make ENDURANCE retroactive for maximum health

Post » Mon Feb 15, 2016 12:05 pm

Make Endurance retroactive for maximum health like how it's done in Fallout 4 or at least provide a way for older dwellers to gain maximum health

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Marcia Renton
 
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Post » Mon Feb 15, 2016 1:36 pm

Is there a way to see a number on their health, or is it something you have to really study with watching damage taken when they are out exploring and comparing that to overall health?

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Trish
 
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Post » Mon Feb 15, 2016 5:34 am

I have made same request long time ago, and several times. No response from Bethesda.

The point is for real money.

They put the effort in adding new things, so that they can sell more inapp to the new players, ( Mr Handy, Pets) instead of fixing bugs etc.


In my opinion, the seasoned player will no longer buy when they learnt that there is a lot of craps in the boxes. So developer make the end game harder. Such as removing legendaries from the wasteland and making a long list to the equipping.


The longer you keep your vault, the harder the game.
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Tina Tupou
 
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Post » Mon Feb 15, 2016 5:33 am

Is this a petition to get them to change it in Fallout 1, 2, 3, 4, and New Vegas as well, since that's how it works in Fallout?



That's not how END/CON works in any video game I'm aware of. That's how it works in tabletop D&D, which is the only one I can think of.


The simpler solution is just to get your guys END training and gear before you level them. The guys that don't have it can be cycled into positions in your vault that don't require HP....which is the vast majority of positions.

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Alexander Lee
 
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Post » Mon Feb 15, 2016 12:53 am


In Fallout 4, Endurance does work retroactively. If you start at 1 Endurance, and boost your Endurance all the way up to 10 by Lvl 10, then you'd have the exact same Health as a Lvl 10 whom started with 10 Endurance at Lvl 1.

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Charlotte Lloyd-Jones
 
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Post » Mon Feb 15, 2016 8:45 am



as Korbu mentioned, Fallout 4 made Endurance work retroactively which is why it would make sense to have Fallout Shelter updated the same way. Also, not having Endurance work retroactively does make legendary characters a lot less useful or powerful since some of them starts at rather high levels.

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Yvonne
 
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Post » Mon Feb 15, 2016 12:21 pm

Thanks for that, I was obviously not aware!


I've played enough Fallout to know that I wanted to wait until there had been a lot of bugs stamped out.


Also since I have roughly 3 million unplayed games in my Steam account, I can afford to wait.

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Glu Glu
 
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Post » Mon Feb 15, 2016 12:36 am

Wait. Endurance has no retroactive effect? Doesn't this sort of make legendary settelers, for lack of a desire to find a better word, crap? Most of them tart at a very high level, and few have good End scores.

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Jessica Nash
 
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Post » Mon Feb 15, 2016 3:24 am

Yea endurance has no retroactive effect unlike how it's done in Fallout 4 which is strange and yes it does make legendary dwellers pretty much crap.

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Tamara Primo
 
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Post » Mon Feb 15, 2016 7:49 am

Legendary Dwellers are for making money from customers, for customers to collect them and make your vault look unique. I would not place them in a defense position for Deathclaws, put them to work making stimpacks or food/water production.
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{Richies Mommy}
 
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