Major Issue in Mothership Zeta

Post » Fri Apr 08, 2011 2:16 am

I am at the death ray control area where I need to destroy the 4 generators in order to destroy the death ray. However, whenever i go to activate the coolant switches, they do go down, but the generator never explodes and it doesnt register with the death ray. It does that with all of the death ray hub generators. What is the problem?

[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] CALIBR.ESM
[X] xCALIBR.esm
[X] Unofficial Fallout 3 Patch.esm
[X] FOOK2 - Main.ESM
[X] FOOK2 - [DIK] DLC Improvement Kit.ESM
[X] Achievement Remover [All].esp
[X] CASM.esp
[X] Skrees_BF2142.esp
[X] tac_weap.ENclean.esp
[X] DarNifiedUIF3.esp
[X] GOW.esp
[X] MyFOOK2 - Black & White Tranquility Lane.esp
[X] More Hotkeys.esp
[X] xCALIBRmunitions.esp
[X] xCALIBRmunitions_FOSEnhancements.esp
[X] xCALIBR_override.esp
[X] UPP - Pack 1.esp
[X] UPP - Pack 2.esp
[X] WastelandMastery.esp
[X] MaxLevelWorkaround-BS.esp
[X] BMPA-Time.esp
[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp
[X] Merged Patch.esp
[X] FOOK2 - Main.esp
[X] FOOK2 - [DIK] DLC Improvement Kit.esp
[X] EVE.esp

Total Active Plugin(s): 32 (ESM's:11, ESP's:21)
Total Plugin(s): 35 (ESM's:11, ESP's:24)
User avatar
Nana Samboy
 
Posts: 3424
Joined: Thu Sep 14, 2006 4:29 pm

Post » Fri Apr 08, 2011 9:35 am

Might be FOOK2 v1.1 beta related (failed 'EndIf'ectomy?). Try http://www.mediafire.com/?ymyx3ohzjnz and lemme know if that helps?

p.s.
A) EVE is fully integrated into FOOK now, so its stand-alone shouldn't be loaded with FOOK2 v1.1
B) Delete Achievement Remover [All].esp as it's merged in
C) Delete MyFOOK2 - Black & White Tranquility Lane.esp as it's now an option in FOOK's menu
User avatar
Sierra Ritsuka
 
Posts: 3506
Joined: Mon Dec 11, 2006 7:56 am


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