Make stealth less effective in C3 MP

Post » Mon Dec 03, 2012 10:31 pm

You gotta admire the people who like C2 the cloak system.

Willingly vote to call themselves noobs in order stand up for their beliefs. Taking one for the team
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WYatt REed
 
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Post » Tue Dec 04, 2012 10:41 am

If you want to counteract stealth, just increase the viability of all the other suit modes, and make them more useful.
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natalie mccormick
 
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Post » Tue Dec 04, 2012 3:34 am

Dude, you're gonna be hugely disappointed by Crysis 3 if you hate cloak.
Feline's gonna have 60 bullets, Jackal will have silencer, and there is something even more funny... you'll be able to shoot arrows from cloak!

Despite the fact that I probably use cloak more than armor, I don't intent to play C3 MP, mostly because of BS I mentioned above.
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Lyd
 
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Post » Mon Dec 03, 2012 8:46 pm

This discussion is slightly off track, let me balance the equation.

Stealth needs to be like in C1. To get from point A to point B covertly, visually. Or to observe.

In C1, you'd die easily in cloak, and being cloaked made a sound that made you aware of the fact that you were being watched.
Not only was it cool as hell, it was balanced. Nano vision is a horrible idea to begin with. Bring back C1 cloak!
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Anna Watts
 
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Post » Tue Dec 04, 2012 1:20 am

This discussion is slightly off track, let me balance the equation.

Stealth needs to be like in C1. To get from point A to point B covertly, visually. Or to observe.

In C1, you'd die easily in cloak, and being cloaked made a sound that made you aware of the fact that you were being watched.
Not only was it cool as hell, it was balanced. Nano vision is a horrible idea to begin with. Bring back C1 cloak!

Completely agree.

A very easy way to balance cloak from C2 is to simply not allow the power mode abilities to be used while cloaked. Sprinting in cloak should be the same speed as sprinting in armour mode (or normal human speed). Power jumping also can't be used while in cloak. Sprinting in cloak should be an absolutely last ditch effort to get out of a danger zone, and it should zap your energy bar very quickly no matter what modules you have.

This would make the use of cloak much more selective and tactical, rather than be almost selected by default as soon as you spawn, every spawn.

If these simple balancing measures are not willing to be made because it would involve a "down grade" of the nanosuit, and if there exists a similar class in C3 to the ET/NR+SE+ME of C2, then there should be some kind of viable counter class, one that perhaps severely limits your own cloaks battery life (or even disables it) in exchange for a souped up Visor that makes cloaked enemies appear as visable as cloaked team mates.
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Yung Prince
 
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Post » Tue Dec 04, 2012 12:37 am

I would rather there be a counter class than nerf.
Also, the slowing down of running is fine, but being unable to power jump may be a bit different. What if you need to get to a high, tactical place and there are snipers/enemies watching all over the place? The situation would be that you would get shot if you tried to make it across there in speed/power. In that situation, the only way would be to sneak up and to jump up instead of rushing towards there and hoping that you won't get blown to kingdom come.
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Cathrin Hummel
 
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Post » Mon Dec 03, 2012 9:50 pm

LOL @ the OP, you could have made a fair, sincere poll using unbiased and objective wording, and then posted your opinion later in a subsequent post, but instead you instantly spoiled and contaminated it by directly injecting your opinion into the poll itself, Bwahahaha!

The insincerity of it is so staggering, it's comical. And still it backfired on you, LMAO

The following pretty much sums up my opinion:

Says the guy who is constantly spamming stealth and nanovision.

Put your glasses on subho and learn how to see and easily kill cloaked people. Cloak moar please, I SEE YOU.
^ This. :)
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Kari Depp
 
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Post » Tue Dec 04, 2012 7:24 am

Stealth wouldn't be so bad in Crysis 2 if the maps weren't so pitifully small. On a larger more open map it'd be tolerable, because no matter where you head it's still not going to get you to the next hiding place in time for a recharge. That being said, I stand by what I said earlier.

Also: Stealth enhance + Mobility enhance+energy transfer.
Stealth wouldn't have been so bad if stealth enhance didn't make it possible to stay in cloak forever
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Chavala
 
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Post » Mon Dec 03, 2012 11:25 pm

I would rather there be a counter class than nerf.
Also, the slowing down of running is fine, but being unable to power jump may be a bit different. What if you need to get to a high, tactical place and there are snipers/enemies watching all over the place? The situation would be that you would get shot if you tried to make it across there in speed/power. In that situation, the only way would be to sneak up and to jump up instead of rushing towards there and hoping that you won't get blown to kingdom come.

Not being able to move at speed mode speeds or strength jumping while cloaked worked fine in the previous games. You can power jump then activate cloak while in mid air.

Failing that, I'd suggest using basic FPS tactics such as using cover, coordinating with team mates and traversing the map tactically so as to dislodge the enemy who apparently (in this situation you suggest) have the entire section of the map on lock down, rather than using cloak to run straight through the middle of them all.
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Honey Suckle
 
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Post » Tue Dec 04, 2012 4:25 am

There are many modes for multiplayer that are possible in C3, and one of them is likely IA. In situations that you are scouting out the enemy for the team, infiltrating their ranks, or like I said in the quote, you need to be able to move while cloaked. If they are watching you can't risk being seen by decloaking and jumping because they very well could follow you OR shoot you. Anyway, I just think that since you are wearing a state of the art suit, you should be able to have balanced out and stronger powers.

EDIT: I have nothing against being slower in cloak, like I said before. I just think that you shouldn't remove power jump if possible so you have as much dynamic movement across the map as possible.

Another situation comes to mind; there are people on the battlefield looking for your team/battling it out, and say a sniper sees you cloaked and tries to shoot you. You manage to notice it before it's too late and try to get out of the way. If you decloak and his team mates are around, you are ****. If you don't decloak and can power jump out of the way and perhaps hide to regroup/rethink your strategy, you will have a greater chance of surviving.
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trisha punch
 
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Post » Mon Dec 03, 2012 11:18 pm

I just want the Counters of cloak buffed. Nanovision buffed to 40 meters range. Cloak tracker is viable for 24/7 cloak tracking. These two things are what we need to put cloak in check and make it pointless against anti cloak modules.
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Claudia Cook
 
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Post » Tue Dec 04, 2012 2:34 am

There are many modes for multiplayer that are possible in C3, and one of them is likely IA. In situations that you are scouting out the enemy for the team, infiltrating their ranks, or like I said in the quote, you need to be able to move while cloaked. If they are watching you can't risk being seen by decloaking and jumping because they very well could follow you OR shoot you. Anyway, I just think that since you are wearing a state of the art suit, you should be able to have balanced out and stronger powers.

EDIT: I have nothing against being slower in cloak, like I said before. I just think that you shouldn't remove power jump if possible so you have as much dynamic movement across the map as possible.

Another situation comes to mind; there are people on the battlefield looking for your team/battling it out, and say a sniper sees you cloaked and tries to shoot you. You manage to notice it before it's too late and try to get out of the way. If you decloak and his team mates are around, you are ****. If you don't decloak and can power jump out of the way and perhaps hide to regroup/rethink your strategy, you will have a greater chance of surviving.

Unfortunately there are going to be times in FPS games when people have the drop on you, and you are ****. In this situation, possibly moving out of the Snipers line of sight and then using whatever other cover available or simply engaging in a gun fight with his other team mate (hoping to out shoot him), remember its not just your cloak that would be nerfed, everyone else's is too. You would be more visible to your enemies yes, but they would also be more visible to you, so there is less chance of being shot in the back by someone you didn't know was there, like C2.

In these situations, you describe yourself as being in a very tactically disadvantaged position, ie trying to get to a high spot whilst surrounded by enemies, being in a snipers sights whilst his teammate is also looking in your direction.

Having a suit that easily gets you out of every sticky situation is what some of us don't like about the suit, and its upgradeable modules overpowering basic FPS skill sets.
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clelia vega
 
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Post » Tue Dec 04, 2012 6:09 am

Unfortunately there are going to be times in FPS games when people have the drop on you, and you are ****. In this situation, possibly moving out of the Snipers line of sight and then using whatever other cover available or simply engaging in a gun fight with his other team mate (hoping to out shoot him), remember its not just your cloak that would be nerfed, everyone else's is too. You would be more visible to your enemies yes, but they would also be more visible to you, so there is less chance of being shot in the back by someone you didn't know was there, like C2.

In these situations, you describe yourself as being in a very tactically disadvantaged position, ie trying to get to a high spot whilst surrounded by enemies, being in a snipers sights whilst his teammate is also looking in your direction.

Having a suit that easily gets you out of every sticky situation is what some of us don't like about the suit, and its upgradeable modules overpowering basic FPS skill sets.
This is very true; there are times where you can be in between a rock and a hard place. It's in these types of situations that I listed as an example that simply brings the rush to the game, and separates the noobs from the pros. However, if you wish for cloak to simply be cloak, then it may be better not to make you move slower in it, considering you cannot dash or REALLY jump during it. At least being able to walk at normal speeds should be ok if you would like to nerf cloak.
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dean Cutler
 
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Post » Tue Dec 04, 2012 6:36 am

I don't use stealth and I think it should remain the same.
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Maria Garcia
 
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Post » Tue Dec 04, 2012 5:36 am

^ Whatever crazyhatman said.
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barbara belmonte
 
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Post » Mon Dec 03, 2012 10:51 pm

This topic is one of the main critiques that I had with the Crysis 2 multiplayer. I believe the OP is correct when he says that stealth was way TOO EFFECTIVE in Crysis 2 multiplayer. However, cloaking should not be nerfed in any aspect. That statement may seem contradicting but let me explain my reasoning. The reason stealth was overpowered in Crysis 2 was the game's hit detection. It was WAY TOO EASY to drop a targeting when you when your shooting in their general direction. The quick death hit detection turned this game from a steady aim precision shooter to a bland nano-tech, spray&pray Call of Duty clone.

I don't use stealth and I think it should remain the same.

I agree with this 100% and I rarely use stealth myself. I believe the the modules were almost perfectly balanced in Crysis 2 except for minor modifications to a couple of settings. I believe players are approaching balancing to overly efficient modules at the wrong angle. Instead of nerfing stealth enhance module, how about putting emphasis on a basic skill set so that everyone has a fair and equal footing, AIMING. Aim should be THE MAJOR deciding factor to how efficient a player can excel in a fps multiplayer game. Modules should only amplify a player's playstyle and NOT DEFINE IT. I do also believe nanovision needs a slight buff. It was balanced perfectly in the demo we had on the marketplace. In fact, I believe the demo was almost perfectly balanced.
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Dean Brown
 
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Post » Tue Dec 04, 2012 2:18 am

It's all a matter of perspective.

You can see it as calling for a nerf to cloak, or you can see it as wanting to bring cloak back in line with other suit modes as it was in the previous crysis games. Cloak got a huge buff going into Crysis 2, while the other modes were arguably nerfed, at least armour and speed were.

Fans of C2 cloak say how important cloak is to the crysis franchise (which it is), but running around the map in MP in cloak 90% of the time is no more 'crysis' than having no cloak at all, IMO
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Quick Draw
 
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Post » Tue Dec 04, 2012 3:30 am

Cloak by itself wasn't OP in Crysis 2. It was Stealth Enhance III, combined with the ability to sprint and jump in cloak, and the small maps that made it OP.

Also might want to point out a few things Frankie said a while ago regarding cloak (you can skip to around 4:00 if you want)
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Charlie Sarson
 
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Post » Tue Dec 04, 2012 8:00 am

Unfortunately there are going to be times in FPS games when people have the drop on you, and you are ****. In this situation, possibly moving out of the Snipers line of sight and then using whatever other cover available or simply engaging in a gun fight with his other team mate (hoping to out shoot him), remember its not just your cloak that would be nerfed, everyone else's is too. You would be more visible to your enemies yes, but they would also be more visible to you, so there is less chance of being shot in the back by someone you didn't know was there, like C2.

In these situations, you describe yourself as being in a very tactically disadvantaged position, ie trying to get to a high spot whilst surrounded by enemies, being in a snipers sights whilst his teammate is also looking in your direction.

Having a suit that easily gets you out of every sticky situation is what some of us don't like about the suit, and its upgradeable modules overpowering basic FPS skill sets.
Well said.
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Niisha
 
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Post » Tue Dec 04, 2012 9:58 am

Stealths only job is to get you killed faster
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Sxc-Mary
 
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Post » Mon Dec 03, 2012 10:39 pm

This discussion is slightly off track, let me balance the equation.

Stealth needs to be like in C1. To get from point A to point B covertly, visually. Or to observe.

In C1, you'd die easily in cloak, and being cloaked made a sound that made you aware of the fact that you were being watched.
Not only was it cool as hell, it was balanced. Nano vision is a horrible idea to begin with. Bring back C1 cloak!

Completely agree.

A very easy way to balance cloak from C2 is to simply not allow the power mode abilities to be used while cloaked. Sprinting in cloak should be the same speed as sprinting in armour mode (or normal human speed). Power jumping also can't be used while in cloak. Sprinting in cloak should be an absolutely last ditch effort to get out of a danger zone, and it should zap your energy bar very quickly no matter what modules you have.

This would make the use of cloak much more selective and tactical, rather than be almost selected by default as soon as you spawn, every spawn.

If these simple balancing measures are not willing to be made because it would involve a "down grade" of the nanosuit, and if there exists a similar class in C3 to the ET/NR+SE+ME of C2, then there should be some kind of viable counter class, one that perhaps severely limits your own cloaks battery life (or even disables it) in exchange for a souped up Visor that makes cloaked enemies appear as visable as cloaked team mates.


Luckily, strength and speed will be separated, no?

If so, it means you wont be able to supersprint while cloaked, this is already a huge step in the right direction. It's meant to give you options, not to make you a noobfarming device.
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priscillaaa
 
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Post » Tue Dec 04, 2012 7:49 am

for ppl are crying about stealth, its crysis. and poll is crying bs
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Rob Davidson
 
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Post » Tue Dec 04, 2012 3:37 am

for ppl are crying about stealth, its crysis. and poll is crying bs
If you played Crysis 1, you'd realise how absurd that statement is. Stealth is not stealth is not stealth. Crysis is not Crysis 2.

People complain because while C1 had good stealth, C2 had overpowered stealth.
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Dawn Farrell
 
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Post » Tue Dec 04, 2012 5:09 am

i played crysis, crysis warhead and crysis 2. yeah right, i didnt play crysis wars much. but what do u mean owerpowered? either with me is something wrong or its true that if i say i get killed by shots faster in stealth then if i am not in stealth and not armour. and stealthed palyers can be seen good enough. anyways, with u dont have stealth enhanche then you feel the difference of duration of stealth. and ok, tell me the differences between stealth in c1 and c2? maybe i wil change my statement.
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Jack Bryan
 
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Post » Mon Dec 03, 2012 10:07 pm

Stealth must be stealthy .. otherwise why even add it to the game.. if everyone can see you..
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keri seymour
 
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