Make a damn 64bit exe.

Post » Sun Dec 11, 2011 10:30 pm

Im sick of the game crashing. Bethesda! make a damn 64bit exe. I'm sick of all these memory problems.

I have 8 gigs of ram and I would expect to be able to play Skyrim on it.

So sort your [censored] out cause im sick of crashing to desktop when the game gets even slightly heavy.
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Red Bevinz
 
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Post » Sun Dec 11, 2011 11:48 pm

bump!
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Oyuki Manson Lavey
 
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Post » Mon Dec 12, 2011 3:44 am

http://4gb-skyrim-mod.softonic.de/

try this maybe it helps
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Phoenix Draven
 
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Post » Mon Dec 12, 2011 8:41 am

That hasnt worked since the latest patch.
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Tiffany Holmes
 
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Post » Sun Dec 11, 2011 10:25 pm

There's supposed to be an updated 4 gig workaround since the patch. I backed up my original exe though, and overwrote the update so I'm not using the new workaround.
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Horse gal smithe
 
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Post » Mon Dec 12, 2011 11:22 am

Im sick of the game crashing. Bethesda! make a damn 64bit exe. I'm sick of all these memory problems.

I have 8 gigs of ram and I would expect to be able to play Skyrim on it.

So sort your [censored] out cause im sick of crashing to desktop when the game gets even slightly heavy.


I thought you people said thet Windows 7 didnt have any problems with any games made?

Im running win 7 with only 4 gig of ram and Skyrim runs perfect.

But, Im playing Skyrim on Console, where it belongs.

Get one, they are cheap now.
And enjoy the way games should be played.
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Steeeph
 
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Post » Mon Dec 12, 2011 9:29 am

http://www.skyrimnexus.com/downloads/file.php?id=1013
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rolanda h
 
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Post » Mon Dec 12, 2011 5:13 am

That 4gb patch works great. Since using that I haven't had a single crash, and all textures I've downloaded show up whereas before I'd get purple or black models instead
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Lizzie
 
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Post » Sun Dec 11, 2011 10:39 pm

Skyrim is not a 64 bit application. If you install any mods that use more memory like larger texture packs, or modify the ini so that the game draws more, than you start having problems because the 32 bit aplication is limited to usign 2 gigs of memory, and will crash to desktop if you demand more from it.

Bethesda are damn stupid to not include a 64bit exe for a game this large.

And a new patch comes out tomorrow so the latest version of the 4gig patch wont work with that either.
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X(S.a.R.a.H)X
 
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Post » Mon Dec 12, 2011 1:24 pm

I thought you people said thet Windows 7 didnt have any problems with any games made?

Im running win 7 with only 4 gig of ram and Skyrim runs perfect.

But, Im playing Skyrim on Console, where it belongs.

Get one, they are cheap now.
And enjoy the way games should be played.


With a controller? :P
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Jonny
 
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Post » Mon Dec 12, 2011 12:38 pm

I got Win 7 64-bit and I get occasional crashes its fairly annoying and when it does crash I rarely boot up the game again and play something else. So having something that would prevent that would be nice.

I have 6gb ram to and I far exceed the requirments and I can't even use ultra without the game lagging like hell when I enter a area/house.
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Katie Pollard
 
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Post » Sun Dec 11, 2011 11:37 pm

...

And a new patch comes out tomorrow so the latest version of the 4gig patch wont work with that either.

Not if you turn off auto updating
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Kate Murrell
 
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Post » Mon Dec 12, 2011 1:01 am

Not if you turn off auto updating

Dont be bloody stupid. We need that patch.
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kasia
 
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Post » Mon Dec 12, 2011 5:01 am

Dont be bloody stupid. We need that patch.

Well that's a shame for you, I don't need the patch
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GPMG
 
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Post » Mon Dec 12, 2011 6:44 am

Hahaha nice one

Need patch? Turn off updates....

Clever.
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Reven Lord
 
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Post » Sun Dec 11, 2011 11:39 pm

No point getting angry at Bathesda because your rig is not optomised. I'm running fine on Windows 7 64 bit without crashes. When I first got the game I had crashes but it was video card driver related.
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liz barnes
 
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Post » Mon Dec 12, 2011 9:00 am

I don't understand why Bethesda couldn't make their 32.exe LAA to begin with at the very least if they felt doing a 64.exe was too much work.

Why can't they do that much at the very least?
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TOYA toys
 
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Post » Sun Dec 11, 2011 10:14 pm

Skyrim suffers from a chronic case of consolitus.
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elliot mudd
 
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Post » Mon Dec 12, 2011 6:41 am

No point getting angry at Bathesda because your rig is not optomised. I'm running fine on Windows 7 64 bit without crashes. When I first got the game I had crashes but it was video card driver related.

My computer is up to date and I made sure so its not my machine.
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Jessica Lloyd
 
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Post » Mon Dec 12, 2011 2:30 am

I thought you people said thet Windows 7 didnt have any problems with any games made?

Im running win 7 with only 4 gig of ram and Skyrim runs perfect.

But, Im playing Skyrim on Console, where it belongs.

Get one, they are cheap now.
And enjoy the way games should be played.


That is exactly why it runs perfect (or rather, it should run CLOSE to perfect) for you, because you don't have more memory than a 32-bit operating system can handle, or a 32-bit executable for that matter. Not building a 64-bit executable is just PURE laziness from Bethesda. It doesn't take much effort, just waiting time. Back to my bit-lecture. The maximum amount of memory that a 32-bit operating system can address is 2^32 (2*itself 32 times), which results in ~4gb (exactly 1 byte less that 4gb or 4294967295 bytes, take your pick). 64-bits operating systems can in theory handle up to 2^64 (2*itself 64 times is 1.8446744*10^19 (18446744073709551615 bytes).

The end result is that the 32-bit memory limit is close to uncompareable to the 64-bit memory limit. It's not noteworthy in comparison. And one misplaced bit, which get outside the managable memory area can crash the application or even computer (bluescreen....). Companies building both 32 and 64 bit executables should be standard today.

I'm also pretty sure that Valve can help Bethesda to find out if the computer is running a 32 or 64 bit operating system.
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claire ley
 
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Post » Mon Dec 12, 2011 8:11 am

My computer is up to date and I made sure so its not my machine.


Up to date is not always stable. I had to roll back to previous nvidia drivers as the latest official and beta were not stable with Skyrim. Try an older driver and it the issues persist you can easily change back to the latest.
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Sarah Unwin
 
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Post » Mon Dec 12, 2011 1:11 pm

Up to date is not always stable. I had to roll back to previous nvidia drivers as the latest official and beta were not stable with Skyrim. Try an older driver and it the issues persist you can easily change back to the latest.

I have no issues with Graphics or anything I just end up crashing to desktop.

Actually in one dungeon (Where you get the gold claw) as you go up the 1st steps/ramps to go across a bridge above your head if you go ip the steps and turn right ( Dead end) my game will crash to desktop I did this 3 times to check if it was that and it happened everytime.

Thats not my computer thats the game.
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Emma
 
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Post » Mon Dec 12, 2011 1:46 pm

That's where the 32-bit executable problems comes in (I'm guessing that you're running on a 32 bit system with too much ram), the memory limit is not just the ram, it's all the available memory (GPU, RAM, CPU L1/2/3 caches, soundcard etc). If you have a graphics card with 768mb ram on a 32 bit system, I wouldn't expect more than 3.128gb ram in total if you subtract the other components.
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Misty lt
 
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Post » Mon Dec 12, 2011 11:03 am

1. How do you know the crashes are memory-related
2. How do you know increasing the memory limit would fix them
3. What would you do with all that extra memory? The game was made for a [censored] XBox 360 which has 512MB of memory. You're allowed four times that. You really believe increasing the limit will change anything?
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Trista Jim
 
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Post » Mon Dec 12, 2011 5:07 am

I don't know about yall but my game crashes almost every half hour. I always see a purple texture bug right before it crashes. Yesterday after a crash I just started playing another game because I am sick of it. Looks like it won't be addressed this patch either.
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Bad News Rogers
 
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