Quick question...
There are some of you who have reinstalled to test V1.5 bugs and have essentially a completely empty mod load (or easily empty-able load). Could you do a VATS bug check with absolutely no mods installed, on a fresh new game?
I can give you a rundown on how the VATS calculation lag and screwy hit percentages exhibit themselves if you're not familiar with them.
We have a case of complete (or near-complete) absence of VATS calculation lag and screwy hit percentages in the "VATS is Broken" tech support thread, but he plays with absolutely no mods (Why else would you go PC but for mods, considering these bugs? :shrug:). I want to see if this is repeatable somehow.
You're describing how VATS works for me with 1.5.
Here's my load order as FOMM reports it (I do not usually use FOMM though, it was just a convenient way to get the mod list for you).
Very occasionally I might see a hang-up after hitting V and before it's bringing up percentages, and it takes a couple seconds, but most of the time, everything is fast and regular.
And I get weird percentages now and then.
Fallout3.esm
FreePlayAfterMQ_V05.esp
richvendors.esp
Claw - PowerArmorTraining.esp
Foes Reworked v .85.esp
WRWC - Classic Fallout.esp
Greenerworld.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Zones Respawn.esp
Phalanx-kikaiEvolutionFawkes.esp
Phalanx-PerksAndStims.esp
Phalanx-MoiraSupplySupport.esp
Fellout-Full.esp
Phalanx-Obedient-Dogmeat.esp
Phalanx-DogmeatEnemyTweaks.esp
Phalanx-MainFollowerModule.esp
Total active plugins: 17
Total plugins: 65