» Tue Dec 29, 2009 5:26 pm
I would think that instead of making subsequent unlocks weaker, you could just attempt to balance them all and start the player off with unlock credits. If a player knows something is OP, he can create a new character and exploit this fact. If the game is balanced, there will be more diversity of gameplay. Staple "perks" like stopping power need to leave. No matter what, I'm not using Battle Hardened, it's stupid to add a perk just to waste it. Abilities are supposed to be situational, not passive buffs.
My worries are that Brink will get boring because of the slow paced nature of playing with non-light players, which is why I might consider getting together 7+ people to play with who love light and will accept nothing less. Not a clan though, clans emphasize on skill and tend to take fun out of the game, especially for the opposing team. If the enemy team is losing horrendously, make everyone choose their worst class and worst weapon, seriously. I do approve of mics though, not for callouts, just for stress on objectives, coordination of rushes, and general conversation to make it a social game, not a takes-itself-too-seriously game. You may say defending will be impossible with 8 light players, but I say that's how the game should be played. The defending team always gets the really, really boring job. It'd be cooler if it was like DotA/HoN, that is, a simultaneous attack and defend.