Make Fallout 4 more like Fallout New Vegas

Post » Thu Nov 26, 2015 4:03 pm

Then you don't understand what linearity is, there's no way to put that, sorry. If the game "felt" linear, that just you not noticing all the options and it doesn't make it linear. And how can it possibly feel more linear than F3? Because you can do all the random straight quests in random order in F3 because there is no interconnections between any actions you do whatsoever?

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Nick Swan
 
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Post » Fri Nov 27, 2015 12:50 am

Yes, I do understand what linear means. Maybe it's because when starting the game we are forced to go from Goodsprings, to Primm, Mojave Outpost, Nipton, blah, blah, blah... all the way to New Vegas. Only after all that do I feel the game is more open.

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James Baldwin
 
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Post » Thu Nov 26, 2015 5:39 pm

1.You do that in F3 to.(Megaton,Gnr,Rivet city,Vault 112,etc...)

And nobody forces you to go there it's just a questline it's not COD ;)

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Bambi
 
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Post » Thu Nov 26, 2015 12:42 pm

You can yes, but I usually end up wandering off on my way to GNR :)

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evelina c
 
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Post » Thu Nov 26, 2015 6:16 pm

You can do that to in NV, who said that you need to follow the road ?

You can just wander of somewhere.

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Lauren Graves
 
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Post » Thu Nov 26, 2015 6:17 pm

The problem is that the quest tries to force you ,in Fallout 3 I can go where I want I don't even need to ask the bar owner.I don't even need to go to Megaton first.

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Kelvin Diaz
 
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Post » Thu Nov 26, 2015 11:27 am

First time out of the Vault (having seen no spoilers) I headed straight into the ruined buildings and found the school occupied by raiders, I didn't even notice Megaton.

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Rhi Edwards
 
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Post » Thu Nov 26, 2015 3:14 pm

You don't need to follow the tutorial in NV to.

You don't need to go that way only.

I think the diffrence between F3 and FNV is,that in F3 all enemies (except overlord and behemoth) are weak and you just can go on a low level get some power armor and badass weapons and then just kill everything and everyone in your path.

In NV you are "forced" to take that road because there are strong enemies out there anbd it's just the safest road to NV.

Edit:oh yeah forgot the Reaver enemy that one is hard to kill to.

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His Bella
 
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Post » Thu Nov 26, 2015 9:37 pm


Stuff like this makes me believe people didn't actually play New Vegas. New Vegas was far less linear then three and three's world consisted of pointless places that have no quests tied to them or any real purpose not to mention FO3 has very few quests in the base game as it compared to New Vegas' large array of quests. Fallout 3 is a filled to the brim with linear quests with few paths to diverge down and the paths you can take always lead to either white knight good guy or stupid evil psychopathic evil.

3 had a larger map but little to do in, New Vegas had a smaller map but much more content and quests in it.


Wrong. You can successfully navigate down the sloan road at the start, numerous people including myself have done it and yes, it's hard but it's 100% possible. The road down Primm is just the safer option but the harder option isn't impossible.


Yea, three is a complete cake-walk from start to finish.
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MR.BIGG
 
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Post » Thu Nov 26, 2015 5:50 pm


Just think of it as a longer introduction.
Fonv-the path "seems" like u have to go to primm, Novac, etc
Fo3-u have to go to birthday party then basemant then to class to take the exam then to the overseers office then exit the outside thru the flashbacks to present day.

Both games "suffer" from linearity. Fonv "suffers" because it seems the only way to the strip is only one way when u can go another, but the story is set up for u to go one way to get u to come across different factions to give u an impression of all the factions, and once u reach the strip then it starts feeling open world. Fo3 on the other hand suffers from it as well but in a different way, once u exit the vault u can go wherever u want BUT the linearity kicks in when u start doing quests. U can only do most quests one way (main quest being prime suspect) in that the only choice u have to "change" the main quest is to skip certain ones but u can NEVER change the outcome of the quests. Ex. U always have to find ur father to proceed the main quest and u always have to watch him die, u always have to go to the vault and get captured, and u always have to be a sidekick to Optimus prime at the very end.
The exploration of fo3 gives it the appearance it isn't a linear game but once u start doing the quests, u are on the rails with hardly and chance to change course or destination. Fonv gives the impression it's linear because of its long introduction but once u start getting into the quests, u notice that's it very nonlinear in the options u have to change the course and how things turn up.
Fo3-open world exploration with quest designed to be very linear
Fonv-feels like "very linear" exploration because of long introduction with quest design that very nonlinear that u can change the overall story to ur actions.

Some prefer one over the other, different strokes for different folks. To me fo3 isn't a bad game, it's a very fun game and imho miles above skyrim that it shouldn't be compared to it. Yin and yang, fo3 nailed the atmosphere and exploration and fonv nailed the writing and the c&c.
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LittleMiss
 
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Post » Thu Nov 26, 2015 4:41 pm

Agree completly, don't understand their logic either.

So in F3 you are free to go everywhere but in NV you are "forced".

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Thomas LEON
 
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Post » Thu Nov 26, 2015 11:11 am

You're right. I haven't played at all. http://i.imgur.com/ruHXhgr.png

I simply preferred FO3. Why is that so difficult to fathom?

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Erika Ellsworth
 
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Post » Thu Nov 26, 2015 7:03 pm

FNV is my favourite Fallout game too. For me its down to the expanded gameplay mechanics like hardcoe mode, eating drinking & sleeping, the expanded crafting, weapon mods, aim down sights etc. Basically what Obs did by looking at what modders were doing and bringing much of that into their game.

I enjoyed the writing and side quests from both F3 and NV equally. Though NV had better characters and a more interesting main plot. Both games and settings were equally iconic and well done, though I think NV felt a little bit more diverse in locations compared to F3, which is also a plus.

One thing NV did do which is kind of hard to explain, is everything felt more connected in someway. Quests seemed to interconnect with one another rather than feel separate like in F3. I really liked that. It made the world feel more real.

Both games were great though, but FNV fixed / added things to bring it closer to what I personally wanted.
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Janette Segura
 
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Post » Fri Nov 27, 2015 1:50 am


and you're fine to prefer it, but don't give us lies that can easily bit shot down. I have no problem with people who prefer 3 it's just the fanbase for 3 is known to shout out all sorts of misinformation about how New Vegas is as proof with your post.
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Hope Greenhaw
 
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Post » Thu Nov 26, 2015 11:57 am

Welcome to the internet :tongue:
"What? This person has different preferences than me? Unacceptable! I must show them why their preference is wrong and mine is right!"

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kirsty joanne hines
 
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Post » Thu Nov 26, 2015 10:28 pm


But you have to remember, BGS target audience is: https://www.youtube.com/watch?v=kCtdVIRhBJU :rofl:

And the reason why i have been unable to play Fallout 3 since NV's release is it's far superior gameplay mechanics. Though the vastly superior storylines help too.

Difference between Skyrim and New Vegas? About 100 mods less :teehee:
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jaideep singh
 
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Post » Fri Nov 27, 2015 12:56 am

(Sigh) you guys, who did say here that you are wrong and we are right ?

It's just that saying that NV is linear and F3 is open , is just wrong.

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quinnnn
 
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Post » Thu Nov 26, 2015 6:23 pm

I couldn't have told any lies. I said it felt more linear and it's true. Are you going to argue that I really don't feel that way? It's really pointless to argue subjectivity.

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Wayne Cole
 
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Post » Thu Nov 26, 2015 3:33 pm


Ok but just because you "feel" something doesn't mean we can't correct you and prove you're wrong. Hell, Aoyagi just posted a quest that has more routes then every single quest in Fallout 3, that's not the only quest that has such routes either, numerous more do whereas almost every Fallout 3 quest is either a railroad or has just a second path. Even the supposed "linear start" you claimed is straight up wrong as it's not uncommon to hear people going down the sloan road.
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Bryanna Vacchiano
 
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Post » Thu Nov 26, 2015 9:45 pm

More linear because in F3 you can go and kill everything on lvl 3 ?

While in NV you need to make choices where you're going and what should you do.

PS:And before you start to say to me that you have youre own opinion and that diffrence with mine opinion,i can say that i respect youre opinion and have no problem with people who prefer F3 more than FNV

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Matt Gammond
 
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Post » Thu Nov 26, 2015 8:29 pm

I'm more refering to the internet in general. Though I just read through this thread, and if NukaRanger feels it's more linear, that's just how they experienced it. Not everyone will experience something the same way you do. "What is normal for the spider is chaos to the fly", and all that jazz.

You folks find New Vegas isn't linear compared to FO3, fine. But for NukaRanger, it was. Personally I found neither to be linear, but I have no issue with someone fidning one or the other as such.

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Rachel Eloise Getoutofmyface
 
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Post » Thu Nov 26, 2015 10:59 am


Right but linearity is something that can be proven or dis-proven, it's not really a "feeling" it's an opinion that can be proved wrong.
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Symone Velez
 
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Post » Thu Nov 26, 2015 10:42 am

I don't really see how you can disprove how someone subjectively feels, but I'm not in a mood to argue... Just found out we've got official confirmation of a Fallout 4 gameplay demo at E3 and I'm stoked :fallout:

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Tracy Byworth
 
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Post » Thu Nov 26, 2015 10:18 am


Sweet! Time for me to go replay fallout 3 and fonv before it comes out :-)
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Kortniie Dumont
 
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Post » Thu Nov 26, 2015 1:33 pm

Yeah, actually that's exactly what it means. I'm not arguing the point as a hard fact. I could really care less whether it's factually true or not.

The point is when I play New Vegas I end up taking a certain route because of the way the game starts. When I leave the vault in Fallout 3, and see the entire CW before me, I just want to pick a mountain top and head towards it. That's the great thing about open world games.

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Shelby Huffman
 
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