Same here, with the difference that I don't think FO3 was much of an improvement. It was the same clichee story, the same souless characters and the same uninspired poor dialogue. If Bethesda needs some fresh people for Tes that would be scenarists. Fallout New Vegas shared the same rusty engine and mechanics, but the story, the richness of dialogue options and the believable factions showed pretty well that an rpg's substance is not necessarily in hdr, shadows and physics. Those are more important for shooters. You just can't have a good rpg with the story in Oblivion.
Thank you for your subjective input. Now I'll give you mine. FO NV wasn't that great - and it wasn't a Bethesda game. The characters there were pretty 2D as well. The dialog options were more fleshed out, but it didn't make me care about them anymore than in FO3. In fact, less. Adding more uninspired writing does not necessarily equal a deeper game. While a few celebrity voiced characters did stand out, for the most part it was a dull, monotone regardless what NPC you were speaking with. I made it about half way through my second character and lost interest - something that
didn't happen with FO3 and Oblivion for about a year at least. I feel The Shivering Isles were as step in the right direction and FO3 even more so. I hope for more choices and dialog options in Skyrim, but I also hope they do it with Bethesda's own flavor. The Obsidian developed game was just too flat and dull in spite of the increase in dialog. Only a few things made me smile (Tabitha and Rhonda's radio program, No-Bark Noonan, Yes Man). The rest were utterly interchangeable.
Edit: Corrected typo