I'm really excited about Fallout 4 and I also like the graphics a lot. It's not ultra realistic but also not cartoony, it's a more stylized look that looks more like FO1 and FO2.
But I hope that you'll learn from the mistakes made with FO3, which FNV mostly solved.
Like:
* make the BoS/Enclave and Super Mutants act more like they did in the original games, BoS/Enclave isn't this omnipresent force in the wasteland, Super Mutants are rare enemies. The Super Mutants in FO3 were just bland cannon fodder, they had no personality like in the first two games. And you should be able to talk to some of them, like Marcus.
* don't just offer black-and white choices but let the player make morally ambiguous choices too as in FO1/FO2/FO:NV
* write better dialogue, just putting in some vulgar language and swear words doesn't make it an advlt game, the dialogue and characters in FO:NV were miles better than what you had in FO3
* make the combat more challenging like New Vegas did by upping the chance of dying in VATS, getting a perk every two levels instead of every single level and including hardcoe Mode
* have a more realistic crime and reputation system.
When FO3 came out I really wanted to like it, but after playing it I quickly found it a bland game with no real challenge. When Fallout New Vegas came out I was immediately struck how it really captured the spirit of the original Fallout games. The dialogue and characters were well written, combat was challenging, hardcoe Mode was a welcome addition.
Sorry if this sounds harsh and I'm not one of those "hardcoe" Fallout fans who claim the only good FO game has to be an isometric turn-based game. I was excited when FO3 was announced but after playing it for a few hours I was bored already, it didn't capture the Fallout spirit at all. I'm not opposed to changing the setting to some place else than the west coast, and I'm not opposed to changes per se, but the essence of the Fallout games should still be maintained. The Super Mutants in FO3 were just green monsters with the words "Super Mutant" hovering over them, same for Deathclaws and such.
The wasteland should be a dangerous place were one has to scavenge for armor and weapons and money and stimpacks. In FO3, on my very first playthrough, by the time I was level 15 I had amassed the best armor/weapons, I had a sh*tload of ammo and stimpacks and radaway and there simply was no challenge to wander the wastes anymore.
Fallout New Vegas showed how with just a few alterations to the FO3 game, it could make a far better Fallout game. I can only hope Bethesda, that you'll learn these lessons from FO:NV (as you did with Skyrim) to make FO4 a true Fallout game.
Your thoughts?