Make something "drop" on the player

Post » Sun Sep 29, 2013 6:51 pm

Hi everyone,

I'm currently looking for a simple way to make objects appear above the player once he or she enters a trigger. I tried enabling an initially disabled object with havok (a skull), but once it gets enabled, it just stays there. Furthermore, it seems to cause random crashes in the cell.

Any ideas? I'd be grateful for any piece of advice. :)

Thanks,

Nicolas

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Imy Davies
 
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Joined: Fri Jul 14, 2006 6:42 pm

Post » Sun Sep 29, 2013 11:31 am

place an xMarker on top of the trigger box and, on trigger, PlaceAtMe the xMarker whatever stuff you need.

i let it rain skeever poop on the player all the time like this in my lund + lambda mod... :-)

ah yes and for your skull remaining where it is, ApplyHavokImpulse should do the trick

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Anne marie
 
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