Main worries about Brink 2

Post » Tue Dec 29, 2009 6:32 am

Since the first version of this topic got locked for post limits I will open it back up for discussion now that we have some more info on Brink.

My main worry has to be the eventual perfect build people will make for all classes. Some of the creativity in choosing skills and making your character truly different might be clouded by the discovery of the "Perfect Offense Soldier" ability and exp expenditure. I hope with the extra time they are developing this game for they use it to truly balance the game so no one has a huge advantage coming out of the gates.
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Chica Cheve
 
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Post » Tue Dec 29, 2009 11:45 am

Since the first version of this topic got locked for post limits I will open it back up for discussion now that we have some more info on Brink.

My main worry has to be the eventual perfect build people will make for all classes. Some of the creativity in choosing skills and making your character truly different might be clouded by the discovery of the "Perfect Offense Soldier" ability and exp expenditure. I hope with the extra time they are developing this game for they use it to truly balance the game so no one has a huge advantage coming out of the gates.


Agreed but so far nothing the guys at SD have done with this game has disappointed me yet so I have faith in them to balance it out.
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Wayne Cole
 
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Post » Tue Dec 29, 2009 5:26 pm

I would think that instead of making subsequent unlocks weaker, you could just attempt to balance them all and start the player off with unlock credits. If a player knows something is OP, he can create a new character and exploit this fact. If the game is balanced, there will be more diversity of gameplay. Staple "perks" like stopping power need to leave. No matter what, I'm not using Battle Hardened, it's stupid to add a perk just to waste it. Abilities are supposed to be situational, not passive buffs.

My worries are that Brink will get boring because of the slow paced nature of playing with non-light players, which is why I might consider getting together 7+ people to play with who love light and will accept nothing less. Not a clan though, clans emphasize on skill and tend to take fun out of the game, especially for the opposing team. If the enemy team is losing horrendously, make everyone choose their worst class and worst weapon, seriously. I do approve of mics though, not for callouts, just for stress on objectives, coordination of rushes, and general conversation to make it a social game, not a takes-itself-too-seriously game. You may say defending will be impossible with 8 light players, but I say that's how the game should be played. The defending team always gets the really, really boring job. It'd be cooler if it was like DotA/HoN, that is, a simultaneous attack and defend.
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Blackdrak
 
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Post » Tue Dec 29, 2009 6:26 am

you just keep saying lights are the best, newsflash(if you can call it that, it has been said countless times) all types are balanced, and heavies aren't that slow as you seem to think
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james tait
 
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Post » Tue Dec 29, 2009 7:53 pm

Ya I feel like people think heavies are moving at a slow walk and their sensitivity is set to one. Heavies will probably move just as fast as most FPS's, maybe a little slower but not a crawl speed. On topic, one thing that worries me is the fact that since the game has the characters automatically talking it means more people will decide to not use their mics. Personally I can't stand playing in a completely silent room so that would annoy me and eventually I'd stop playing in public rooms.
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Solène We
 
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Post » Tue Dec 29, 2009 7:15 am

my concerns that i have about every game would be this:
Faction imbalance (By this i mean more people are gonna play one faction making finding online matches hard)

Aiming- After playing MAG (The Beta) and shooting off some of the guns, the recoil was such that i couldnt hit or kill anyone even if i lined up a headshot perfectly.

Killing people - by this i refer to MAG again, because everytime you shoot at someone, even if they are turned around, its always a 50% chance that they will turn around and kill you, no matter their weapon.
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Add Meeh
 
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Post » Tue Dec 29, 2009 9:41 am

my concerns that i have about every game would be this:
Faction imbalance (By this i mean more people are gonna play one faction making finding online matches hard)

Aiming- After playing MAG (The Beta) and shooting off some of the guns, the recoil was such that i couldnt hit or kill anyone even if i lined up a headshot perfectly.

Killing people - by this i refer to MAG again, because everytime you shoot at someone, even if they are turned around, its always a 50% chance that they will turn around and kill you, no matter their weapon.


Well since no faction has many perks over the other I don't see this as a problem and Brink is supposed to have low recoil. Also from the videos it seems pretty easy to take enemies down from behind.
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Eilidh Brian
 
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Post » Tue Dec 29, 2009 10:00 am

my concerns that i have about every game would be this:
Faction imbalance (By this i mean more people are gonna play one faction making finding online matches hard)

Aiming- After playing MAG (The Beta) and shooting off some of the guns, the recoil was such that i couldnt hit or kill anyone even if i lined up a headshot perfectly.

Killing people - by this i refer to MAG again, because everytime you shoot at someone, even if they are turned around, its always a 50% chance that they will turn around and kill you, no matter their weapon.


First off, MAG svcks, never mention it as it kills me a little inside.

Faction imbalance in MAG came from the Factions not actually being balanced, they should have had different guns yes, but they all should have had the same stats (Ex. the first SVER assault rifle should has same stats as first Valor and Raven rifles) but they didnt. Also their maps weren't balanced, did you ever try to attack SVER in aquisition? yeah it was hard as hell. With this game there is no real gameplay difference in factions, as they both have same weapons and same abilities, its just that they look different and have different stories to tell.

People turning around and killing you in MAG was because they have it set to take 63218321964231 shots to the body but just 1 to the head, and im guessing youre like me and aim for center of mass, so while we are unloading round after round into their fleshy behind, they turn around and cap us with a pistol and run off laughing thinking youre a newb.

and thats why I hate MAG
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Leilene Nessel
 
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Post » Tue Dec 29, 2009 4:02 pm

First off, MAG svcks, never mention it as it kills me a little inside.

Faction imbalance in MAG came from the Factions not actually being balanced, they should have had different guns yes, but they all should have had the same stats (Ex. the first SVER assault rifle should has same stats as first Valor and Raven rifles) but they didnt. Also their maps weren't balanced, did you ever try to attack SVER in aquisition? yeah it was hard as hell. With this game there is no real gameplay difference in factions, as they both have same weapons and same abilities, its just that they look different and have different stories to tell.

People turning around and killing you in MAG was because they have it set to take 63218321964231 shots to the body but just 1 to the head, and im guessing youre like me and aim for center of mass, so while we are unloading round after round into their fleshy behind, they turn around and cap us with a pistol and run off laughing thinking youre a newb.

and thats why I hate MAG


I heard that game was aweful. I didn't know it was like counterstrike with damage though. That has to svck... being in a laggy game where headshots reign supreme. I'm lucky I aim just below the neck.

I figure http://www.youtube.com/watch?v=AbIVUgW0t0o&feature= would be a reason not to get brink as well. That is, if the AI turn out this bad. However, I have no doubt Brink will be my fav game yet.
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adame
 
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Post » Tue Dec 29, 2009 10:33 am

I hope they would have on going support for years to come. A game should be a service as much as it is a good. Good example is TF2, valve releases new content on a fairly regular basis, which increases its shelf life tremendously.
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Nick Swan
 
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Post » Tue Dec 29, 2009 6:04 pm

I hope they would have on going support for years to come. A game should be a service as much as it is a good. Good example is TF2, valve releases new content on a fairly regular basis, which increases its shelf life tremendously.


I still stare out the window looking sad, playing TF2 as i await the day for the Xbox update :cry:
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Pawel Platek
 
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Post » Tue Dec 29, 2009 9:24 pm

I still stare out the window looking sad, playing TF2 as i await the day for the Xbox update :cry:


Me2 but its Microsoft's fault not Value if I have been told correctly.
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Sanctum
 
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Post » Tue Dec 29, 2009 11:39 am

Me2 but its Microsoft's fault not Value if I have been told correctly.

You`re right, Valve said they wanted the updates to be free, However Micro[censored] being Micro[censored] they wanted...MOAR MONEYS!
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Flash
 
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Post » Tue Dec 29, 2009 9:41 pm

My fear is that over saturation of kill-emphasized shooters, like Halo, BC2 and MW2, will bring an influx of players to Brink who will do everything they can to conform Brink into the dumbed down, fragfest they are used to, rather than playing the game the way it was intended, ultimately ruining online play for the rest of us, leaving co-op and bot matches the only viable option to play a game with competent teammates.

My worries are that Brink will get boring because of the slow paced nature of playing with non-light players,

Lequis, you are so pompous when speaking about Lights. Not only do you think Heavies will be too slow, but ANYTHING bigger than Light will be unacceptable.....I for one saw the Heavy's sprint speed in the dev diary 1 vid, and I thought the speed was fine - I was actually impressed how fast he was, with all the people like you assuming he would move at the speed of a rock stuck in mud, clouding my judgment. Not everyone wants to play as Light speed running, crystal meth addicts.
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Tanya Parra
 
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Post » Tue Dec 29, 2009 9:17 am

I agree with you lot there, But like HORSE said, I fear that when people play this game it's gonna turn into a "BOOM ha you died noob" from a friiken 12 year old who isn't even supposed to be playing this game but does anyway and make this game not fun anymore. While I don't care what age you are I really don't like playing with immature brats who mic spam all day and curse and yell hacker everytime they die. MW2 got worse after a few month and stopped playing after that. I can tolerate Tf2 since Admins or we can just kick or mute the noob, but it's getting worse every year.


And what's wrong with Heavy's?.....
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Britney Lopez
 
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Post » Tue Dec 29, 2009 7:15 am

I agree with you lot there, But like HORSE said, I fear that when people play this game it's gonna turn into a "BOOM ha you died noob" from a friiken 12 year old who isn't even supposed to be playing this game but does anyway and make this game not fun anymore. While I don't care what age you are I really don't like playing with immature brats who mic spam all day and curse and yell hacker everytime they die. MW2 got worse after a few month and stopped playing after that. I can tolerate Tf2 since Admins or we can just kick or mute the noob, but it's getting worse every year.

Well, the whole "yelling in the mic" issue has been dealt with. Public voice chat will be disable by default, so all you will hear are in-game NPC's and your friends.
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MatthewJontully
 
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Post » Tue Dec 29, 2009 6:46 am

My main concern for this game is people who will [censored] up online. MW2 left a bad taste in my mouth with horrible teammates and what nots. Hopefully the xp system will take care of this though. It seems built to cover all the bases, hopefully there isn't too much xp given out for kills and K/D isn't a factor like it is in the other generic shooters.
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Kayla Bee
 
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Post » Tue Dec 29, 2009 7:17 am

lights FTW


What system are you playing on? Seriously, I hope to god your on the box. I cannot wait till someone takes your inflated views of lights down a peg or 10. You are really starting to give yourself a bad name by spouting this high and mighty lights are gods crap. I wonder how pissed off you will be when you start getting merc'd by heavies, when you figure out that they aren't lumbering giants. I think its funny that not only do you think they will be slower than a herd of snails traveling through molasses, but they will be taken down from a quick burst of your smg. Im sure you will get the drop on people, but I am also damn sure that you will get dropped by heavies every time you fail to flank or someone figures out you attempting a backstab and mercs you before you can pull it off. I see a ton of frustration in your future.


Anyway, my main concern for Brink is that the story will be poorly done. They say you join the battle on day 1. I hope for an in depth intro as to how the world went to crap, how the refugees came to the Ark, that sort of thing. I also hope that in between levels the story gets really fleshed out. FPS are not known for their story telling, especially ones that focus on MP *cough*Halo3*cough*
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Josephine Gowing
 
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Post » Tue Dec 29, 2009 4:38 pm

I would think that instead of making subsequent unlocks weaker, you could just attempt to balance them all and start the player off with unlock credits. If a player knows something is OP, he can create a new character and exploit this fact. If the game is balanced, there will be more diversity of gameplay. Staple "perks" like stopping power need to leave. No matter what, I'm not using Battle Hardened, it's stupid to add a perk just to waste it. Abilities are supposed to be situational, not passive buffs.

My worries are that Brink will get boring because of the slow paced nature of playing with non-light players, which is why I might consider getting together 7+ people to play with who love light and will accept nothing less. Not a clan though, clans emphasize on skill and tend to take fun out of the game, especially for the opposing team. If the enemy team is losing horrendously, make everyone choose their worst class and worst weapon, seriously. I do approve of mics though, not for callouts, just for stress on objectives, coordination of rushes, and general conversation to make it a social game, not a takes-itself-too-seriously game. You may say defending will be impossible with 8 light players, but I say that's how the game should be played. The defending team always gets the really, really boring job. It'd be cooler if it was like DotA/HoN, that is, a simultaneous attack and defend.


while you're doing your silly rolls and stuff i'm going to be the one stuffing you full of heavy Machine guns rounds.
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scorpion972
 
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Post » Tue Dec 29, 2009 5:36 pm

What system are you playing on? Seriously, I hope to god your on the box. I cannot wait till someone takes your inflated views of lights down a peg or 10. You are really starting to give yourself a bad name by spouting this high and mighty lights are gods crap. I wonder how pissed off you will be when you start getting merc'd by heavies, when you figure out that they aren't lumbering giants. I think its funny that not only do you think they will be slower than a herd of snails traveling through molasses, but they will be taken down from a quick burst of your smg. Im sure you will get the drop on people, but I am also damn sure that you will get dropped by heavies every time you fail to flank or someone figures out you attempting a backstab and mercs you before you can pull it off. I see a ton of frustration in your future.


Anyway, my main concern for Brink is that the story will be poorly done. They say you join the battle on day 1. I hope for an in depth intro as to how the world went to crap, how the refugees came to the Ark, that sort of thing. I also hope that in between levels the story gets really fleshed out. FPS are not known for their story telling, especially ones that focus on MP *cough*Halo3*cough*

Halo 3's story was fine.
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Loane
 
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Post » Tue Dec 29, 2009 6:01 pm

Halo 3's story was fine.

It was fine if you like mediocre/crappy stories.
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Damian Parsons
 
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Post » Tue Dec 29, 2009 5:22 pm

Halo 3's story was fine.


Halo 3s sp felt tacked on.They spent so much time and effort on the mp that it was crap, but thats my opinion and its off topic so :shrug:
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Far'ed K.G.h.m
 
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Post » Tue Dec 29, 2009 6:47 am

Halo 3s sp felt tacked on.They spent so much time and effort on the mp that it was crap, but thats my opinion and its off topic so :shrug:

The sad part is, Halo 3's MP wasn't that great either. The entire Halo franchise has been downhill:

Halo = All around good game
Halo 2 = good MP, mediocre story
Halo 3 = All around whatever
ODST = crap
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Tyler F
 
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Post » Tue Dec 29, 2009 7:05 pm

The sad part is, Halo 3's MP wasn't that great either. The entire Halo franchise has been downhill:

Halo = All around good game
Halo 2 = good MP, mediocre story
Halo 3 = All around whatever
ODST = crap


Halo CE was the only good game in that series. I think its funny how in Halo: Reach, the Spartans get better equipment even though its a prequel. I didn't like any of the Halo MPs
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Ladymorphine
 
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Post » Tue Dec 29, 2009 12:05 pm

My fear is that over saturation of kill-emphasized shooters, like Halo, BC2 and MW2, will bring an influx of players to Brink who will do everything they can to conform Brink into the dumbed down, fragfest they are used to, rather than playing the game the way it was intended, ultimately ruining online play for the rest of us, leaving co-op and bot matches the only viable option to play a game with competent teammates.



This is a fear of mine as well to a certain extent but if SD sticks to their lack of any meaningful leaderboards for those incredibly annoying people in other fps's to swing their E you know whats around that's a strike against them. Two they'll see everyone else getting way more exp, leveling up way faster and all that if all their doing is killing people. So maybe they'll get with the program or just leave either way I'm happy. Thirdly no sniper rifles, which is what turned me off most new fps's. Always the snipers sitting up in the whatever spawn killing.Their wont be either of those thank goodness. Without snipers I'm sure a large herd of them will run away. Fourth point just to reiterate no spawn killing! Seriously most fps jerks camp all around the map and wait for you to spawn so they can shoot you in the head over and over again. None of that. Fifth point fps jerks hate loosing more than they hate anything. Once they realize their K/D spread is about as meaningful as a book of wet matches in a dark cave they'll start playing by the rules or go back to MW2 to talk about how Brink svcks. Either way we win. Those are just some of the points. Sure some undesirables will be their like in any game but that's why you play with friends or join a clan. Let all the imbeciles get rolled by your smart team.
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Gemma Woods Illustration
 
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