Make Fallout 4 more like Fallout New Vegas

Post » Thu Nov 26, 2015 6:02 pm

I'm really excited about Fallout 4 and I also like the graphics a lot. It's not ultra realistic but also not cartoony, it's a more stylized look that looks more like FO1 and FO2.

But I hope that you'll learn from the mistakes made with FO3, which FNV mostly solved.

Like:

* make the BoS/Enclave and Super Mutants act more like they did in the original games, BoS/Enclave isn't this omnipresent force in the wasteland, Super Mutants are rare enemies. The Super Mutants in FO3 were just bland cannon fodder, they had no personality like in the first two games. And you should be able to talk to some of them, like Marcus.

* don't just offer black-and white choices but let the player make morally ambiguous choices too as in FO1/FO2/FO:NV

* write better dialogue, just putting in some vulgar language and swear words doesn't make it an advlt game, the dialogue and characters in FO:NV were miles better than what you had in FO3

* make the combat more challenging like New Vegas did by upping the chance of dying in VATS, getting a perk every two levels instead of every single level and including hardcoe Mode

* have a more realistic crime and reputation system.

When FO3 came out I really wanted to like it, but after playing it I quickly found it a bland game with no real challenge. When Fallout New Vegas came out I was immediately struck how it really captured the spirit of the original Fallout games. The dialogue and characters were well written, combat was challenging, hardcoe Mode was a welcome addition.

Sorry if this sounds harsh and I'm not one of those "hardcoe" Fallout fans who claim the only good FO game has to be an isometric turn-based game. I was excited when FO3 was announced but after playing it for a few hours I was bored already, it didn't capture the Fallout spirit at all. I'm not opposed to changing the setting to some place else than the west coast, and I'm not opposed to changes per se, but the essence of the Fallout games should still be maintained. The Super Mutants in FO3 were just green monsters with the words "Super Mutant" hovering over them, same for Deathclaws and such.

The wasteland should be a dangerous place were one has to scavenge for armor and weapons and money and stimpacks. In FO3, on my very first playthrough, by the time I was level 15 I had amassed the best armor/weapons, I had a sh*tload of ammo and stimpacks and radaway and there simply was no challenge to wander the wastes anymore.

Fallout New Vegas showed how with just a few alterations to the FO3 game, it could make a far better Fallout game. I can only hope Bethesda, that you'll learn these lessons from FO:NV (as you did with Skyrim) to make FO4 a true Fallout game.

Your thoughts?

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Tasha Clifford
 
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Post » Thu Nov 26, 2015 4:30 pm

I'd like that too, but i am not sure how Bethesda feels about New Vegas, the problem is, it scored only 84 on metacritic, and Obsidian did not even received bonus payment from them.

People also must understand that in some aspects Fallout 4 will be behind New Vegas just because it is a Bethesda game, like in this one :

http://i.imgur.com/1ImwU4u.png?1

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Heather M
 
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Post » Thu Nov 26, 2015 7:41 pm

I would be happy if the game was pretty much completely like New Vegas, with some things more improved and polished. Traits should be more varied and game changing, and the game world could be a bit more interesting to explore. There isn't really much to complain about New Vegas, in my mind. It's a great game, and the flaws can't stop me from enjoying it.

[censored] half-assed "innovation", polish the existing elements for once. No cutting or simplifying.

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Miragel Ginza
 
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Post » Fri Nov 27, 2015 12:00 am

You forgot to mention idiotic content like:
- The superhuman gambit (quest)
- Those! (quest)

- Oasis (quest)
etc.

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Avril Louise
 
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Post » Thu Nov 26, 2015 7:10 pm

Except for the lack of everything interesting to do in the desert, sure.

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Zualett
 
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Post » Thu Nov 26, 2015 12:27 pm

Agree. Doubt that gonna happening.
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Ricky Rayner
 
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Post » Fri Nov 27, 2015 1:07 am

When it comes to atmosphere, Introduction to the game, music, being able to keep playing after the final quest: Make Fallout 4 more than Fallout 3!

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Oyuki Manson Lavey
 
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Post » Thu Nov 26, 2015 6:20 pm

We had this in FO3... The Pitt was a whole morally ambiguous choice. Then we have the Tenpenny Tower quest.

I don't think New Vegas had more of this than FO3. Many things in New Vegas were Black and White too. They just improved it with the faction system which should be in FO4.

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Emma
 
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Post » Thu Nov 26, 2015 10:03 pm

Better yet, go beyond that and push the series closer to the original two. New Vegas showed that good narrative branching, choice and consequence (akin to the originals) and semi-meaningful stat/skill system can be made with this type of design mold. Now keep the narrative design model and push the skill/stat systems and the gameplay even further to further bring the series closer to its RPG roots. Leave that diluted and simplistic TESified bull behind and make Fallout once again a series that can stand on it's own feet and on its own merits rather than feeding off from the leftovers of a completely different series.

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sam westover
 
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Post » Thu Nov 26, 2015 1:32 pm

As long as they dont put in invisible was in the middle of the map and have an interesting world to explore I dont care what they do.
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casey macmillan
 
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Post » Thu Nov 26, 2015 3:01 pm

OP-in a good way and a bad way, it's not gonna happen. The bad news is that it's not gonna focus on the story and dialogue and writing and intricate gameplay mechanics. The good news (and I will say this is purely subjective from my standpoint) is that it's gonna focus on world design and atmosphere.
Now while I think fonv is the one of the best RPGs out there (imho neck to neck with ps:t and Morrowind if not excelling in a quite a few areas) and love fo1 and fo2 and will admit the plot holes and bad writing of fo3, I will say this in defense to fo3. It was a very fun game. Hell it was the game that got me into Bethesda games in the first place and opened my eyes to nonlinear RPGs that I had grown accustomed to from my youth such as dragon warriors, FF, chrono trigger, etc. it was my gateway game that got me to experience the original fallouts and baldurs gate and etc. I can go back to the game and still be immersed and have a lot of fun playing a scavenger.
And also I'm swamped with great RPGs with great writings that have come out lately that I'm in the mood for a game I can turn off the part of my brain that asks if this makes sense and turn on the part that lets me head cannon or fill in the blanks of what I want.
If it's like fonv and basically combined the strengths of Bethesda and the strengths of obsidian...then that would be the greatest rpg of all time and of course I will be extremely happy. If it's as good or better than fo3, I will also be happy. As long as it's not worse than fo3 such as skyrim, then arm pleasing me won't be very hard to do.
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Kelli Wolfe
 
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Post » Thu Nov 26, 2015 2:52 pm

I wish they'd just let Obsidian do Fallout, or at least collaborate and have Obsidian do most of the writing and quest design and have Beth do the building.

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Dalley hussain
 
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Post » Thu Nov 26, 2015 9:42 pm


Yes, they'll need to start paying more attention to other aspects than just the open world. I said it in regards to Skyrim, that if they spent as much effort to other aspects of their games as they do in their worlds, no one would need to buy another game ever again :hehe:

BGS is a one-trick-pony, and with Skyrim they didn't even attempt another trick. But now that other ponies are starting learn their trick, they'll need to start learning new tricks themselves or there'll be a trip to the sausage factory in their future :hehe:
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Astargoth Rockin' Design
 
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Post » Thu Nov 26, 2015 10:02 pm

Technically its more like "I hope you made it more like New Vegas" because by this rate only thing Beth will do is make fine adjustment, because like many other devs, Beth has learned that there is rarely is any actual good in listing to the community prior to a game launch, post launch feedback is important, but not mid development.
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Kristina Campbell
 
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Post » Thu Nov 26, 2015 9:43 pm

It's really a miracle of nature how much unused potential their games have when you go right down to it. I do hope they have the ability to veer off from their "safe space".

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Kevin Jay
 
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Post » Thu Nov 26, 2015 5:21 pm

The Pitt was great. But one self-contained example. Beyond the Tenpenny Tower quest I can't think of any other morally ambiguous questlines. Seriously, not a single one. New Vegas is filled to the brim with these types of dilemmas. The most glaring example would be the main quest. So sure, Legion may be considered an obviously evil choice, but the choice between House, NCR, and Independent? Everyone here has a different opinion of the best choice, and why. You can even be a bastard and pursue each of these endings. How about diverting power at Helios One? Attacking the Great Khans or negotiating (they are, after all, drug dealing raiders who fuel the Fiends)? Attacking the White Legs or evacuating the Sorrows? Seriously, there are a ton of these. And absolutely no one would be disadvantaged from having this level of weight in main quests and side quests when it comes to making decisions. If Bethesda can handle the Pitt, and can just observe the original games and not ignore New Vegas, I'm sure they can bring these types of plots to the table. We'll just have to see if they did.

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Tina Tupou
 
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Post » Thu Nov 26, 2015 9:00 pm

More like Fallout 3 but with the choices and grey morality of New Vegas.

Take the positives and negatives of both titles and work from there. Fallout 3 had superior atmosphere and exploration while NV had more complex choices and deeper plots involving personal quest and the factions.
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Haley Cooper
 
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Post » Fri Nov 27, 2015 12:38 am

Seriously. I'm just worried that Bethesda ignored New Vegas in their development strategy. It should be obvious that when new iterations of a franchise come out, you examine the strengths and weaknesses of each previous title in order to decide what to put in the next game. Ammo crafting, survival, fleshed out characters and stories, etc. should all be in the game if they actually did that.

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Mariana
 
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Post » Thu Nov 26, 2015 7:17 pm

This things F4 needs to have.

-Atmosphere (new)

-Caracters (new with a couple caracters from F3)

-Combat(new)

-Story (FNV)

-Guns (new with a couple of old ones)

-Creatures (new with a couple of old ones)

-World (new, this time it needs to be filled with life)

-Mutants (FNV)

-Factions (new with a couple of old ones)

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no_excuse
 
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Post » Thu Nov 26, 2015 10:45 am

if the game is coming out in four or five months they aren't going to be changing things. at this point they're just finishing stuff off and finding and fixing bugs.

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Beat freak
 
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Post » Thu Nov 26, 2015 10:29 am

We are just speculating how it will be and how it must be.

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CxvIII
 
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Post » Thu Nov 26, 2015 10:58 am

Really? So, dynamic quest system doesn't coun't or is better dialog the only other trick out there?

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Loane
 
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Post » Thu Nov 26, 2015 8:30 pm

Did that bring anything really new or worthwhile to the table? Something to say that "this is the new [censored]"?

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Louise
 
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Post » Fri Nov 27, 2015 1:28 am


Well its better then trying to pretend 1990s was some golden age and try and backpedle.
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Harry Leon
 
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Post » Thu Nov 26, 2015 6:58 pm

It was. And nobody's trying to backpedal. :thumbsup:

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Russell Davies
 
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