What system are you playing on? Seriously, I hope to god your on the box. I cannot wait till someone takes your inflated views of lights down a peg or 10. You are really starting to give yourself a bad name by spouting this high and mighty lights are gods crap. I wonder how pissed off you will be when you start getting merc'd by heavies, when you figure out that they aren't lumbering giants. I think its funny that not only do you think they will be slower than a herd of snails traveling through molasses, but they will be taken down from a quick burst of your smg. Im sure you will get the drop on people, but I am also damn sure that you will get dropped by heavies every time you fail to flank or someone figures out you attempting a backstab and mercs you before you can pull it off. I see a ton of frustration in your future.
you do realize the reason I hate heavies isn't because they are cheap per say, but because they are more easily exploitable for camping? I love fast paced games, and if all players died after 5 seconds of standing still I wouldn't mind heavies. But that's not the case, and even if it were most people wouldn't like being killed, because sometimes you have to stand still. I like to be challenged, but I don't like fights to be uneven. Camping gives anyone an unfair adv. It would be more socially acceptable if I started saying I hate camping rather than heavies, but when it comes down to it, I wouldn't care if everyone put "lights svck" in their sig, it's an opinion, it can hurt your feelings, but when it comes down to it, my fears are easily grounded. Plus I have a high enough self-esteem, so I really don't care. I trash talk Heavies, you guys trash talk me, although it's probably more logical to attack lights. Tbh, I might be making people play heavy just to spite me, rather than my original intention of getting them to realize camping Heavy ruins anything. Afaik, Heavies have less accurate guns with more DPS, and more health (hitboxes really don't matter close range), this sets them up to be perfect for camping. Agiles have a rifle, which screams precision, on top of that they have less health, which is not as ideal for camping, esp if a heavy rounds a corner with an auto shotty, or even a medium with a reg shotty.
With respect to the fact that I underestimate heavies and will soon be disillusioned. I might get mad, but not if they skillfully kill me. If someone beats me with skill I watch the killcam and treasure the thought of having a rival I can't beat in a fair fight, I target them any time I can like a zombie and hope to get a kill on them, even if it makes me die more. My point about heavies being worse in the long run lies in professional gaming. The fastest movement speed is usually the best. In TF2 for instance, the pro team has 6 players, the staple team is 1 medic, 1 demo, 2 scout, and 2 soldiers. The scout and medic are the two fastest players in the game. the soldier can rocket jump with the boots and receive 15ish damage if he receives no fall damage, demo moves at 93% run speed, but can pipe bomb jump further than soldiers, plus the demo is overall OP, esp with sticky trapping. This is why I have said Lights are better in the past, because they are faster on the field and can pressure the enemy more easily.
The way I see it, from reviews and such this game is going to get really popular. I figure it'll sell at least one million copies and more likely get a popularity between that of Gears of War and CoD/Halo. That being said, more than just SD fans will be buying this game, and I don't just mean fans of parkour games such as Mirror's Edge and Assassins Creed. My thought is a lot of campers will join the game. Thus you're going to see a lot of cheap tactics arising.
You can drop someone fast enough in Brink to where camping is a legitimate but still cheap tactic. I like to be challenged, but I also like to have fun. CoD4 was the most fun I ever had on any FPS. I ended up ranking in about 15 days of gameplay. I got the prestige preorder MW2 ($150), played the game and hated it the first day because of all the camping, I legit got a fever of 107 while playing that game lol, although it does take 24-48 hrs for bacteria and viruses to spread throughout your body, so stress from MW2 wasn't the cause. And even though I hated it the first day, people said camping would stop when newbies learned the ropes and maps, it never did. I ended up playing it a nightmarish 15 or so days (as many as my favorite game of all time, mind you), and to this day I cannot figure out why. Some times I liked the game, when I got nice kills with respect to my team (my killstreaks were UAV/counter UAV/sentry gun all of which helped the team, I defused and planted around 50% of the bombs, I coordinated rushes, etc), but aside from the fact 15ish of my friends were on at any given time, the game itself wasn't very satisfying when you got kills, because most targets were stationary and a nice killstreak could be ruined by a single unchecked corner.
If less than 10% of people in Brink camped, I'd be fine with heavies. Imho, that is unrealistic. Anything that can be exploited, will be exploited, MW2 was the ultimate test of the average gamer's ability to resist camping, cheap shotguns, noob tubes and OP killstreaks, and the average gamer lost. People should learn a lesson from failed games like MW2: I for one, do not like history repeating itself.
If you read nothing else, at least read this:
The reason I trash talk heavies is to get the point across to SD that not everyone likes shotguns, noob tubes, and camping, and that Brink would benefit from a light only gametype, even if it took the entire SD team a month to finish it.