And what I'm trying to say is that each type of weapon is going to have a set of add-ons, which will allow you to modify, to a certain extent, a guns damage, accuracy, recoil, ammo, etc; which will allow players to have a somewhat unique weapon suited to their tastes. Not to mention that SD actually has a lot of variables, more than the stat screen shows, they can alter to make each weapon unique on its own, and I wouldn't worry too much about it. For example, one weapon stat is going to be recoil. The weapon information card will most likely show recoil as a single bar, but in reality, there are a ton of variables. Vertical recoil constant, vertical recoil random, horizontal recoil constant, horizontal recoil random, recoil recovery, and muzzle kick.
I know that. That's not the point. The point is that all the guns, say without any attachments are the same. Like the SMGs all by default have the same damage, accuracy, etc.... And choosing a gun of that category will be purely cosmetic. There won't be any strategy in choosing your gun. The stats are all the same and they operate the same way (without attachments).
For instance.
The galactic SMG has the same stats as the Tampa SMG (WITHOUT attachments).
Where as the two assault rifles operate differently (by default). One is high damage, decent range, low fire rate and decent accuracy, the other is low damage, high fire rate and pretty high accuracy.