» Sun Apr 03, 2011 6:07 am
I'd say that Oblivion is in many ways both similar and different from Fallout 3, but that's kind of cryptic, I know, so I'll go into more detail. You'll notice some similarities between the games. Controls are similar, both have the same first person perspective with optional third person, though the third person perspective of Oblivion is somewhat different from Fallout 3's and, I would say, not really practical to play in. Like Fallout 3, Oblivion has a world that is mostly open for the player to explore freely, but you'll also notice some key differences, and I don't just mean the obvious differences in setting, with Fallout 3 being a post apocalyptic game with guns and robots, while Oblivion is a fantasy game with swords, magic, elves and all that. That's pretty obvious just from looking at screenshots of either game. The skill and level progression system is quite different, for one thing, with leveling in the Elder Scrolls being based on raising skills, which increase as you use them. For example, if you fight with a sword or dagger, your blade skill will increase, and if blade is one of your major skills, once you increase it enough, you'll gain a level, which causes your maximum health to increase and allows you to raise three attributes. Major skills are determined by your class, which also has a specialization, and two favored attributes. You can choose to use one of the default classes or create your own. Therefore, to get better at something, you have to do it, or have someone train you, which costs a certain amount of gold, and you can only get five training sessions per level. And to raise your level, you need to use your major skills, some players have found ways to exploit this system, but I'm not going to post any of those as I don't usually like to encourage players to use exploits. The presence of magic in the setting obviously means some aspects of gameplay will be different, as in Oblivion, you can use spells and magic items. What spells you can use is determined by your magic skills. For example, destruction improves your ability to use attack spells kile fire, frost or lightning spells, while restoriation is used for casting spells that heal you, restore your attributes if their damages, cure diseases and poisons (That's one other thing you'll notice in Oblivion that was not in Fallout 3. You can sometimes get diseases from animals, which will cause your attributes to suffer penalties until they are cured. And you can apply poisons to your weapons, which is essentually like allowing your potion to have a one time enchantment that goes away after your next hit. You can find them or make them yourself. Any potion that has only negative effects will function as a poison.) or fortify your attributes, and so on. Aside from being needed to cast better spells, your magic skills also reduce the magicka cost (Magicka is basically what some RPGs call mana, just referred to by a different name.) of the appropriate spells. Your magicka is determined by your intelligence, and some races also have bonuses to it, finally, some birthsigns give bonuses to it as well, so if you want to play a character who relies heavily on magic, it may not be unwise to consider playing either a race that has a bonus to magicka, or a birthsign that has the same effect, or even both, if you want to have the most magicka possible. As for magic items, you'll be able to find magic weapons, armor and clothing in the game. Magic armor and clothing gives you positive effects when ever you wear it, and magic weapons will cause your enemies to suffer negative effects when they hit them, depending on the enchantment. Note that magic weapons have a limited charge which reduces with each strike, if an item runs out of charge, it's enchantment won't work anymore until you recharge it, which there are several ways to do. You can still use weapons with no more charge left, they just won't have any enchantment effects on your enemy and will just do their base damage.
Once you've created your character and gotten out of the starting dungeon, you're free to go wherever you please, you can choose to pursue the main quest immediately if you like, or you can save it for another time, or ignore it entirely, the game will tell you how to proceed with the main quest after the beginning so I don't need to post that here. Like in Fallout 3, you'll find many side quests to do aside from the main quest, or many places you can explore on your own, or you can choose to join one of the guilds. For the legal guilds, joining them is fairly simple, both the Fighters and Mages Guild have guild halls in most of the game's cities, and the people in said guild halls can probably tell you who to talk to. Joining the Thieves Guild or Dark Brotherhood ((The assassin's guild in the game.) is a little bit less obvious, though I'll tell you this, you might find hints on how to join the Dark Brotherhood if you listen to NPCs' conversations with each other. You can also join the Arena and fight in it, but that is only in the Imperial City, and I personally feel it can get a little repetitive as it doesn't have a real questline like the other factions, but rather just has you fighting against different opponents in the Arena, still, if nothing else, it's good for earning a bit of gold. Keep in mind that unlike Fallout 3 before the Broken Steel addon, in Oblivion, the game does not end with the main quest. Once you've completed the main story, you can still continue playing, so you don't need to worry about going out of your way to complete all side quests or guild quests before completing the main quest.
As far as the expansion and DLC, you can install them any time. The quests in them are independant from the main quest, and you can do them at any time once you/ve installed them, so you don't need to worry about when to install them. Once you have them installed, you can do them any time you like. Although it IS true that Knights of the Nine makes a change to the game that might be hard to ignore, which might come off as somewhat intrusive when you're trying to ignore the quest for it. I can't go into more detail on this without spoiling it, though, but it has to do with how the questline for it is set off.
My best advice would be to create a character you want to play, and go on with it, while it's possible that you might end up creating a character that isn't the most powerful one possible, but to be honest, I feel that not knowing how to make the strongest characters at first is an important part of the learning curve of an RPG. I'd just recommend making a save you don't intend to overwrite before exiting the starting dungeon, as the game will allow you to edit your character before exiting into the open world of Tamriel, which could be useful if you decide you want to start over. Otherwise, you'll need to play through the starting segment of the game again, also remember that if things start getting a little too difficult, you can change the difficulty slider. Some players try to level as efficiently as possible, but i prefer not to worry about that sort of thing too much, while I don't generally create characters I know will stand little chance of surviving like ones who aren't good at any skills useful in combat at all, I don't go out of my way to ensure that I get x5 multipliers every level or anything. While this might mean that my characters aren't the most powerful ones possible in the end, I figure it makes the gameplay feel a little more natural. Of course, I do have some mods installed that alter game balance, which may also make certain play styles more viable, but you can only use mods if you have the PC version, and if you do, I still wouldn't recommend getting any mods that will make major changes to the game when you're new to it, because for one thing, if you're not even familiar with the unmodded game, you might not know what aspects you'd want changed with mods. Aside from what I've said so far, the most important thing is, of course, to have fun, because that's what you're playing the game for, after all, so do what you think would be most fun, and don't be afraid of making mistakes, because that's part of the proccess of the learning curve for any new game too.