Main worries about Brink 2

Post » Tue Dec 29, 2009 6:36 pm

My fear is that over saturation of kill-emphasized shooters, like Halo, BC2 and MW2, will bring an influx of players to Brink who will do everything they can to conform Brink into the dumbed down, fragfest they are used to, rather than playing the game the way it was intended, ultimately ruining online play for the rest of us, leaving co-op and bot matches the only viable option to play a game with competent teammates.

Stole the words right out of my mouth.

Also, I would like to say that I, as a Light, disown Lequis. He is not truly a light, and should be referred to as a thgil... simply because he has it totally backwards.
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NO suckers In Here
 
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Post » Tue Dec 29, 2009 1:06 pm

I worry that they won't continue to support Brink. That glitchers/hackers/modders will run rampant and ruin the experience.
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Sherry Speakman
 
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Post » Tue Dec 29, 2009 11:43 am

Because of you, Brink will svck because you care more about the sequel than the first game that will come out in a few months.
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Daramis McGee
 
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Post » Tue Dec 29, 2009 5:38 am

Because of you, Brink will svck because you care more about the sequel than the first game that will come out in a few months.

:blink: That makes absolutely no sense
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Charlotte X
 
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Post » Tue Dec 29, 2009 10:58 am

you just keep saying lights are the best, newsflash(if you can call it that, it has been said countless times) all types are balanced, and heavies aren't that slow as you seem to think

The main weakness of "Heavy" is not SPEED, but rather MOBILITY

You simply won't be able to climb up obstacles higher then waist high.... severely limiting your options on where to move.

Upside is heavier weapons and I imagine a relatively minor, but noticeable, HP boost.
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JD FROM HELL
 
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Post » Tue Dec 29, 2009 6:53 pm

The main weakness of "Heavy" is not SPEED, but rather MOBILITY

You simply won't be able to climb up obstacles higher then waist high.... severely limiting your options on where to move.

Upside is heavier weapons and I imagine a relatively minor, but noticeable, HP boost.


If you watch the videos there are plenty of ramps/stairs to get to higher ground. Its not like the low path is straight and narrow either.
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Amiee Kent
 
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Post » Tue Dec 29, 2009 12:10 pm

I agree with you lot there, But like HORSE said, I fear that when people play this game it's gonna turn into a "BOOM ha you died noob" from a friiken 12 year old who isn't even supposed to be playing this game but does anyway and make this game not fun anymore. While I don't care what age you are I really don't like playing with immature brats who mic spam all day and curse and yell hacker everytime they die. MW2 got worse after a few month and stopped playing after that. I can tolerate Tf2 since Admins or we can just kick or mute the noob, but it's getting worse every year.


And what's wrong with Heavy's?.....


Nothing wrong with heavies persay.


My main concern for this game is people who will [censored] up online. MW2 left a bad taste in my mouth with horrible teammates and what nots. Hopefully the xp system will take care of this though. It seems built to cover all the bases, hopefully there isn't too much xp given out for kills and K/D isn't a factor like it is in the other generic shooters.


Seriously those MW2 people need to stay playing that game.

while you're doing your silly rolls and stuff i'm going to be the one stuffing you full of heavy Machine guns rounds.


Easier said that done.

This is a fear of mine as well to a certain extent but if SD sticks to their lack of any meaningful leaderboards for those incredibly annoying people in other fps's to swing their E you know whats around that's a strike against them. Two they'll see everyone else getting way more exp, leveling up way faster and all that if all their doing is killing people. So maybe they'll get with the program or just leave either way I'm happy. Thirdly no sniper rifles, which is what turned me off most new fps's. Always the snipers sitting up in the whatever spawn killing.Their wont be either of those thank goodness. Without snipers I'm sure a large herd of them will run away. Fourth point just to reiterate no spawn killing! Seriously most fps jerks camp all around the map and wait for you to spawn so they can shoot you in the head over and over again. None of that. Fifth point fps jerks hate loosing more than they hate anything. Once they realize their K/D spread is about as meaningful as a book of wet matches in a dark cave they'll start playing by the rules or go back to MW2 to talk about how Brink svcks. Either way we win. Those are just some of the points. Sure some undesirables will be their like in any game but that's why you play with friends or join a clan. Let all the imbeciles get rolled by your smart team.


Agreed win.

I worry that they won't continue to support Brink. That glitchers/hackers/modders will run rampant and ruin the experience.


That would svck but SD has a good record of supporting their games.

Because of you, Brink will svck because you care more about the sequel than the first game that will come out in a few months.


WTF??


If you watch the videos there are plenty of ramps/stairs to get to higher ground. Its not like the low path is straight and narrow either.

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Sammygirl
 
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Post » Tue Dec 29, 2009 3:20 pm

I worry that they won't continue to support Brink. That glitchers/hackers/modders will run rampant and ruin the experience.


I can understand hate for glitchers and hackers.

But why hate mod creators?
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Roberta Obrien
 
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Post » Tue Dec 29, 2009 11:10 am

I can understand hate for glitchers and hackers.

But why hate mod creators?


Borderlands.

By the second month of that game everyone had modded weapons that did ridiculous amounts of damage, every elemental damage and killed anything in one shot. All anyone did in MP was dike around trading guns and talking about how their guns is the best because it does 1000 x 1000 damage or some [censored] like that.
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Vicki Blondie
 
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Post » Tue Dec 29, 2009 7:29 am

:blink: That makes absolutely no sense


The name of this thread is "Main worries about Brink 2". He thought that the OP meant actually the sequel to Brink.

@Destroy666 This thread is called "Main worries about Brink 2" because this is the follow-up to the thread "Main worries about Brink", which got locked because it reached the post limit.
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Saul C
 
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Post » Tue Dec 29, 2009 8:26 pm

My worry is that every other game will copy brinks style and the mainstream gamer crowd will be drawn back into franchises that have only copied and never actually made gigantic breakthroughs in gaming. Because of this Brink will lose its appeal and hope of a squeal will be doomed
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Eduardo Rosas
 
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Post » Tue Dec 29, 2009 7:50 am

My worry is that every other game will copy brinks style and the mainstream gamer crowd will be drawn back into franchises that have only copied and never actually made gigantic breakthroughs in gaming. Because of this Brink will lose its appeal and hope of a squeal will be doomed

If the game industry followed that philosophy, DOOM would have never had 2 sequels, a massive following, and one of the greatest shooters of all time.
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JESSE
 
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Post » Tue Dec 29, 2009 7:10 pm

:blink: That makes absolutely no sense


he misread the topic title...reread it and u'll understand how he sees it haha
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koumba
 
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Post » Tue Dec 29, 2009 12:13 pm

What system are you playing on? Seriously, I hope to god your on the box. I cannot wait till someone takes your inflated views of lights down a peg or 10. You are really starting to give yourself a bad name by spouting this high and mighty lights are gods crap. I wonder how pissed off you will be when you start getting merc'd by heavies, when you figure out that they aren't lumbering giants. I think its funny that not only do you think they will be slower than a herd of snails traveling through molasses, but they will be taken down from a quick burst of your smg. Im sure you will get the drop on people, but I am also damn sure that you will get dropped by heavies every time you fail to flank or someone figures out you attempting a backstab and mercs you before you can pull it off. I see a ton of frustration in your future.


you do realize the reason I hate heavies isn't because they are cheap per say, but because they are more easily exploitable for camping? I love fast paced games, and if all players died after 5 seconds of standing still I wouldn't mind heavies. But that's not the case, and even if it were most people wouldn't like being killed, because sometimes you have to stand still. I like to be challenged, but I don't like fights to be uneven. Camping gives anyone an unfair adv. It would be more socially acceptable if I started saying I hate camping rather than heavies, but when it comes down to it, I wouldn't care if everyone put "lights svck" in their sig, it's an opinion, it can hurt your feelings, but when it comes down to it, my fears are easily grounded. Plus I have a high enough self-esteem, so I really don't care. I trash talk Heavies, you guys trash talk me, although it's probably more logical to attack lights. Tbh, I might be making people play heavy just to spite me, rather than my original intention of getting them to realize camping Heavy ruins anything. Afaik, Heavies have less accurate guns with more DPS, and more health (hitboxes really don't matter close range), this sets them up to be perfect for camping. Agiles have a rifle, which screams precision, on top of that they have less health, which is not as ideal for camping, esp if a heavy rounds a corner with an auto shotty, or even a medium with a reg shotty.

With respect to the fact that I underestimate heavies and will soon be disillusioned. I might get mad, but not if they skillfully kill me. If someone beats me with skill I watch the killcam and treasure the thought of having a rival I can't beat in a fair fight, I target them any time I can like a zombie and hope to get a kill on them, even if it makes me die more. My point about heavies being worse in the long run lies in professional gaming. The fastest movement speed is usually the best. In TF2 for instance, the pro team has 6 players, the staple team is 1 medic, 1 demo, 2 scout, and 2 soldiers. The scout and medic are the two fastest players in the game. the soldier can rocket jump with the boots and receive 15ish damage if he receives no fall damage, demo moves at 93% run speed, but can pipe bomb jump further than soldiers, plus the demo is overall OP, esp with sticky trapping. This is why I have said Lights are better in the past, because they are faster on the field and can pressure the enemy more easily.

The way I see it, from reviews and such this game is going to get really popular. I figure it'll sell at least one million copies and more likely get a popularity between that of Gears of War and CoD/Halo. That being said, more than just SD fans will be buying this game, and I don't just mean fans of parkour games such as Mirror's Edge and Assassins Creed. My thought is a lot of campers will join the game. Thus you're going to see a lot of cheap tactics arising.

You can drop someone fast enough in Brink to where camping is a legitimate but still cheap tactic. I like to be challenged, but I also like to have fun. CoD4 was the most fun I ever had on any FPS. I ended up ranking in about 15 days of gameplay. I got the prestige preorder MW2 ($150), played the game and hated it the first day because of all the camping, I legit got a fever of 107 while playing that game lol, although it does take 24-48 hrs for bacteria and viruses to spread throughout your body, so stress from MW2 wasn't the cause. And even though I hated it the first day, people said camping would stop when newbies learned the ropes and maps, it never did. I ended up playing it a nightmarish 15 or so days (as many as my favorite game of all time, mind you), and to this day I cannot figure out why. Some times I liked the game, when I got nice kills with respect to my team (my killstreaks were UAV/counter UAV/sentry gun all of which helped the team, I defused and planted around 50% of the bombs, I coordinated rushes, etc), but aside from the fact 15ish of my friends were on at any given time, the game itself wasn't very satisfying when you got kills, because most targets were stationary and a nice killstreak could be ruined by a single unchecked corner.

If less than 10% of people in Brink camped, I'd be fine with heavies. Imho, that is unrealistic. Anything that can be exploited, will be exploited, MW2 was the ultimate test of the average gamer's ability to resist camping, cheap shotguns, noob tubes and OP killstreaks, and the average gamer lost. People should learn a lesson from failed games like MW2: I for one, do not like history repeating itself.

If you read nothing else, at least read this: The reason I trash talk heavies is to get the point across to SD that not everyone likes shotguns, noob tubes, and camping, and that Brink would benefit from a light only gametype, even if it took the entire SD team a month to finish it.
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Laura-Jayne Lee
 
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Post » Tue Dec 29, 2009 7:50 pm

snip


You make huge assumptions that heavies camp and lights dont. You make assumptions based on games this game should not be compared too. IMO comparing it to any game other than SDs previous games is foolishness and will set you up for disappointment. I for one don't camp, I don't see it as a bad tactic, especially since half the players will be defending a location, but I still don't do it. You preach light body types like they are gods of the battle field, and thats fine, Im just telling you that you will more than likely be sorely disappointed when you get mauled by heavies. When you say you don't hate heavies, you hate campers you assume that only heavies will camp, that is going to be far from the truth, even in TF2, everyone camped, Ive seen scouts camp. IMO your way off base in saying some of the things you are trying to force down our gullets.


If you read nothing else, at least read this: The reason I trash talk heavies is to get the point across to SD that not everyone likes shotguns, noob tubes, and camping, and that Brink would benefit from a light only gametype, even if it took the entire SD team a month to finish it.


And not everyone likes speedy light weight run and gunners. So the game would benefit from a heavy only game mode even if it took the entire SD team a month to finish it. :rolleyes:
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Sunny Under
 
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Post » Tue Dec 29, 2009 4:29 pm

And not everyone likes speedy light weight run and gunners. So the game would benefit from a heavy only game mode even if it took the entire SD team a month to finish it. :rolleyes:


I know that last part was a meant to be rhetorical question, but no, it really would not, for a different reason.

The reason light-only would be better than heavy only is because it utilizes all the smart system's brilliance without putting in close range weapons, which are generally linked with camping. Although the noob tube is balanced by the fact it does not immediately explode, it is still a hated weapon. I used to be more afraid of engineers being OP, but I sent a ton of Q's to one of the Q and A sections and got them to say turrets could not fire 360 degrees plus up and down, and also they said a few bullets incapacitates a turret and a lot destroys it. Then they can't trace fast moving targets perfectly (all of these balances were not in TF2). On top of that landmines were claymores that only operatives could see.

In a heavy battle, the offending team might not even make it to the first objective before they time out. Then you have very few ways to get around, so the better team in a heads on fight will almost always win, not the better team at strategy. Then, since Heavies are so much slower, xp will be slower to get because getting to the frontline takes so much longer (if not because of speed, then because of the smart system) and objectives will be harder to complete.
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Jarrett Willis
 
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Post » Tue Dec 29, 2009 6:18 pm

I know that last part was a meant to be rhetorical question, but no, it really would not, for a different reason.

The reason light-only would be better than heavy only is because it utilizes all the smart system's brilliance without putting in close range weapons, which are generally linked with camping. Although the noob tube is balanced by the fact it does not immediately explode, it is still a hated weapon. I used to be more afraid of engineers being OP, but I sent a ton of Q's to one of the Q and A sections and got them to say turrets could not fire 360 degrees plus up and down, and also they said a few bullets incapacitates a turret and a lot destroys it. Then they can't trace fast moving targets perfectly (all of these balances were not in TF2). On top of that landmines were claymores that only operatives could see.

In a heavy battle, the offending team might not even make it to the first objective before they time out. Then you have very few ways to get around, so the better team in a heads on fight will almost always win, not the better team at strategy. Then, since Heavies are so much slower, xp will be slower to get because getting to the frontline takes so much longer (if not because of speed, then because of the smart system) and objectives will be harder to complete.

Rahdo has said that a Heavy is the closest to what players would expect from other shooters, in terms of movement and such. So based off that, an all Heavy gamemode would be like playing a "regular" team-based objective game, while still providing the extra's that Brink has - like smart, abilities, customization, etc. It would be 100% completely viable to play all Heavies, get off your high horse dude.
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Lewis Morel
 
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Post » Tue Dec 29, 2009 4:27 pm

Rahdo has said that a Heavy is the closest to what players would expect from other shooters, in terms of movement and such. So based off that, an all Heavy gamemode would be like playing a "regular" team-based objective game, while still providing the extra's that Brink has - like smart, abilities, customization, etc. It would be 100% completely viable to play all Heavies, get off your high horse dude.


There are plenty of people that hate the heavy from TF2, plenty of people that hate the engineer from TF2, plenty of people who think Demo is the easiest class to play. Most people, don't mind being killed by a scout or a non-huntsman sniper. In fact, a lot of people are surprised by the amount of skill a scout can have. Skill may not be everyone's cup of tea, but there are plenty of people who hate being killed by cheap tactics enough to forgo some options and play in a lower health arena, even if it means being OHK'd by snipers and grenades more often.

It's not far off from hardcoe mode in any other game.

The SMART system may work with heavies, but only waist high, that means you'll only have a few choke points to choose from when picking which way you want to go. Taking pathways out of a game takes a lot of the freedom out of any shooter.
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Syaza Ramali
 
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Post » Tue Dec 29, 2009 10:23 am

I hope that the medium body type won't be useless like the medium armor in Tribes 2 where is was a bit to slow and didn't have enough health or energy.
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Andrew Tarango
 
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Post » Tue Dec 29, 2009 7:57 am

The SMART system may work with heavies, but only waist high, that means you'll only have a few choke points to choose from when picking which way you want to go.

It doesn't matter if it's waist high:

1. If it was Heavy only, it would be waist high for EVERYONE, so what's the big deal.
2. If it's Heavy only, the players understand that they don't have a lot of SMART usage, and they obviously don't care.
3. Since it's Brink, "waist high" is a lot better than what other games have, which is "nothing high."

Taking pathways out of a game takes a lot of the freedom out of any shooter.

lol, since SMART and bodytypes are features that most (if not all) shooters don't have, they need to have linear paths, or pathways that everyone is able to access. Your statement holds no merit.

There are plenty of people that hate the heavy from TF2, plenty of people that hate the engineer from TF2, plenty of people who think Demo is the easiest class to play. Most people, don't mind being killed by a scout or a non-huntsman sniper.

lol, are you just making stuff up? Plenty of people hate the Heavy - yeah, and plenty of people love being him. Same with the Engineer. And saying most people don't mind being killed by a scout or a sniper - wow, I call BS on that one. In practically every shooter that has snipers, just about EVERYONE hates getting sniped and Scouts are extremely annoying to a lot of players as well.

In fact, a lot of people are surprised by the amount of skill a scout can have.

In case you didn't know, it takes skill to play ANY class effective - and why are we talking about Scouts? This is the Brink forums, not TF2. Scouts also have shotguns, which Lights in Brink cannot have.
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Elisha KIng
 
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Post » Tue Dec 29, 2009 8:36 am

snip


1) It wasn't a question let alone a rhetorical question, it was sarcasm.
2) Long range is more related to camping than short range, the whole point of camping is to keep people away from your area. The fact that sniper rifles will not be OHK will go a long way to reducing campers.
3) Exactly how slow do you think heavies will be? Not even make it to the first check point? Thats just over exageration.

snip


1) There are more people that hate run and gunners.
2) Nobody likes being killed by a sniper, period.
3) You would be surprised by the skill it takes to play a heavy
4) Running and gunning is a cheap tactic.
5) Heavy only would be the same as light only
6) in conclusion you are talking out your ass and you need to chill before you make an even bigger fool of yourself. Seriously, look at what you are typing.
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dav
 
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Post » Tue Dec 29, 2009 8:09 pm

4) Running and gunning is a cheap tactic.



How so?
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Holli Dillon
 
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Post » Tue Dec 29, 2009 8:45 am

How so?


The same way that camping is a cheap tactic.

This is what I never got. CoD for example, goes for realism. Keeping that in mind how is camping a cheap tactic? In real war people camp, use team work and methodically clear a field of battle. In CoD people run around like a chicken with its head cut off dual wielding sawed-off shot guns. How is that realistic? In real war someone would be praised for sniping into an enemy camp (spawn) without reprisal. In games its gets a bunch of whiny 12 year old panties in a knot.

Running and gunning is the opposite end of the spectrum when it comes to gaming. Just like camping is a solo venture, running ahead of your team with a shottie going for kills is a solo venture. If people played with real team work they would stick together with overlapping fields of fire and methodically make their way to an objective. Neither camping nor running and gunning involves team work.

Thats not to say that they cannot be part of the team while doing this. Campers can provide overwatch, giving valuable tactical support as well as sniper support. Scouts can provide early reports on the other teams movements and disrupt the enemy from a flanking position. These things rarely happen though. When people camp and when people run and gun they are out for themselves and themselves only.
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NAkeshIa BENNETT
 
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Post » Tue Dec 29, 2009 3:33 pm

The same way that camping is a cheap tactic.

This is what I never got. CoD for example, goes for realism. Keeping that in mind how is camping a cheap tactic? In real war people camp, use team work and methodically clear a field of battle. In CoD people run around like a chicken with its head cut off dual wielding sawed-off shot guns. How is that realistic? In real war someone would be praised for sniping into an enemy camp (spawn) without reprisal. In games its gets a bunch of whiny 12 year old panties in a knot.

Running and gunning is the opposite end of the spectrum when it comes to gaming. Just like camping is a solo venture, running ahead of your team with a shottie going for kills is a solo venture. If people played with real team work they would stick together with overlapping fields of fire and methodically make their way to an objective. Neither camping nor running and gunning involves team work.

Thats not to say that they cannot be part of the team while doing this. Campers can provide overwatch, giving valuable tactical support as well as sniper support. Scouts can provide early reports on the other teams movements and disrupt the enemy from a flanking position. These things rarely happen though. When people camp and when people run and gun they are out for themselves and themselves only.


I agree with your point on tactics but that is real life and this is a game. I would love to play with such a coordinated group.

Still Camping is cheap, run and gunning is cheap. So I am supposed to leisurely walk around hoping to find someone to shoot?

There is nothing cheap about it.
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Rachel Briere
 
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Post » Tue Dec 29, 2009 6:42 am

I agree with your point on tactics but that is real life and this is a game. I would love to play with such a coordinated group.

Still Camping is cheap, run and gunning is cheap. So I am supposed to leisurely walk around hoping to find someone to shoot?

There is nothing cheap about it.

leisurely walking around hoping to find someone to shoot, is cheap....
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jessica Villacis
 
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