Major Easter Egg discovered since patch 1.2

Post » Mon Dec 12, 2011 1:40 pm

If this is real, then Beth knows about the flying backwards dragons this patch brought before they released the patch... which kinda doesnt make sense unless they are still looking for a way to fix it
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michael danso
 
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Post » Tue Dec 13, 2011 1:32 am

I really doubt this is real. Someone should mod it in, though. Even better if Bethesda did add it in the next patch.
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asako
 
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Post » Mon Dec 12, 2011 1:17 pm

Confirmed for fake?
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Alessandra Botham
 
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Post » Tue Dec 13, 2011 2:04 am

I love how many people in this thread haven't caught on that the OP's post is purely a joke mocking Bethesda's incompetence. It makes me feel all warm and tingly with giddy laughter. :3
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oliver klosoff
 
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Post » Mon Dec 12, 2011 2:54 pm

Bethesda is talking to us... through the game...

:bunny: :bunny: :bunny: :bunny: :banana:

However, where do you find this camp?

I don't care if disappeared.
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sarah simon-rogaume
 
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Post » Mon Dec 12, 2011 10:57 pm

I love how many people in this thread haven't caught on that the OP's post is purely a joke mocking Bethesda's incompetence. It makes me feel all warm and tingly with giddy laughter. :3

'tis why I would have liked to see a nice pic, or PS of a nice pic, depicting something. I mean, the http://en.wikipedia.org/wiki/MUD days are long gone.
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Kerri Lee
 
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Post » Mon Dec 12, 2011 6:09 pm

I love how many people in this thread haven't caught on that the OP's post is purely a joke mocking Bethesda's incompetence. It makes me feel all warm and tingly with giddy laughter. :3


But its so clever

"Quit complaining, I'm losing count".
"Get over it already, we got what we wanted"
"I'm done with this game of yours, leave us alone"
"Going back out there? Good, we got no time for your trouble"
"All this Dragon talk seems a bit backwards to me"
"Quit bugging me, already"
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Teghan Harris
 
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Post » Mon Dec 12, 2011 2:10 pm

You guys know how to get the golden warthog?
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Josh Trembly
 
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Post » Mon Dec 12, 2011 2:49 pm

You guys know how to get the golden warthog?


open console and type qqq?
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lucile
 
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Post » Mon Dec 12, 2011 2:14 pm

You know I searched for bigfoot in that game for hours.

I never found him. :cryvaultboy:

I found him the same day I found the Fiji Mermaid in Oblivion. Now what a day that was! :celebration:
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Alkira rose Nankivell
 
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Post » Tue Dec 13, 2011 1:38 am

But its so clever

"Quit complaining, I'm losing count".
"Get over it already, we got what we wanted"
"I'm done with this game of yours, leave us alone"
"Going back out there? Good, we got no time for your trouble"
"All this Dragon talk seems a bit backwards to me"
"Quit bugging me, already"


Lol... full of awesome.
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Benji
 
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Post » Mon Dec 12, 2011 1:30 pm

Was one of the bandits named Hodd Toward?
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Cody Banks
 
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Post » Mon Dec 12, 2011 7:16 pm

Maybe it's a bug on consoles, but the one I just killed certainly didn't fly backwards.

I'm guessing you guys don't know what satire is...
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Natasha Biss
 
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Post » Mon Dec 12, 2011 5:59 pm

Obvious troll is Obvious.
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Brentleah Jeffs
 
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Post » Tue Dec 13, 2011 2:57 am

I'm guessing you guys don't know what satire is...


Considering the nonsense I've seen on this board touted as true over the last year it's hard to distinguish satire from urban myth and probably sabotage attempts by fans of other games, and, of course, just plain idiocy.
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Ruben Bernal
 
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Post » Mon Dec 12, 2011 6:51 pm

Its the Radiant, its supposed to create random stuff each time... also it must had been a glitch they not attacking, also i have heard many times the exact same dialog from Civilians all over the world, so nothing new... just ANOTHER Glitch.
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Jeff Turner
 
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Post » Tue Dec 13, 2011 3:37 am

If they behave like Khajiit caravans, then it makes sense that you haven't seen them in this place before, no?
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Ana
 
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Post » Tue Dec 13, 2011 1:53 am

Ok, I locate a small camp up in the mountains near Serpents Bluff, 3 bandits are there, one standing guard, the other 2 sat at a table with a latern lit, seemingly having a conversation. I approach, and to my amazement, the bandit on guard doesn't give me the typical verbal warning, nor draws a weapon. I step closer and she just stands arms crossed bobbing head up and down. I approach the table and I see that the 2 bandits are laughing, counting coins, many many coins. I try to talk to one and he just says "Quit complaining, I'm losing count". I try again, he responds "Get over it already, we got what we wanted". I talk again and he says "I'm done with this game of yours, leave us alone". After that he just grunts. Chatting to the other guy, he just grunts, so I assume the same dialogue was in place for him originally, too. I go chat to the guard, she says "Going back out there? Good, we got no time for your trouble". Chat to her again and she says "All this Dragon talk seems a bit backwards to me". Chat to her again and she says "Quit bugging me, already".

I must say, not only have I never seen this camp before patch 1.2, I also have a strange feeling towards a couple of things. Firstly, you cannot kill these bandits, they just take a hit but neither move nor fall. You cannot take their gold. There are no chests or anything near, just a bedroll and candles/lanterns, some toppled furniture etc. Secondly, the dialogue seems like a very strange choice of words. Bandits counting lots of money, done with this "GAME" of yours, the lady wanting no trouble and especially the choice of words when she says "All this Dragon talk seems a bit backwards to me". This is a very peculiar Easter Egg if you ask me!!!

Is this a message from Bethesda?

This camp vanished after a couple of days. Seems to behave like a Khajiit caravan.


My friend, i don't know how you managed it...but you just won the game :celebration: .

That's a tasty piece of creative writing right there :intergalactic: .
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Hella Beast
 
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Post » Mon Dec 12, 2011 6:25 pm

I call BS lol, but that's funny none-the-less

"Get over it already, we got what we wanted" :rofl: so true
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Roberto Gaeta
 
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Post » Tue Dec 13, 2011 3:01 am

Ok, I locate a small camp up in the mountains near Serpents Bluff, 3 bandits are there, one standing guard, the other 2 sat at a table with a latern lit, seemingly having a conversation. I approach, and to my amazement, the bandit on guard doesn't give me the typical verbal warning, nor draws a weapon. I step closer and she just stands arms crossed bobbing head up and down. I approach the table and I see that the 2 bandits are laughing, counting coins, many many coins. I try to talk to one and he just says "Quit complaining, I'm losing count". I try again, he responds "Get over it already, we got what we wanted". I talk again and he says "I'm done with this game of yours, leave us alone". After that he just grunts. Chatting to the other guy, he just grunts, so I assume the same dialogue was in place for him originally, too. I go chat to the guard, she says "Going back out there? Good, we got no time for your trouble". Chat to her again and she says "All this Dragon talk seems a bit backwards to me". Chat to her again and she says "Quit bugging me, already".

I must say, not only have I never seen this camp before patch 1.2, I also have a strange feeling towards a couple of things. Firstly, you cannot kill these bandits, they just take a hit but neither move nor fall. You cannot take their gold. There are no chests or anything near, just a bedroll and candles/lanterns, some toppled furniture etc. Secondly, the dialogue seems like a very strange choice of words. Bandits counting lots of money, done with this "GAME" of yours, the lady wanting no trouble and especially the choice of words when she says "All this Dragon talk seems a bit backwards to me". This is a very peculiar Easter Egg if you ask me!!!

Is this a message from Bethesda?

This camp vanished after a couple of days. Seems to behave like a Khajiit caravan.

You must have spent hours grinding your wit skill to find that camp. :whistling:
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Samantha hulme
 
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Post » Mon Dec 12, 2011 8:52 pm

I believe 1.2 modified the possible random spawns in weird ways.

Last night I ran into several lone, aggressive, default named people in my travels.

An invisible Khajiit that went aggressive for no reason...killed me because he was 100% invisible (probably another texture issue)

After I died and my last save reloaded, I went back to that same area...this time it was a "High Elf" (thats all it said for his name, the Khajiit was the same way)...which I promptly sniped.

Never before had I run into default named people in the wild. Assassins? Thief's? Sure. But never "High Elf" or "Khajiit".

This patch is so bugged.
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roxxii lenaghan
 
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Post » Mon Dec 12, 2011 7:32 pm

I believe 1.2 modified the possible random spawns in weird ways.

Last night I ran into several lone, aggressive, default named people in my travels.

An invisible Khajiit that went aggressive for no reason...killed me because he was 100% invisible (probably another texture issue)

After I died and my last save reloaded, I went back to that same area...this time it was a "High Elf" (thats all it said for his name, the Khajiit was the same way)...which I promptly sniped.

Never before had I run into default named people in the wild. Assassins? Thief's? Sure. But never "High Elf" or "Khajiit".

This patch is so bugged.


I've had that happen with khajiit and argonians before on patch 1.1.

You also see random encounters named "thief" or "assassin".
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Lyndsey Bird
 
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Post » Mon Dec 12, 2011 9:24 pm

Dun!
dun.
duuuunnn.....
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Jessie Rae Brouillette
 
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Post » Mon Dec 12, 2011 12:58 pm

I think I know where the OP was.

If you were to run down the path, over the bridge, there should be an overturned caravan and a wounded person, who will complain that they were attacked by bandits.

It's related.
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Alan Whiston
 
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Post » Mon Dec 12, 2011 11:34 am

Finns Lute was the best easter Egg in Skyrim

ADVENTURE TIME rules
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dean Cutler
 
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