I wouldn't necessarily say Morrowind's setting was less realistic than Oblivion's. I mean, yes, it looked less like the real world, but Tamriel ISN'T the real world, so why would it be more realistic for it to look like it? That's like saying it's realistic in science-fiction for aliens to look exactly like humans. The Elder Scrolls takes place in a fantasy setting, so really, it can look any way the designers say it should. So really, it's not a question of realism, but creativity, and I definately want a more creative setting, more like Morrowind or Shivering Isles, rather than one more like Cyrodiil as presented in Oblivion, which, rather than calling it realistic, I'll say is a generic fantasy setting, or if you want to sound a little less negative about it, we can call it a "standard" or "conventional" fantasy setting. It had horses, it had knights in shining armor, it had castles, these are things I can see in any other fantasy setting. Really, most fantasy stories I've seen take place in a world that doesn't look all that different from Cyrodiil in Oblivion. Sure, the geography might differ, the names and history might differ, but in terms of overall look and feel, they tend to be pretty similar. By comparison, in Morrowind, things were pretty different. Now obviously, not every single concept in Morrowind was 100% original, it still had orcs and elves and what not. But the difference was that despite making use of some familiar devices, Morrowind succeeded in creating a world that felt different from other settings, and for this reason, it was interesting to explore. And I want Bethesda to try to do the same with Skyrim. Obviously, I don't expect to see giant mushrooms and nix-hounds in the game, but I don't ask to see them, what I'm asking for is a world that can surprise me, and make me want to explore it, and no mushrooms are needed to do that.
I've often felt that fantasy, as a genre, has the greatest potential for creativity of any genre. Although usually I actually see more creativity in science-fiction. Science-fiction and fantasy both have some similarities, but there is one key difference in that most often, science-fiction takes place in our own future. Obviously, there are exceptions to this rule, but the typical setting for science-fiction is some time in humanity's future, whether a reletively near future or some incredably distant one where people can go to work every day on a planet ten lightyears from their home. But regardless, it is still our future, just potentially a very different one from our own. Fantasy, aside from those works that take place in our own world, but say that magic and what not exists but normal people don't see it for any given reason, creates a world of its own, removed from our own. And this allows creators to really do anything they want. And yet this freedom is rarely exercised, instead we get more things that we've seen time and time again, mostly things based on the fantasy conventions introduced by Tolkien. And really, it just seems like a huge waste of the genre's potential. Fantasy should be about creating worlds that are unique and interesting, and that audiences will want to explore, obviously, fantasy should also aim to tell interesting stories, but that's something any genre of fiction can do, fantasy just has some plot devices available to it that other genres lack, and yet most creators seem to think it's about reusing the same tired concepts we've seen a thousand times before, and barely pretending that there's anything original about their works.
Honestly, I'm tired of mushrooms. There are other ways to make a world alien, creative, and interesting. If you must have mushrooms, choose some more interesting kinds.
Honestly, I agree, there ar ways to create a setting that feels unique without using giant mushrooms, and I'm really not asking for them, they'd just seem out of place in Skyrim. I don't want Bethesda to reuse the same designs that people think of when Morrowind or Shivering Isles come to mind, but I do hope that once again, Bethesda will approach the game with the intention of creating a setting that feels unique, if nothing else, I don't want to see Generic Medieval Fantasy Land again, we've had enough of that in so many other fantasy settings.
Yeah! Every weapon in the game should be a badger! No buildings should have walls or roofs!
There's a very big difference between trying to create a world that feels different from what your audiences are used to, and abandoning all logic.
For that matter, there's a difference between making an unrealistic setting, and abandoning all logic. The Elder Scrolls setting is already unrealistic, what with having magic and all that, but would you say it does not have logic?