Your warning isn't strong enough advice. As I have said in above posts, in 1.5 all we have is a few minor fixes to a few rare bugs, several if not all of which can be reproduced and soon will be if they have not been already. In addition, I believe your being overly defensive of the patch in your response here, this quote you have is an opinion, with strong legs and evidence to support it, not a protest.
If you enjoy using mods, there seems little urgency or logic in patching up to 1.5, the volume of possible bugs makes 1.5 a minefield, some mines are obvious and some are not. I don't know how you can dispute that if you really read the front page and accept the bugs which can now be present.
Broken Steel compatibility is an issue and one I hope will eventually be addressed with some ingenuity and a fake patch.
I'll tell you what Tarrant told me in a post yesterday when I freaked out about this got very mad - We need to give this some time.
We already know this:
1. The bug reports (The entire thread) went up to the developers as of two days ago - so its in the queue and is going to get looked at.
2. Assuming that Bethesda does not hate modders, and actually does want to encourage us (otherwise why would they bother at ALL with the GECK), then we have to also assume that if it is possible to fix the major bugs, they will do so.
3. We cannot presume that Bethesda has the Ability to release a, "hot fix" patch for this. Even if they wanted to, any patch they produce must go through QA (or we get even more problems or worse problems), and that has to be secheduled. The code time to fix the bug has to be scheduled, which means the project manager has to work that up in the list of things for the next release. All this takes time, and none of it we have good visilibility into (even the moderators don't likely sit with the PM every day to know what's on on the docket).
4. Thus far Bethesda's weakest point (IMHO) is their documentation - across the board, every aspect of the game and GECK are poorly documented - and we know the new GECK v1.5 has lots of fixes that aren't in the 4-item release notes that we got. So this tells us that Bethesda (in general) are not good at communications - with the sole exception of the moderators on the forum (which I must say do Very good work). But that aside, I think we have very little hope of even Knowing if this bug will be addressed or not without the moderators bugging the devs for information. So we need to keep the moderators happy and ask nicely, and often.
5. As broken steel is just coming out, I assume there will be at least one more update to Fallout3 before they stop work on it in favor of the next game. Again an assumption on my part, but if that holds true, they I think it highly likely that this issue will be addressed in some way.
6. As Tarrant and Elminster have already explored, there is a method of turning part of our .esp's into an .esm, which fixes some of the issues. Not something that I will enjoy having to do for my mod, nor will anyone who has made a mod - but there IS a way around the crash/save bug (unless I have completely misread the issue).
So we really need to give it some time - we are not going to get answers today or this week. As many have said, obviously that means most will stick with v1.4 via Fake Patch, and anyone who runs mods will be forced to Not use v1.5 if they want to stay Sane.
In the meantime I have signed-up to write the training manual on how to convert a current .esp mod into an .esm/.esp combination, so that we can start making our mods compatible, and Tarrant has generously offered to send the raw materials over so that I can work it up.
So if we do get stuck with this, as someone reminded me, the community will pool-together and sort this out.
Trying to stay positive,
M