwellers off :(


Thanks for reading and lmk if u guys agree or if I missed the mark here with how everyone feels.
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Taylrea Teodor
 
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Post » Sun Feb 14, 2016 10:21 am

Zu'u hind wah fun hi guys do dii diron voth Fallout Spaal. Mindin nii sav, nii crashes. ahrk fod Zu'u bo zek, Nii crashes fod nii sav ontzuk. daar pusojur lost wah kos fixed uv dovah um lein vis tinvaatey nii. In your toung, it means I wish to tell you guys about my problems with Fallout Shelter. After it saves, it crashes. and when I come back, It crashes when it saves again. this bug has to be fixed or dragons around the world cant play it.

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Sweets Sweets
 
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Post » Sun Feb 14, 2016 5:09 pm

My main things I'd hope to see in next update are performance/stability improvements and some more varied graphics/sound detail options. No much use to add other features if I can barely play the game without world's most powerful gaming tablet/phone.

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Jade Muggeridge
 
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Post » Sun Feb 14, 2016 8:00 am

And what about exploration groups. Sending dwellers in groups will give better surviving chance and we won't have to seperate stimpaks and radaways.

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Marine Arrègle
 
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Post » Sun Feb 14, 2016 5:34 pm


1) +1 or add an option to automatically use stimpacks when HP is low



2) Not really necessary



3) The vault door is 2 cells large, so make it capable of holding 4 dwellers as all other rooms. Also I think they should gain exp



4) +1



5) +1 for exile

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Daniel Brown
 
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Post » Sun Feb 14, 2016 1:06 pm


Looks like they already implemented it, but disabled this feature for some reason at the last moment... At least, there is a support for travelling groups in the save file. Hopefully, it is the only reason of why chances of getting rares and legendaries are so low right now, and impact factor of SPECIAL attributes while exploring is negligible. I can imagine that current game is kinda expecting a group of dwellers, and item chances are tuned to the summed attributes of 5-10 adventurers rather than an individual traveller. This might also explain why rare and legendary items just start showing up at 3+ days (travel time is unusually high, and backpack is full of junk by that time), and there is no auto-return when 100+ items are collected. With groups, travel time would probably be reduced to 1 day until rares show up, and 2 days until legendaries, which makes perfect sense for most players. SPECIAL effect will be more pronounced too - say, item outcome for 10 perception times 10 travellers would be very different from 10 luck times 10 travellers.

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Nany Smith
 
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