make marksman interesting by not making ONE WEAPON

Post » Sat Feb 19, 2011 3:34 am

notcie how in oblivion there was only one marksman weapon, and then upgraded versions of the same weapon doing more damage . i would like some more changes.


weaponry

long bows aswell as short bows. the long bows will be much heavier, shoot arrows faster and harder (faster as in travel, draw is slower), and require more strength to draw. compare a semi automatic rifle with a bolt action and you would know what i mean.

add crossbows. aside from bolts, the main reason is the way they are operated. a bow requires loading,drawing,aiming and then firing, whilst a crossbow is load,aim,fire- repeat. crossbows should also not change in damage much as skill increases, but rather load faster.\

throwing axes and knives with their own set of perks. i would say spears but bethesda has decided to disappoint me :sadvaultboy:

different materials should be DIFFERENT. firstly- having a bow for each material is silly. bows are made of wood, not silver.

there should be four types of wood, orcish, daedric and bonemould bows should be present. but these "style" bows should be slower to draw, require more skill to use properly but do a lot more damage and allow for a lot more enchantment. crossbows however should use metal.


ammo

Enchanting ammo.

ammo should be DIFFERENT. iron arrows might do more damage on unarmoured opponents, daedric should be very expensive and able to hold massive enchantments for one hit killing large opponents. glass,mithril and adamantite arrows might be faster to draw etc.
there should be a little classification

light arrows (hunting arrows of bonemould or iron,mithril, glass ) (hunting arrows are weaker, cheaper and lighter)

medium arrows (iron,steel or bonemould and then adamantite) (the bonemould holds more enchantment, but the steel does more damage to armour)

heavy arrows (nordic,orcish and finally daedric)
User avatar
Danii Brown
 
Posts: 3337
Joined: Tue Aug 22, 2006 7:13 am

Post » Fri Feb 18, 2011 11:48 pm

Yeah, that would be better. At the very least short and long bows should be reintroduced. I would like to see a yumi though.
User avatar
Connie Thomas
 
Posts: 3362
Joined: Sun Nov 19, 2006 9:58 am

Post » Fri Feb 18, 2011 10:53 pm

Well how many weapons were there in Oblivion?
Bows
Short swords
Long swords
Claymores
Daggers
Mace
Axe
Battle axe
Warhammer
The occasional katana

Not like Oblivion had a lot of weapons to brag about. It would even be better if the upgraded versions actually felt better.
But yes, more would be nice. More of every weapon type, but I can see how marksman might need it more than others.
User avatar
abi
 
Posts: 3405
Joined: Sat Nov 11, 2006 7:17 am

Post » Sat Feb 19, 2011 4:25 am

I'm liking these ideas. And I'd like it if you had to hold the arrow back to get accuracy and damage, so you'd have to actually aim, and the arrows need to do more damage. It irritated me how in Oblivion somebody could run after you with enough arrows in them to weigh them down.
User avatar
Alexandra Louise Taylor
 
Posts: 3449
Joined: Mon Aug 07, 2006 1:48 pm

Post » Sat Feb 19, 2011 11:46 am

These are really good ideas, it would boost the game play by a 10-fold.
User avatar
Steve Bates
 
Posts: 3447
Joined: Sun Aug 26, 2007 2:51 pm

Post » Sat Feb 19, 2011 7:52 am

Well how many weapons were there in Oblivion?
Bows
Short swords
Long swords
Claymores
Daggers
Mace
Axe
Battle axe
Warhammer
The occasional katana

Not like Oblivion had a lot of weapons to brag about. It would even be better if the upgraded versions actually felt better.
But yes, more would be nice. More of every weapon type, but I can see how marksman might need it more than others.


This is a good point, they cut back on weapons a lot in Oblivion. Todd's never ending crusade to weed out anything 'redundant' really irks me. However, in Oblivion there was Blade, Blunt, and Marksman. Blade and Blunt got a ton of individual weapon types compared to Marksman, which got one type of bow.
User avatar
joeK
 
Posts: 3370
Joined: Tue Jul 10, 2007 10:22 am

Post » Sat Feb 19, 2011 4:44 am

I would love throwing knives in Skyrim :)
User avatar
Damian Parsons
 
Posts: 3375
Joined: Wed Nov 07, 2007 6:48 am

Post » Sat Feb 19, 2011 5:59 am

I dont see why it would be so hard to include crossbows and throwing weapons, of course they wouldnt have the variable draw strength bows have (well perhaps throwing weapons could have a variable throw strength) but still.
User avatar
Ray
 
Posts: 3472
Joined: Tue Aug 07, 2007 10:17 am

Post » Sat Feb 19, 2011 6:56 am

notcie how in oblivion there was only one marksman weapon, and then upgraded versions of the same weapon doing more damage . i would like some more changes.


weaponry

long bows aswell as short bows. the long bows will be much heavier, shoot arrows faster and harder (faster as in travel, draw is slower), and require more strength to draw. compare a semi automatic rifle with a bolt action and you would know what i mean.

add crossbows. aside from bolts, the main reason is the way they are operated. a bow requires loading,drawing,aiming and then firing, whilst a crossbow is load,aim,fire- repeat. crossbows should also not change in damage much as skill increases, but rather load faster.\

throwing axes and knives with their own set of perks. i would say spears but bethesda has decided to disappoint me :sadvaultboy:

different materials should be DIFFERENT. firstly- having a bow for each material is silly. bows are made of wood, not silver.

there should be four types of wood, orcish, daedric and bonemould bows should be present. but these "style" bows should be slower to draw, require more skill to use properly but do a lot more damage and allow for a lot more enchantment. crossbows however should use metal.


ammo

Enchanting ammo.

ammo should be DIFFERENT. iron arrows might do more damage on unarmoured opponents, daedric should be very expensive and able to hold massive enchantments for one hit killing large opponents. glass,mithril and adamantite arrows might be faster to draw etc.
there should be a little classification

light arrows (hunting arrows of bonemould or iron,mithril, glass ) (hunting arrows are weaker, cheaper and lighter)

medium arrows (iron,steel or bonemould and then adamantite) (the bonemould holds more enchantment, but the steel does more damage to armour)

heavy arrows (nordic,orcish and finally daedric)



Would it be nice? Would it be awesome? Yeah sure would.

Do they care enough to do it? Nope.
User avatar
-__^
 
Posts: 3420
Joined: Mon Nov 20, 2006 4:48 pm

Post » Sat Feb 19, 2011 11:15 am

add crossbows. aside from bolts, the main reason is the way they are operated. a bow requires loading,drawing,aiming and then firing, whilst a crossbow is load,aim,fire- repeat. crossbows should also not change in damage much as skill increases, but rather load faster.\


There are several advantages to a crossbow: it can be loaded in advance and fired immediately, it requires no strength to hold once loaded, and it can be used by just about anyone (requires no special training). Where it falls behind the longbow, though, is in firing rate. Crossbows actually take significantly longer to load than a longbow. You may get off that first shot faster, but after that you are going to be at a severe disadvantage in terms of firing rate compared to a longbow.

Enchanting ammo.

ammo should be DIFFERENT. iron arrows might do more damage on unarmoured opponents, daedric should be very expensive and able to hold massive enchantments for one hit killing large opponents. glass,mithril and adamantite arrows might be faster to draw etc.
there should be a little classification

light arrows (hunting arrows of bonemould or iron,mithril, glass ) (hunting arrows are weaker, cheaper and lighter)

medium arrows (iron,steel or bonemould and then adamantite) (the bonemould holds more enchantment, but the steel does more damage to armour)

heavy arrows (nordic,orcish and finally daedric)


I like this, though. I would even go as far as saying we should have different arrowheads, like bodkin for piercing chainmail or broadheads for larger wounds. That might be going a bit too far for Bethesda, though, and I won't be terribly disappointed if we don't have that.
User avatar
Betsy Humpledink
 
Posts: 3443
Joined: Wed Jun 28, 2006 11:56 am

Post » Fri Feb 18, 2011 9:33 pm

I could actually see a 'Marksman' skill with 3 perk trees. Bow's, Crossbow's, and Thrown. Anyone? :D
User avatar
Bird
 
Posts: 3492
Joined: Fri Nov 30, 2007 12:45 am

Post » Sat Feb 19, 2011 2:51 am

Bows - Short, Long, and Composite
Cross bows - Also a repeating cross bow
Javelins
Throwing knives
Chakram - Sikh throwing rings (ok it wouldn't really fit in a norse type game but still).
Throwing Stars- shuriken
Darts
Francesca - Throwing axes
Sling
Boomerang
- Not sure what its called, can't remember the name began with a B I think, but its basically two balls and a thick twine or rope that you throw at someones leggs to capture them.

....VERY SMALL ROCKS!
User avatar
hannah sillery
 
Posts: 3354
Joined: Sun Nov 26, 2006 3:13 pm

Post » Sat Feb 19, 2011 5:45 am

Yes, short bows, long bows, crossbows please!

I'd love more variety as a marksman!
User avatar
hannah sillery
 
Posts: 3354
Joined: Sun Nov 26, 2006 3:13 pm

Post » Sat Feb 19, 2011 9:56 am

Crossbows, throwing knives, throwing starts, darts, throwing axes, etc. All that would be awesome.

Throwing stars and darts in morrowind were a bit useless, though, something should have been done about that. Maybe make it so you can give them strong enchantments, or maybe they could multiply the effects of poison.
User avatar
Christine
 
Posts: 3442
Joined: Thu Dec 14, 2006 12:52 am

Post » Sat Feb 19, 2011 10:42 am

Yea, that really tweaked my nipbles about Oblivion "We got rid of crossbows and thrown weapons, but we made regular bows AWESOME" Oh yea? So...no long bows, short bows, recurve bows, composite (not compoud) bows. Just steel bow, silver bow, black bow. Real awesome. Oh, you can see your quiver and arrows sticking into your enemy and objects? Way to catch up with Fable. Oh, the damage was also atrocious. When a bandit finally reached me, I thought he was wearing a tutu. It was really just a hula hope of my arrows wrapped around his entire midsection.
User avatar
Sabrina garzotto
 
Posts: 3384
Joined: Fri Dec 29, 2006 4:58 pm

Post » Sat Feb 19, 2011 11:41 am

There are several advantages to a crossbow: it can be loaded in advance and fired immediately, it requires no strength to hold once loaded, and it can be used by just about anyone (requires no special training). Where it falls behind the longbow, though, is in firing rate. Crossbows actually take significantly longer to load than a longbow. You may get off that first shot faster, but after that you are going to be at a severe disadvantage in terms of firing rate compared to a longbow.



I like this, though. I would even go as far as saying we should have different arrowheads, like bodkin for piercing chainmail or broadheads for larger wounds. That might be going a bit too far for Bethesda, though, and I won't be terribly disappointed if we don't have that.

Actually the different arrowheads would not be that difficult for them. All they'd have to do is make a couple extra textures and change the damage scales. Also, in FO:NV, There were different types of ammo. Armor piercing, Hollowpoints, Incendiaries..
I think they could do it.
User avatar
CArlos BArrera
 
Posts: 3470
Joined: Wed Nov 21, 2007 3:26 am

Post » Sat Feb 19, 2011 8:13 am

I agree 100%. Morrowind seemed to have plenty of things that weren't in Oblivion. Crossbows need to make a return. Plain and simple.
User avatar
Matt Fletcher
 
Posts: 3355
Joined: Mon Sep 24, 2007 3:48 am

Post » Sat Feb 19, 2011 3:56 am

I seem to remeber Todd saying that the skills were one hand, two hand, and archery, so i wouldn't expect anything but bows.

But personally i would love a throwing hatchet.
User avatar
Nathan Maughan
 
Posts: 3405
Joined: Sun Jun 10, 2007 11:24 pm

Post » Sat Feb 19, 2011 10:49 am

Seeing as though "Marksman" is now called "Archery", I'm certain we'll only see bows. Whether there are different types of bows... Well, since all of the other weapon skills have lots of variables (one handed has maces, axes, swords, fists, and shields), it's hopeful that we'll see a wider range of equipment within the archery skill.
User avatar
naana
 
Posts: 3362
Joined: Fri Dec 08, 2006 2:00 pm

Post » Fri Feb 18, 2011 11:11 pm

In this type of game more is always better.
User avatar
Kortniie Dumont
 
Posts: 3428
Joined: Wed Jan 10, 2007 7:50 pm

Post » Fri Feb 18, 2011 9:40 pm

add crossbows. aside from bolts, the main reason is the way they are operated. a bow requires loading,drawing,aiming and then firing, whilst a crossbow is load,aim,fire- repeat. crossbows should also not change in damage much as skill increases, but rather load faster.\


You know that on average a medieval crossbow man could fire 3-4 shots per minute while a man equipped with a longbow could fire twice that, right? The bow might require more strength to draw, more training to hit a target and the long term effects of deformed bone structure (proven BTW) but I think there are enough historical battles to show us that longbows vs. crossbows meant longbows are winner (Crecy anyone?). If crossbows were so quick to reload, why would anyone bother carrying a pavise or hiring servants to carry it for you while you struggled to reload your weapon?

Your logic of the reload speed of the weapon aside, sure why not more weapons? I personally don't see them going overboard with weapons like people here would like them to but variety is always nice I s'pose.

EDIT: That's my useless internet contribution to the day :unsure:
User avatar
Jonathan Montero
 
Posts: 3487
Joined: Tue Aug 14, 2007 3:22 am

Post » Sat Feb 19, 2011 9:55 am

add crossbows. aside from bolts, the main reason is the way they are operated. a bow requires loading,drawing,aiming and then firing, whilst a crossbow is draw, load,aim,fire- repeat.


Fixed that for ya. They both use a string to propel their projectile thus both have to have the string drawn, see.
User avatar
No Name
 
Posts: 3456
Joined: Mon Dec 03, 2007 2:30 am

Post » Fri Feb 18, 2011 9:55 pm

add crossbows. aside from bolts, the main reason is the way they are operated. a bow requires loading,drawing,aiming and then firing, whilst a crossbow is load,aim,fire,draw,keep drawing, continue to draw,don't stop drawing,load- repeat. crossbows should also not change in damage much as skill increases, but rather load faster.\

Fixed that for you better.

Anyway... Material will not have any difference except for being flat, across-the-board performance upgrades, as they've always been. I don't mind having a choice of Composite Bow, Long Bow, and Crossbow, or a variety of usable arrowheads.

There is absolutely no need for a short bow, since the Composite Bow would be strictly superior in every way. The composite bow would be better for stealth-based archers (smaller profile, more maneuverable, faster recovery, can be fired when sneaking), the Longbow would be favored by Warrior-type archers (More power, greater range, requires the archer to be standing straight up), and the crossbow would be used by those who don't want a bow (can be pre-loaded, two loaded crossbows can be used akimbo, minimal skill-based damage variation, very slow reload time)
User avatar
NEGRO
 
Posts: 3398
Joined: Sat Sep 01, 2007 12:14 am

Post » Fri Feb 18, 2011 10:39 pm

... I think Bethesda should have Obsidian make a spin off of Elder Scrolls V in a few years - just as they did with Fallout 3, by taking the minimalism of the original product and adding all of the additional gameplay options that the fans requested at large, composing a game that's like the original, but a lot more material.

And just like New Vegas, I'll find that new game to be a carbon copy full of cheap thrills and eventual boredom.
User avatar
Isaiah Burdeau
 
Posts: 3431
Joined: Mon Nov 26, 2007 9:58 am

Post » Sat Feb 19, 2011 7:26 am

... I think Bethesda should have Obsidian make a spin off of Elder Scrolls V in a few years - just as they did with Fallout 3, by taking the minimalism of the original product and adding all of the additional gameplay options that the fans requested at large, composing a game that's like the original, but a lot more material.


Uh...why would Bethesda turn Obsidian loose with TES? There's a good chance several of the folks at Obsidian being responsible for having invented Fallout is why they let them do New Vegas- but Bethesda invented TES themselves instead of buying it from someone else, so that's not a factor.
User avatar
Michelle Chau
 
Posts: 3308
Joined: Sat Aug 26, 2006 4:24 am

Next

Return to V - Skyrim