Non-Persistant creatures\NPC's placed by mods will cause the game to crash upon trying to save after visiting and leaving the area where they are in.
Affects: esp's only, esm's and interior cells are unaffected.
Steps to reproduce the bug:
1) Create a new plugin, place a Brahmin (CrBrahmin) at GirderShadeExterior and save the plugin.
2) Activate the plugin, start Fallout 3, load a gamesave and COC to GirderShadeExterior.
3) Fast travel to some place far enough away say Megaton or just COC to megaton01.
4) Try save your game and enjoy the crash!
Bug #2: Vanishing\Resetting Objects
Non-Persistant objects (statics ect) placed by mods will vanish upon loading them the second time. If you changed an already existing object in Fallout3.esm then it will reset to the default position (state, as it was in Fallout3.esm) upon a second loading.
Affects: esp's only (seems to include everything even navmeshes), esm's and interior cells are unaffected.
Steps to reproduce the bug:
1) Create a new plugin, place a static of your choice outside Vault 101 (Vault101Exterior) and save the plugin.
2) Activate the plugin, start Fallout 3 and load any gamesave.
3) Fast travel to Vault 101 (you'll see the object that you placed) then fast travel to Megaton.
4) Fast travel back to Vault 101 and you'll see the object is now gone.
Bug #3: Skin color on new NPC's defaults to "white" no matter what
Affects: esp's only, esm's are unaffected.
Steps to reproduce the bug:
1) Create a new plugin and create a new African American NPC.
2) Place that NPC into the game then save your plugin.
3) Load up a gamesave and pay a visit to your albino African American NPC.
If you're using mods you really SHOULD you roll back to v1.4 (or even better v1.0+fake patch) right away, Bethesda has messed v1.5 up real good... :flame: