Main worries about Brink 2

Post » Tue Dec 29, 2009 5:05 pm

*Gasp* You started a sentence with a conjunction and incorrectly used a contraction! It's your grammar not you are grammar! No period either! tut! tut!

You missed the part where I used the word "disappointment" instead of "disappointed"

Did you just hear a wooshing noise? That was the joke going straight over your head.

On Topic: I am worried that, with my computer, I am going to have to choose between having everything look pretty, or being able to play the game with a decent frame rate. I'm not going to be content either way. With other games, I've never minded sacrificing HiRes textures for the sake of performance, but Brink just looks so good.
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lucy chadwick
 
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Post » Tue Dec 29, 2009 9:39 am

Once again, I'm worried all the guns of the same category are the same.
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Andres Lechuga
 
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Post » Tue Dec 29, 2009 5:18 pm

Once again, I'm worried all the guns of the same category are the same.

If nothing else, gun add-ons should make weapons a bit more unique.
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Nikki Morse
 
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Post » Tue Dec 29, 2009 6:10 am

6 pages about the concerns of a sequel to an unreleased game, I worry about you guys


remember this thread is about Brink 2


:facepalm:
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Céline Rémy
 
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Post » Tue Dec 29, 2009 5:24 pm

6 pages about the concerns of a sequel to an unreleased game, I worry about you guys


remember this thread is about Brink 2


:facepalm:

No, this thread is "Main Worries about Brink" part 2
the first one was locked
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Tha King o Geekz
 
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Post » Tue Dec 29, 2009 5:08 pm

You missed the part where I used the word "disappointment" instead of "disappointed"

Did you just hear a wooshing noise? That was the joke going straight over your head.

On Topic: I am worried that, with my computer, I am going to have to choose between having everything look pretty, or being able to play the game with a decent frame rate. I'm not going to be content either way. With other games, I've never minded sacrificing HiRes textures for the sake of performance, but Brink just looks so good.

lol i caught the either first so i deleted everything except that sentence. then i noticed the you are and period.
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Eoh
 
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Post » Tue Dec 29, 2009 1:12 pm

I am worried that, with my computer, I am going to have to choose between having everything look pretty, or being able to play the game with a decent frame rate. I'm not going to be content either way. With other games, I've never minded sacrificing HiRes textures for the sake of performance, but Brink just looks so good.

unless you are working on aquiring the part to process the graphics or the frame rate, you got time to collect money for the parts to run it.
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Pants
 
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Post » Tue Dec 29, 2009 9:43 pm

What is there to worry about, this is kinda stupid. These developers know what they are doing, so chill out
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Laura-Lee Gerwing
 
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Post » Tue Dec 29, 2009 5:12 pm

He actually means this coming up game, the thread title threw the newbie for a loop. Its supposed to be read "Main worries about brink part 2" but he read "Main worries about 'Brink 2' "


Then I was right that he was worried about the sequel to BRINK.
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Siobhan Thompson
 
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Post » Tue Dec 29, 2009 3:46 pm

My main worry is that one side will be favored (attack defense) but that seems to be an unfounded fear due to interviews Game conventions and the like

another worry is that the game will devolve into pure twitchy skills driven Slaughterfest with little or no meta involved. But since Medic needs to heal, the Operative needs to outsmart, the Engineer needs to place effectively and the Soldier needs to push I guess that fear is unfounded as well.

Another kind of worry that emerged is that in the container city playthrough the stories seem to differ from eachother (dirty bomb/ Vaccine for arc flu) which I think would svck if I choose to play either side whenever I want to because if I just saved the Vaccine as Resistance and then play Security for the next mission I may have a WTF moment when people start digging up plans for use of the bomb in a resistance sabotage. Though i really hope it's just that the Vaccine is mistaken for a chemical bomb by the Security in both briefing and examination

Now my main worry is if I will be able to wear a beret whenever the heck I feel like it :D
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Sammygirl500
 
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Post » Tue Dec 29, 2009 8:34 am

My main wory about BRINK is that the campaign will be small.
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Zosia Cetnar
 
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Post » Tue Dec 29, 2009 11:45 am

I'm worried this thread will end up locked like the rest of them because folks are being spelling and grammar cops and we don't allow that here:
Since this is an English forum and gamesas is located in the USA, we respectfully request that English is used here for consistencies sake. Nothing against any non-English language, but the forums would become very confusing otherwise. We also ask that user names are in a Latin based alphabet.


And I'm also a bit worried that it's getting a bit spammy:
4. Spamming/Cross-posting are not allowed.

Spam is the posting of advertisemants, abusive, or unneeded messages on Internet forums. Off topic comments, or posts that have little or no relevance to the subject being discussed, or a post that does not contribute to the thread and repetitive threads are all considered spam on this forum.

Bumping, or posting to bring your thread to the front is also considered spam here. If you have asked a question and it has not been answered, please be patient. If it falls to the third page or so, you may post to bring it forward once after several hours but doing so more than once will get your topic closed and a warning for spam.

Crossposting is asking the same question via starting a topic in more than one section of this forums. This is not allowed. Please note the different sections and try to post in the appropriate section.
Should you realize you have posted in the wrong section, please ask a moderator to move it by using the report button to ask. The moderators will be happy to assist you with getting it to the appropriate section.

Furthermore, please do not post in ALL CAPS as it's rude and spammish. This goes for posts and thread subjects; thread subjects also shouldn’t have gimmicks and what not intended to catch people’s attention, such as starting and ending it with a string of asterisks.

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Nicole M
 
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Post » Tue Dec 29, 2009 4:28 pm

unless you are working on aquiring the part to process the graphics or the frame rate, you got time to collect money for the parts to run it.

Well, the problem is, I have a Intel quad and 4GB DDR2 ram, so in order to upgrade, I would need to get a new mobo, an new CPU, and new ram all at once, and to actually upgrade it will cost around $500. On the other hand, I have a HD5770, so I'm not too worried about my GPU, worst comes to worst I can just get a second one for $150 and crossfire them.

What is there to worry about, this is kinda stupid. These developers know what they are doing, so chill out

Your advice may be more wise than many realize, but most peoples worry can be justified by the fact that what one person considers balanced and fun may not be for a different person. Case and point, look at all of the people freaking out about the lack of OHK snipers. Many feel that OHK anything is unbalanced, and more importantly not fun (SD is apparently included); others feel that OHK sniping is realistic and fun.

Another kind of worry that emerged is that in the container city playthrough the stories seem to differ from eachother (dirty bomb/ Vaccine for arc flu) which I think would svck if I choose to play either side whenever I want to because if I just saved the Vaccine as Resistance and then play Security for the next mission I may have a WTF moment when people start digging up plans for use of the bomb in a resistance sabotage. Though i really hope it's just that the Vaccine is mistaken for a chemical bomb by the Security in both briefing and examination.

Now don't quote me on this, as I don't have any information that you don't, but I personally think story divergence is to be expected. I'm sure that you could create a fluid storyline no matter who wins, but it seems possible that the story will evolve differently based on which team wins. I'm not expecting a story branch to occur with each mission, but I wouldn't be surprised to find two campaign chains.
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bimsy
 
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Post » Tue Dec 29, 2009 5:32 am

Its like that so both teams think they are good guys. security tryin to stop a bomb, resistance protecting a vaccine
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Jessica White
 
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Post » Tue Dec 29, 2009 8:05 pm

Now don't quote me on this, as I don't have any information that you don't, but I personally think story divergence is to be expected. I'm sure that you could create a fluid storyline no matter who wins, but it seems possible that the story will evolve differently based on which team wins. I'm not expecting a story branch to occur with each mission, but I wouldn't be surprised to find two campaign chains.

the story halts when your team fails, you simply start the mission again, but against different enemies.

the story continues when your team wins, you move on to a different server and battle another different batch of enemies
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A Dardzz
 
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Post » Tue Dec 29, 2009 9:36 am

the story halts when your team fails, you simply start the mission again, but against different enemies.

the story continues when your team wins, you move on to a different server and battle another different batch of enemies

yes, but when you're playing resistance, is it the same chain of missions as when you play security? i suppose it would have to for each side to be given the ability to continue on. In that case, I would assume each mission is fairly stand alone. It would be hard to do anything related to a past mission when it would have to make sense for a win on both sides. That would also explain why SD says its ok to play the missions out of order, if none of them are closely related.
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Micah Judaeah
 
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Post » Tue Dec 29, 2009 3:13 pm

yes, but when you're playing resistance, is it the same chain of missions as when you play security? i suppose it would have to for each side to be given the ability to continue on. In that case, I would assume each mission is fairly stand alone. It would be hard to do anything related to a past mission when it would have to make sense for a win on both sides. That would also explain why SD says its ok to play the missions out of order, if none of them are closely related.

...yes ofc it'll be the same chain of missions, but the background and the objectives will be different, as Zanchile said, the security wants to capture a bomb, but the resistance is defending a vaccine. same map, different background and details(never trust intel).

as in real life, every mission is connected, but often done by a different team, wich means they don't really know what's going on. and that means they don't have to know what's going on, soldiers just follow orders eh
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Sasha Brown
 
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Post » Tue Dec 29, 2009 7:47 pm

I'm sure the stroy will be the small part of the game. Looking over all the specs of what this game is, it's attemp has always been to blur Online and offline, joining friends without stopping the game, and not to be bothered with those that want to ruin it.
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Arnold Wet
 
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Post » Tue Dec 29, 2009 2:24 pm

I'm sure the stroy will be the small part of the game. Looking over all the specs of what this game is, it's attemp has always been to blur Online and offline, joining friends without stopping the game, and not to be bothered with those that want to ruin it.

that was one of their missions, yes

another mission was to add the SMART system to make the game more realistic and immersive.

A third mission was to add lots of customization to the point that everyone could have a psudo-unique character.

And then there was the mission to combine the multiplayer experience with the story and pacing of a single player game. Having a good story is actually part of their attempt to bridge the gap between single and multiplayer. Each map, played either alone or with others, is a chapter in the story. Instead of just throwing you into a battlefield, SD wants to give you a faction you can support and a reason to fight, so i would say that the storyline is actually important to their end product.
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Heather M
 
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Post » Tue Dec 29, 2009 3:15 pm

My biggest worry is about people posting topics about worrying.
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jessica sonny
 
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Post » Tue Dec 29, 2009 1:27 pm

If nothing else, gun add-ons should make weapons a bit more unique.


I mean that they all operate the same. The same damage, accuracy, range, etc....
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Deon Knight
 
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Post » Tue Dec 29, 2009 8:30 am

My biggest worry is about people posting topics about worrying.

Yes, yes, you've already flamed this topic once, we understand that you don't like the thread. The irony is that every time you post something like that, you are just bumping the thread and getting it more attention.

I mean that they all operate the same. The same damage, accuracy, range, etc....

And what I'm trying to say is that each type of weapon is going to have a set of add-ons, which will allow you to modify, to a certain extent, a guns damage, accuracy, recoil, ammo, etc; which will allow players to have a somewhat unique weapon suited to their tastes. Not to mention that SD actually has a lot of variables, more than the stat screen shows, they can alter to make each weapon unique on its own, and I wouldn't worry too much about it. For example, one weapon stat is going to be recoil. The weapon information card will most likely show recoil as a single bar, but in reality, there are a ton of variables. Vertical recoil constant, vertical recoil random, horizontal recoil constant, horizontal recoil random, recoil recovery, and muzzle kick.
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Max Van Morrison
 
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Post » Tue Dec 29, 2009 8:13 am

My biggest worry is about people posting topics about worrying.

My biggest worry is that this thread will be locked if we stay offtopic like this.
Except for that, I really hope heavy weapons have serious drawbacks (lets take a bazooka for example: Huge damage, high splash damage, low travel time, but also: Slower movement, slow reload. --> If he misses his first shot, a decent SMG/rifle player should be able to take him out. Also depends on buffs, but seriously, I hate heavy weapons)
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Calum Campbell
 
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Post » Tue Dec 29, 2009 12:03 pm

Lack of proper PC support. Dedicated servers and SDKs will go further if Splash Damage appeases the masses. For example TF2 has been around since 2007 and still goes strong to this day. Why? Because the mod community has been highly praised by Valve, anti-cheats don't save the game's MP from pre-mature death; it's the admins that run their self dedicated servers that ensure everybody is happy. TF2 should be regarded as the primary competition since this game seemingly barrows heavily from it while changing the metagame. In which case, the best way you'll make money is taking what your competitor does and do it better.
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emily grieve
 
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Post » Tue Dec 29, 2009 11:10 am

sounds just like SD's first game W:ET except it's been going since 2003


btw, having an SDK available pretty much says modding is allowed, and encouraged
and it's not just dedicated servers, but no ranked servers, and that counts more
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victoria gillis
 
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