Make the day/night cycle slower..

Post » Sun Aug 01, 2010 11:32 pm

the time went a little too fast in oblivion imo.. ie I would set off at dawn for a leisurely stroll around the countryside and before I knew it it was night. Also it seems kinda lame how you can watch the moon move across the sky in real time.
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suzan
 
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Post » Mon Aug 02, 2010 5:21 am

and i thought the day and night cycle was to slow in oblivion...
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CArlos BArrera
 
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Post » Sun Aug 01, 2010 11:25 pm

I don't want it too slow, but I do agree on how it was pretty fast, I could never enjoy the pretty sunsets ;)

Maybe every 3 seconds real time for 1 minute TES time?
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Anthony Diaz
 
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Post » Mon Aug 02, 2010 2:04 am

That runs into a problem though.....

The reason that the time passed so quickly in Oblivion is that the world was so small. If the time passed at a more reasonable rate, then that just makes the world even smaller. It was set up that way so that it would take in-game hours to get from one city to another, rather than mere minutes. The only way to slow down the time scale and have it still make sense - have it take most of a day to go from one city to another rather than just a few minutes - would be if the world was much larger.

I'd love to see that, but it's not going to happen. Barring that, I'm fine with it taking most of a day to go from one city to the next, even though that does mean that you can actually see a moon move.....
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Jamie Moysey
 
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Post » Mon Aug 02, 2010 8:34 am

I agree heavily. something like 4 times slower than oblivion would be fine.
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Queen Bitch
 
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Post » Mon Aug 02, 2010 5:57 am

Ooooo idea!

Bethesda should simply go online and find the average speed a human walks and therefore figure out the average distance a human can travel in a 24 hour period.

Take the ratio of the average distance per 24 hours a human can cover and simply scale it down to the landscape size of Skyrim.

Adjust the real time length of in-game day accordingly.

Realistic and slower! :celebration:
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barbara belmonte
 
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Post » Mon Aug 02, 2010 6:08 am

If you're on the computer, you can manually change the timescale. I believe the default is 20 (20 Tamriel minutes for each Earth minute). Setting it to 1 makes them equal.

set timescale to X

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Lizs
 
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Post » Sun Aug 01, 2010 8:09 pm

I would also prefer if time passed a little slower. gpstr raises a valid point, but I think the time scale could be slowed down a little without it having an overly negative impact on our perception of the size of the game world. Perhaps changing the ratio from 20:1 to 15:1.
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quinnnn
 
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Post » Mon Aug 02, 2010 4:36 am

If the night/time cycle is the same as on earth and being as far north as Skyrim is, we would see sunlight almost 24/7 in summer and dark almost 24/7 in winter.

I haven't seen dark in weeks now where I live far to the north. :shrug:
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Fluffer
 
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Post » Mon Aug 02, 2010 1:50 am

Now that it's confirmed we don't got seasons ( :( !!!), yeah, the time should be slower. Never got to enjoy sunsets that much or the full day.
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Kayleigh Williams
 
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Post » Sun Aug 01, 2010 11:49 pm

If the night/time cycle is the same as on earth and being as far north as Skyrim is, we would see sunlight almost 24/7 in summer and dark almost 24/7 in winter.

I haven't seen dark in weeks now where I live far to the north. :shrug:

Heh heh, and your name is summer ;)
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JERMAINE VIDAURRI
 
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Post » Mon Aug 02, 2010 2:12 am

I would also prefer if time passed a little slower. gpstr raises a valid point, but I think the time scale could be slowed down a little without it having an overly negative impact on our perception of the size of the game world. Perhaps changing the ratio from 20:1 to 15:1.

Also, make us walk slower and it could be 10:1.
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Alisia Lisha
 
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Post » Mon Aug 02, 2010 4:18 am

The reason that the time passed so quickly in Oblivion is that the world was so small. If the time passed at a more reasonable rate, then that just makes the world even smaller. It was set up that way so that it would take in-game hours to get from one city to another, rather than mere minutes. The only way to slow down the time scale and have it still make sense - have it take most of a day to go from one city to another rather than just a few minutes - would be if the world was much larger.

I'd love to see that, but it's not going to happen. Barring that, I'm fine with it taking most of a day to go from one city to the next, even though that does mean that you can actually see a moon move.....


I'm with gpstr. My Oblivion scale is set to 60:1 which I never suggest be the norm, but it makes the world seem larger, more worthwhile, exciting. It feels more like trekking than running an errand. I couldn't care less about video game sunsets, I care more about the size or rather my perception of size of the world.

Keep it set to scale the size of the world reasonably for gameplay purposes. No realtime please.
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kristy dunn
 
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Post » Mon Aug 02, 2010 9:44 am

I believe the default is 20 (20 Tamriel minutes for each Earth minute).


It's actually 30.
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Rodney C
 
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Post » Sun Aug 01, 2010 9:10 pm

I'm with gpstr. My Oblivion scale is set to 60:1 which I never suggest be the norm, but it makes the world seem larger, more worthwhile, exciting. It feels more like trekking than running an errand. I couldn't care less about video game sunsets, I care more about the size or rather my perception of size of the world.

Keep it set to scale the size of the world reasonably for gameplay purposes. No realtime please.

Well... the best would be a 1:1 time scale set in a world in which, even with that, it would still take most of a day just to go from one city to the next.

'course, if they did that, I might as well just put all my belongings into a trust, hire a nurse, strap on an IV and a catheter and retire from the outside world completely..... :)
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Michelle Chau
 
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Post » Mon Aug 02, 2010 3:33 am

Ooooo idea!

Bethesda should simply go online and find the average speed a human walks and therefore figure out the average distance a human can travel in a 24 hour period.

Take the ratio of the average distance per 24 hours a human can cover and simply scale it down to the landscape size of Skyrim.

Adjust the real time length of in-game day accordingly.

Realistic and slower! :celebration:

I think you may find that it actually will go faster. If the size of Daggerfall is any indication, getting from one end of Skyrim to the other should take a good week, if not more. At the default 30:1 timescale (used in Oblivion, and going on the size of Oblivion's map), it takes one, maybe two, gamedays to get from one end to the other. You'd probably need a timescale of 90:1 or 120:1 to get closer to the actual rate.
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Catherine Harte
 
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Post » Mon Aug 02, 2010 7:38 am

I think you may find that it actually will go faster. If the size of Daggerfall is any indication, getting from one end of Skyrim to the other should take a good week, if not more. At the default 30:1 timescale (used in Oblivion, and going on the size of Oblivion's map), it takes one, maybe two, gamedays to get from one end to the other. You'd probably need a timescale of 90:1 or 120:1 to get closer to the actual rate.


The sun and moon would be moving extremely fast.
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Angus Poole
 
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Post » Mon Aug 02, 2010 12:58 pm

I think Morrowind's timescale was a little bit slower than Oblivion's. In Oblivion it was under an hour for a full day. I think it should be set to at least 1 hour in a day.
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Amanda savory
 
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Post » Sun Aug 01, 2010 10:11 pm

Yeah, it should be slower. Some games have issues with time and distance. Take RDR for example, my favorite game to date. It's exactly 6 in game miles from the city of Blackwater, in the northwest, to Escalera, in the southwest across the entire world. Yet, it takes about a day and a half in game time on the fastest horse. Anyone else think a day and half to travel 6 miles is a bit ridiculous. Not to mention that there's only 6 miles, considering how large the world is. And here's the kicker: Skyrim is set to be smaller than RDR.
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Ymani Hood
 
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Post » Mon Aug 02, 2010 12:18 am

Yeah, it should be slower. Some games have issues with time and distance. Take RDR for example, my favorite game to date. It's exactly 6 in game miles from the city of Blackwater, in the northwest, to Escalera, in the southwest across the entire world. Yet, it takes about a day and a half in game time on the fastest horse. Anyone else think a day and half to travel 6 miles is a bit ridiculous. Not to mention that there's only 6 miles, considering how large the world is. And here's the kicker: Skyrim is set to be smaller than RDR.

Uhh what? Oblivion was 16 square miles. and it's been confirmed long ago that Skyrim will roughly be the same size. No way in hell will Skyrim be smaller than RDR :o 3 times the size more likely.
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Ownie Zuliana
 
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Post » Sun Aug 01, 2010 9:57 pm

Uhh what? Oblivion was 16 square miles. and it's been confirmed long ago that Skyrim will roughly be the same size. No way in hell will Skyrim be smaller than RDR :o 3 times the size more likely.


Oblivion: 16 sq miles
Skyrim: Roughly 14 sq miles
RDR: 26 - 28 sq miles
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gandalf
 
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Post » Mon Aug 02, 2010 11:27 am

That may sound like a good idea, but I'm sure they already tried that during development and came to the conclusion that it really isn't.



Let's Slow down time => It makes the map seem smaller as very little time passes when you walk from one town to the next.

Okay, then let's make walking speed realistic => Nah, too frustrating/boring when you take the wrong turn, or if go shopping. Combat becomes too static etc...

Well, we can always make the map bigger => Then we end up with a large empty world full of glitches, or we have ask the higher-ups if we can hire 500 more people. Or not.

Oh... allright, then we'll just ditch the free roaming thing and just make separate areas like in Dragon Age => Who said that? You're fired!
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CSar L
 
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Post » Mon Aug 02, 2010 2:48 am

That runs into a problem though.....

The reason that the time passed so quickly in Oblivion is that the world was so small. If the time passed at a more reasonable rate, then that just makes the world even smaller. It was set up that way so that it would take in-game hours to get from one city to another, rather than mere minutes. The only way to slow down the time scale and have it still make sense - have it take most of a day to go from one city to another rather than just a few minutes - would be if the world was much larger.

I'd love to see that, but it's not going to happen. Barring that, I'm fine with it taking most of a day to go from one city to the next, even though that does mean that you can actually see a moon move.....

Oblivions world was not small it was big enough
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Alexandra Louise Taylor
 
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Post » Mon Aug 02, 2010 8:57 am

Oblivion: 16 sq miles
Skyrim: Roughly 14 sq miles
RDR: 26 - 28 sq miles

Looking at the Skyrim map, Skyrim is 1/3 bigger than Oblivions world
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Skrapp Stephens
 
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Post » Mon Aug 02, 2010 8:34 am

Also it seems kinda lame how you can watch the moon move across the sky in real time.


...wait, what?

what?

WHAT?!!?!

how the hell is that LAME?

last i checked, the moon DOES move across the sky in real life, so why shouldnt it in games?

...ok, so you want day/night in skyrim to be real 12-hour day and night cycles... and you want the moon to NOT move across the sky, like in real life?

...ok, we need a mod to close this topic, the stupidity levels are reaching critical levels.
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Darren Chandler
 
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