Make Good Mods for Skyrim on PC, into DLC for console player

Post » Tue Sep 14, 2010 8:40 am

This title is self explanatory, I remember looking up pc mods of Oblivion and I saw mods such as (Rebuilding Kvatch) which to say the least, PISSED ME OFF that Bethesda did not make it into a DLC for consoles and for console users to play it, well legally that is. I play on the Xbox 360 but I am hopefully speaking for all sole-console players out there on this.
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ladyflames
 
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Post » Mon Sep 13, 2010 6:30 pm

I agree 100% I really hope you can create your own MODS and that all the PC ones get made into console MODS. The fact there could be modding capabilities excites me. Really, really excites me. i hope it happens, i really do!
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LijLuva
 
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Post » Mon Sep 13, 2010 10:56 pm

Oblivion was the first time Bethesda tried DLCs. They tried different things to see what worked out the best... from the lovely Horse Armor to the epic Shivering Isles.
Kvatch Rebuilt would have been a great DLC, agreed. Much better than all those house DLCs... Kvatch Rebuilt should have even been in the vanilla game I'd say.

But we shouldn't blame Bethesda too much. As I said, it was their first time making DLCs. They know better what works now. Also, Bethesda can't come up with everything :P
Sometimes modders are simply more... creative.

I'm personally hoping for a big, great expansion, with huge new areas to explore and lots of new things to do. If they're not doing expansions and just DLCs (WHY??!?!), then I'd still want big new areas to explore.
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Lou
 
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Post » Tue Sep 14, 2010 8:47 am

And these successful DLCs will be not free, because as we all know PC players have to upgrade their PCs every five minutes for at least $1000 each time.
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Shelby McDonald
 
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Post » Tue Sep 14, 2010 2:45 am

And these successful DLCs will be not free, because as we all know PC players have to upgrade their PCs every five minutes for at least $1000 each time.


...huh? What does upgrading your PC have to do with the price of DLC?

DLC are not free because it's content made by the company, and they have to make a profit.

Mods for the consoles (more than likely) wouldn't be free because (at least in the case of M$) they aren't going to let you have something for nothing.
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Jerry Jr. Ortiz
 
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Post » Tue Sep 14, 2010 1:06 am

2 issues:
1) They'd have to check out the mods code and whatnot. You can't just see a pretty mod and throw it into your game without knowing if there's anything malicious.
2) There'd be uproar if the Mod wasn't free, and if it was free the question would be is it really worth going through all that hassle and money, when they could spend that time and money making in-house DLC.
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trisha punch
 
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Post » Mon Sep 13, 2010 11:09 pm

What if they made it like an "app store" - Where people can host and sell their mods for $$$ and Beth/Microsoft/PSN could get a cut of it

cause if no money is being made I highly doubt they'll do console mods like this
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louise hamilton
 
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Post » Tue Sep 14, 2010 12:34 am

they couldn't charge for the modded DLCS because the all the games should have modding capabilities so eventually the internet will be full of How To Guides on the internet, defeating the purpose of charging for them
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April
 
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Post » Tue Sep 14, 2010 12:38 am

I thought they were considering modding for consoles anyway.

If not, I would defiantly like the best bits from PC and happily pay for it!
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Invasion's
 
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Post » Tue Sep 14, 2010 3:01 am

I thought they were considering modding for consoles anyway.

If not, I would defiantly like the best bits from PC and happily pay for it!


They are for next-gen, but ultimately it's up to M$ and Sony. Sony would probably be okay with it, considering that, unless I'm mistaken, there's already user made content on games such as Little Big Planet 2. It's M$ that would probably not be very keen on the idea of users getting free anything.

I like the idea of console users getting to experience mods, but there's a lot to take into account. From pricing, to implementing a way to get the mods to players, to technical issues.
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Benjamin Holz
 
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Post » Tue Sep 14, 2010 3:02 am

They are for next-gen, but ultimately it's up to M$ and Sony. Sony would probably be okay with it, considering that, unless I'm mistaken, there's already user made content on games such as Little Big Planet 2. It's M$ that would probably not be very keen on the idea of users getting free anything.


:down:
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Flutterby
 
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Post » Tue Sep 14, 2010 4:18 am

I hate to sound like a spiteful PC gamer, but you can't have everything your way. Consoles are relatively cheap. One of the reasons many gamers choose to pay a lot of extra cash for a good gaming PC is for mods.

As for paying for the best mods in the form of DLC, who gets the money exactly? Bethesda? The creators of the mod? Microsoft...? There's a reason why mods are free.
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how solid
 
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Post » Tue Sep 14, 2010 2:10 am

Consoles can play mods now. Legally, for some games.

Companies that make the consoles restrict the content allowed on their consoles. The companies also have the final say over whether their distribution can be free on their distribution system.

The companies that make the consoles are *never* going to allow some content on their consoles. I don't believe they would ever permit the more extreme stuff like the torture chamber or the Michael Jackson with kids types of stuff. They would also have to take into account mod conflicts; how do multiple mods play together? Someone will have to police content, and Bethesda has said they weren't going to do that.
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Kevan Olson
 
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Post » Tue Sep 14, 2010 12:15 am

...huh? What does upgrading your PC have to do with the price of DLC?
DLC are not free because it's content made by the company, and they have to make a profit.

These DLCs will be made by PC players who have to upgrade every second of their miserable existance, thus they need to be payed for. (The upgrade fact is not an actual fact, but a way most console players see the world. Or, better say, the most popular explanation why PCs, let me quote it, "svck").

Jokes aside, take Valve, for instance. It is allowing community created content in TF2 to be sold and players who made it get a share of profits :hubbahubba:
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des lynam
 
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Post » Tue Sep 14, 2010 10:33 am

Consoles can play mods now. Legally, for some games.

Companies that make the consoles restrict the content allowed on their consoles. The companies also have the final say over whether their distribution can be free on their distribution system.

The companies that make the consoles are *never* going to allow some content on their consoles. I don't believe they would ever permit the more extreme stuff like the torture chamber or the Michael Jackson with kids types of stuff. They would also have to take into account mod conflicts; how do multiple mods play together? Someone will have to police content, and Bethesda has said they weren't going to do that.


Makes sense - administering the mods would be a nightmare - and what would happen when someone claims a mod caused a console to get a fatal error

Oblivion freezes on my 360 enough already without mods - I'd be pretty unhappy if a mod caused me to lose my game save in Skyrim.
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Timara White
 
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Post » Tue Sep 14, 2010 3:22 am

This title is self explanatory, I remember looking up pc mods of Oblivion and I saw mods such as (Rebuilding Kvatch) which to say the least, PISSED ME OFF that Bethesda did not make it into a DLC for consoles and for console users to play it, well legally that is. I play on the Xbox 360 but I am hopefully speaking for all sole-console players out there on this.

It pissed you off? Since when was Bethesda obligated to bring you additional DLC?

I don't like the mindset I see in some console players that they are somehow entitled to mods, and that Bethesda is trying to keep mods away from them or something, or that they are obligated to make them available to console players. If you desire mods so much, no one is stopping you from getting a PC. Otherwise, be happy with the vanilla game and official DLC.
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Verity Hurding
 
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Post » Tue Sep 14, 2010 7:21 am

These DLCs will be made by PC players who have to upgrade every second of their miserable existance, thus they need to be payed for. (The upgrade fact is not an actual fact, but a way most console players see the world. Or, better say, the most popular explanation why PCs, let me quote it, "svck").

Jokes aside, take Valve, for instance. It is allowing community created content in TF2 to be sold and players who made it get a share of profits :hubbahubba:

I suggest you stay away from the platform bashing. It really isn't a good idea.

If Microsoft and Sony charge for material distributed on their networks, it has nothing to do with paying the modders so they can upgrade their computers. I guess, going by your statement, that no ES modders are releasing anything now, since they have *never* been paid. ::looks at Nexus:: Oh wait....
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Alexandra Ryan
 
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Post » Tue Sep 14, 2010 9:29 am

I don't see this happening, mainly because of Sony and Microsoft.

And what is a good mod? What one person likes isn't always what the other person likes. So what mods should be made into DLCs.
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Undisclosed Desires
 
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Post » Tue Sep 14, 2010 5:03 am

http://www.escapistmagazine.com/news/view/109378-Bethesda-Wants-Skyrim-Mods-on-Consoles (old I know) just want to give people who've never seen it a glimmer of hope at the chance of console mods becoming a reality.
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Kirsty Wood
 
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Post » Mon Sep 13, 2010 9:45 pm

I suggest you stay away from the platform bashing. It really isn't a good idea.

If Microsoft and Sony charge for material distributed on their networks, it has nothing to do with paying the modders so they can upgrade their computers. I guess, going by your statement, that no ES modders are releasing anything now, since they have *never* been paid. ::looks at Nexus:: Oh wait....

I am being misinterpreted again :I
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Arrogant SId
 
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Post » Mon Sep 13, 2010 11:30 pm

I am being misinterpreted again :I

I think you're trying to be sarcastic, but tone doesn't carry over in text. Try again, without the sarcasm?
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james reed
 
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Post » Mon Sep 13, 2010 9:20 pm

I think you're trying to be sarcastic, but tone doesn't carry over in text. Try again, without the sarcasm?

I'd like to be payed for what I like doing (Modding) by people who will never give anything in return (Console players) and I used a misconception of constant upgrades to justify my desire for money (Not that far from truth really, I use my computer to raise money for upgrades, amongst other things).

After all, they do see PC players such as me as a variety of, due to a lack of a better word, untermensch.
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Nymph
 
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Post » Tue Sep 14, 2010 3:12 am

I'd like to be payed for what I like doing (Modding) by people who will never give anything in return (Console players) and I used a misconception of constant upgrades to justify my desire for money (Not that far from truth really, I use my computer to raise money for upgrades, amongst other things).

After all, they do see PC players such as me as a variety of, due to a lack of a better word, untermensch.

Okay, I can understand that. Unfortunately, any modding done with the construction kit is legally owned by Bethesda, so if they wanted to turn someone's mod into DLC they wouldn't have to pay them.
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JR Cash
 
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Post » Tue Sep 14, 2010 4:04 am

Okay, I can understand that. Unfortunately, any modding done with the construction kit is legally owned by Bethesda, so if they wanted to turn someone's mod into DLC they wouldn't have to pay them.

Hehe, don't be so sure about that.

I'm studying law in my country, so I'm at least sure about my country's law.

Copyright is an automatic right which is granted immediately as you create something. Not everything gets copyright though. It needs to raise a certain "value" worth protecting, which can only be confirmed in a court. If you alter a work of someone else's copyrighted work, your work can be protected by copyright if what you've altered has turned into a work that is "new and independent". However, if Bethesda has explicitly stated in their contracts that someone other than themselves and distributors can't make money out of the game in any way, then that applies instead of course. This would go for mods and everything.

Legally, it would be interesting to see if Bethesda's contract contains this.

In this case it's quite irrelevant though. If I understand this thread correctly, the question is more about whether Bethesda should have better DLCs from the start that modders otherwise would do later for the PC. Like Kvatch Rebuilt for instance, that should have been in a DLC from the start... that Bethesda should have thought of.
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Ellie English
 
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Post » Tue Sep 14, 2010 11:58 am

Okay, I can understand that. Unfortunately, any modding done with the construction kit is legally owned by Bethesda, so if they wanted to turn someone's mod into DLC they wouldn't have to pay them.


and the [censored]storm resulting from that would be so dramatic that nobody would ever mod a Bethesda game again. that line in the EULA exists SOLELY so people don't go around charging for their own mods.

i had a nice big post lined up to answer all of the questions regarding putting mods on consoles but i lost it so i'll sum it up with - the amount of time, money, and effort required to do this would far outweigh any potential benefits when they could just make their own DLC and not have to worry about optimization and compliancy and legal [censored].

if you want mods, get a PC. if you don't like PC gaming, deal with not having mods. if you consciously choose to play on a closed platform, don't complain when people on an open platform get to do more than you.
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Emily abigail Villarreal
 
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