» Fri May 13, 2011 4:49 am
It´s a bit problematic, for a couple of reasons. I haven´t touched that esp since it was out for testing, but I guess it worked ok. In any case the problems are:
1. Detecting WHEN to jump. Any simple check for player´s z-cordinate VS NPC´s z-cordinate will just cause unwanted jumping in many situations.
So mostly you would want them to jump when they are running against an object. It´s just that they wont do that most of the time unless "setallreachable" is set.
2. This is a bit fuzzy, but here´s how I remember it: the animations cannot carry the actor to a position that´s not visible to them. In other words, using only an animation played manually, an NPC jumping over a ledge will reset to a position before the ledge. A rule of thumb would be that the NPC needs line of sigh to the landing position.
This is not the REAL reason of course, but helps to understand the problem. Something about how Oblivion safe guards their position in the world. So without "setpos" (which in turn allows jumping through ceilings) it wont work well.