Major Graphic Enhancement

Post » Fri Feb 19, 2016 7:06 am

Is this guy for real?
User avatar
Tamika Jett
 
Posts: 3301
Joined: Wed Jun 06, 2007 3:44 am

Post » Fri Feb 19, 2016 7:59 am


User avatar
courtnay
 
Posts: 3412
Joined: Sun Nov 05, 2006 8:49 pm

Post » Fri Feb 19, 2016 5:42 am

There are 12 year olds everywhere.

User avatar
koumba
 
Posts: 3394
Joined: Thu Mar 22, 2007 8:39 pm

Post » Fri Feb 19, 2016 12:38 am


What I mean by 100% dynamic, is how the lights work on a fundamental level I think. A lot of lights, especially in interiors, don't ever move or change, but they're still "dynamic" in the sense that they're not "baked" into the environment or textures. I can pop into the Creation Kit and drop in new lights, adjust the size or position of existing lights, and it all moves around in the render window in real-time. Part of their modular design, of having a ton of smaller parts they can build several different settings out of. (I hope someone with actual technical knowledge cringes at my explanation and drops some knowledge bombs)



One of the improvements I've noticed with Fallout 4, though, is that they can have a lot more different lights on the screen and everything still... works. In Skyrim and the older games, there were occasionally issues where lights would suddenly disappear at certain angles, or the ground wouldn't get illuminated, or it would suddenly get cut off - but the only lighting bugs I've seen in Fallout 4 have to do with the settlement lights not loading properly (and there's even a bug with the lightbulb meshes that interferes with how the lights work). And they finally figured out how to do the glow from equipped weapons like the Laser Musket and Shishkebab, which will actually create a small light and illuminate surfaces when you get close to them with the weapon out. Modders could never get that to work right with the spells in Skyrim.

User avatar
Josh Dagreat
 
Posts: 3438
Joined: Fri Oct 19, 2007 3:07 am

Post » Fri Feb 19, 2016 2:02 am



Haha, yeah that's evident :)
User avatar
Kira! :)))
 
Posts: 3496
Joined: Fri Mar 02, 2007 1:07 pm

Post » Thu Feb 18, 2016 9:44 pm

i really dont understand what the OP is trying to said (not joking)



But the art style Fallout 4 have is on the spot really. If i compare the art style of Fallout 3 and 4 and i will always choose 4, just bc the improvement on it.

User avatar
casey macmillan
 
Posts: 3474
Joined: Fri Feb 09, 2007 7:37 pm

Post » Fri Feb 19, 2016 2:03 am

Closed at OP's request.

User avatar
Abi Emily
 
Posts: 3435
Joined: Wed Aug 09, 2006 7:59 am

Previous

Return to Fallout 4