I am really tired with that kind of reasoning, which we also hear for fast travel. "Don't like it don't use it" : but not using it by willpower, while the option is there, is simply not the same feel as having the game forcing it on me. In one case, I'm merely playing, and I can quit doing that when I want ; in the second case, this is a necessity, I have to survive.
Precisely. If you're looking to be made to fear death due to the lack of saves, then the only thing that works is the game enforcing a lack of saves. It's not scary otherwise, because you know the option is still there to use anytime you really need. Just like with fast travel.. when you get out of a particularly difficult dungeon, you know you can just pop open the map and teleport to any city you want, safe and sound. However, if you have to get there on foot (or on horse), it keeps tensions high because there's still the possibility you can run into something on the way. You can feel the tinge of safety when you see the castle walls come over the horizon, but you gotta keep alert. Then once you get inside the side, you can fully relax, and it feels
great. You did it! You managed to raid the dungeon, and made it back safely, victorious! ...but since fast travel is always there, you know you can teleport to safety at just about anytime you want. The thrill ends once you get out of the dungeon, if not before then when you get the treasure deep within.
It just isn't the same when you know there's a safety net there to catch you in case you fall.