No surprise there, I don't think any of those are adding items, they look to be mostly gameplay effects. What is really going to be impacted are mods that add quests/storylines, as many of those add new locations/NPC's/etc.
Yeah and painfully too.
For those of us working on level-design mods, where we add tons of items (both static and non) and effectively build-up new parts of the world to explore - it leaves little option.
Too many objects to make persistent, too much work Not to convert it to .esm if that is what is required in the end.
Yep I hate it, but all things considered, I am as thankful and appreciative of Bethesda today as I was on December 18 when I downloaded the GECK. We just got v1.5 with lots of fixes, and I already like it. This bug will make my life harder now, but I am also sure that no one at Bethesda Meant for us to suffer. Its unfortunate, but I don't want the Bethesda folks to feel like crap after just putting in alot of hours for a new patch and new GECK.
The bug svcks, the new features and stability are GREAT, and this is really nobody's fault. I'm just as guilty as everyone else for going-off with the flame thrower (though I quickly recanted/erased it), I should have been more thoughtful of the big picture.
I have modding to do, and will patiently hope for the best on this.
M