Make the world more alive.

Post » Wed Nov 24, 2010 4:03 am

I don't care if the world is smaller,(idk why people care so much it doesn't make that big of a difference) But if you make the areas more alive/interesting/dynamic, the world will feel bigger than a large empty world ever would.
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Kevin S
 
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Post » Wed Nov 24, 2010 5:28 am

I think everybody including myself just want a huge chunk of land to explore in different ways with different characters.
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Guy Pearce
 
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Post » Wed Nov 24, 2010 10:39 am

The world of Skyrim is more alive according to GI. Conversations are now in real time(No more pause time and zoom into face mode)so the speakers will walk around and go on with their professions. fighting etc.

People will have a daily schedule i.e. hunting, woodcutting, farming, shopping, fighting with each other, arguing, etc
You yourself will be able to woodcut and everything above
Animals will also have a daily life(Hunting, spending time with family, eating)this makes it so that you can track a deer and get more then one kill
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Terry
 
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Post » Wed Nov 24, 2010 4:29 am

The world of Skyrim is more alive according to GI. Conversations are now in real time(No more pause time and zoom into face mode)so the speakers will walk around and go on with their professions. fighting etc.

People will have a daily schedule i.e. hunting, woodcutting, farming, shopping, fighting with each other, arguing, etc
You yourself will be able to woodcut and everything above
Animals will also have a daily life(Hunting, spending time with family, eating)this makes it so that you can track a deer and get more then one kill

Well thats good to know I have not received my gameinformer yet. I wish to see alot of avenues opened in this aspect, I hope they dont act like zombies in their task however.
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Evaa
 
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Post » Wed Nov 24, 2010 1:29 pm

Well thats good to know I have not received my gameinformer yet. I wish to see alot of avenues opened in this aspect, I hope they dont act like zombies in their task however.

I hope they dont just pull brooms out of no where. It would be nice for them to actually have to go pick up a broom etc. but if that will require more time and a longer wait then forget I said anything
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kiss my weasel
 
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Post » Wed Nov 24, 2010 5:57 am

I hope they dont just pull brooms out of no where. It would be nice for them to actually have to go pick up a broom etc. but if that will require more time and a longer wait then forget I said anything

Yeah but if they did that it would be your choice to follow them, at least for your own amusment, you would not however have to follow them it would be nice if they did not whip "brooms" and the like out of thin air.
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Emily Martell
 
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Post » Wed Nov 24, 2010 8:26 am

Um....Guys? Want to keep this realistic? :P
Half the stuff some here want will be impossible even in 2 gens imo. Unless you think Bethesda woulf make a game that far surpasses any other game in history, and costs FAR more than $50/60$.Pss..120 dollar gamers!?!?!
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Beast Attire
 
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Post » Wed Nov 24, 2010 5:46 am

this makes it so that you can track a deer and get more then one kill

Oblivion always spawn 3 deer at a time.
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Claire
 
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Post » Wed Nov 24, 2010 7:55 am

I just hope that all the space in the game world is used up as much as possible. One of my main gripes with Oblivion was that it just felt too empty. There's no fun exploring a vast wooded area that has nothing there. There's so much that can be done with empty space in a game like this.
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NeverStopThe
 
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Post » Wed Nov 24, 2010 4:24 pm

The Radiant Story system seems to randomize NPCs to, filling the cities with a lot of NPCs. But that's an assumption based on what I read, nothing confirmed.

What worries me about randomization is that we will see less unique NPCs and more bland ones.


I'd much rather cities be filled with about 10-15 unique NPC's and 100's of random ones, than what we got with Oblivion where every NPC was unique but the "major cities" had total populations of about 20... really made the world feel dead.

Seriously, you don't need to know the life story of every NPC and it kind of breaks immersion if you get that. Most people when you go up to talk will simply do small talk or blow you off or do a basic friendly gretting IRL, so why not in game too?

I have a feeling though, judging by the screens that they won't really put a lot of random NPC's into towns.
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Brittany Abner
 
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Post » Wed Nov 24, 2010 7:47 am

The world of Skyrim is more alive according to GI. Conversations are now in real time(No more pause time and zoom into face mode)so the speakers will walk around and go on with their professions. fighting etc.

People will have a daily schedule i.e. hunting, woodcutting, farming, shopping, fighting with each other, arguing, etc
You yourself will be able to woodcut and everything above
Animals will also have a daily life(Hunting, spending time with family, eating)this makes it so that you can track a deer and get more then one kill


That's good to hear. I haven't received my GI yet either (hoping to have it tomorrow). I'm hoping they also improve the NPC-to-NPC conversations. The ones in Oblivion might have been an interesting addition, but if I had to hear about Kud-ei running into mudcrabs the other day one more time I would have probably gone on a murderous rampage through Bravil.
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Siobhan Thompson
 
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Post » Wed Nov 24, 2010 4:57 pm

I just hope that all the space in the game world is used up as much as possible. One of my main gripes with Oblivion was that it just felt too empty. There's no fun exploring a vast wooded area that has nothing there. There's so much that can be done with empty space in a game like this.


I think everyone here can relate to what ur saying oblivion had its moments but it was very lack luster after awhile.
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Monique Cameron
 
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Post » Wed Nov 24, 2010 3:53 am

That's good to hear. I haven't received my GI yet either (hoping to have it tomorrow). I'm hoping they also improve the NPC-to-NPC conversations. The ones in Oblivion might have been an interesting addition, but if I had to hear about Kud-ei running into mudcrabs the other day one more time I would have probably gone on a murderous rampage through Bravil.


Well, I completely disagree. Having pointless, random NPCs with no job, home or anything breaks immersion for me. Make them quickly and give them generic house interiors or whatever, I don't care, but they could still make many more unique ones. And I want them all to have a home. It would actually be very immersion breaking to have a city with 10 houses and 100 NPCs.
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Shannon Lockwood
 
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Post » Wed Nov 24, 2010 8:04 pm

Well, I completely disagree. Having pointless, random NPCs with no job, home or anything breaks immersion for me. Make them quickly and give them generic house interiors or whatever, I don't care, but they could still make many more unique ones. And I want them all to have a home. It would actually be very immersion breaking to have a city with 10 houses and 100 NPCs.

Agreed. They wouldn't necessarily have to be out on the streets all at once either most people would stay in their homes a large portion of the time.
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Farrah Barry
 
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Post » Wed Nov 24, 2010 8:47 am

Well either way I want several unique NPC's and and a few random ones but please with dont make them vanilla and plain they should have loads of random task and quest. Yeah I also hope the world is fleshed out with some amazing ideas like the ones in this post. Over a while you do get tired of going threw a bunch of tree that has nothing going on what so ever.
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GLOW...
 
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Post » Wed Nov 24, 2010 4:54 am

Well, I completely disagree. Having pointless, random NPCs with no job, home or anything breaks immersion for me. Make them quickly and give them generic house interiors or whatever, I don't care, but they could still make many more unique ones. And I want them all to have a home. It would actually be very immersion breaking to have a city with 10 houses and 100 NPCs.

:blink: Hm? Are you sure you quoted the right post?

I agree with you, I stated pretty much the same thing you did in the other thread about generic NPCs. All I was saying in the post you quoted was that conversations between NPCs in Oblivion were god-awful. (IE: Random NPC 1: "Greetings, Imperial." Random NPC 2: "How are you today?" Random NPC 1: "Fantastic! Thanks for asking!" Random NPC 2: ".........HOORAY!" End conversation.)

Those types of NPC-NPC interactions are just terrible sounding and more annoying than immersive. I'd still love to see conversations between NPCs, but I want them done better in Skyrim.
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OJY
 
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Post » Wed Nov 24, 2010 6:17 pm

:blink: Hm? Are you sure you quoted the right post?

I agree with you, I stated pretty much the same thing you did in the other thread about generic NPCs. All I was saying in the post you quoted was that conversations between NPCs in Oblivion were god-awful. (IE: Random NPC 1: "Greetings, Imperial." Random NPC 2: "How are you today?" Random NPC 1: "Fantastic! Thanks for asking!" Random NPC 2: ".........HOORAY!" End conversation.)

Those types of NPC-NPC interactions are just terrible sounding and more annoying than immersive. I'd still love to see conversations between NPCs, but I want them done better in Skyrim.


Sorry, it was the wrong post. I meant to get that one where the person said it was immersion breaking to have all normal NPCs and wanted hundreds of random ones.
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James Hate
 
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Post » Wed Nov 24, 2010 5:11 pm

I'd much rather cities be filled with about 10-15 unique NPC's and 100's of random ones, than what we got with Oblivion where every NPC was unique but the "major cities" had total populations of about 20... really made the world feel dead.

Seriously, you don't need to know the life story of every NPC and it kind of breaks immersion if you get that. Most people when you go up to talk will simply do small talk or blow you off or do a basic friendly gretting IRL, so why not in game too?

I have a feeling though, judging by the screens that they won't really put a lot of random NPC's into towns.


This is the post I meant to quote before.
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Lloyd Muldowney
 
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Post » Wed Nov 24, 2010 11:29 am

Sorry, it was the wrong post. I meant to get that one where the person said it was immersion breaking to have all normal NPCs and wanted hundreds of random ones.


Ah, no problem then
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Isabel Ruiz
 
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Post » Wed Nov 24, 2010 7:24 pm

Adding generic npc's with randomised names is fine, but fires will start if I walk into a group of "nord hunter" and they all tell me: "Patrolling high Hrothgar almost makes you wish for an oblivion crisis."
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Ashley Hill
 
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Post » Wed Nov 24, 2010 5:34 pm

I agree I'd like to Have more animals and stuff, but what I want to see is natural things not Animals patrolling like Guards. I want to see Wolves preying on other animals other animals preying on other animals, humans preying on each other and Animals Preying on them. I hate the Whole " Every living Creature in the World is Hell-bent on killing you" I'd like to see some friendly animals more too.
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Kevin S
 
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Post » Wed Nov 24, 2010 7:26 am

Well I'm all for adding more life to the gameworld, especially wildlife, since I, for one am strictly against fast travel and enjoy the journey through the vast environments they create as much as I enjoy the dungeons, caves and cities at my destination. But realistically there needs to be some limitation to the amount of aggresive wildlife to keep the game playable. Wave upon wave of wolves, bears, mountain lions and whatever else they have in store for us in skyrim would make travelling the countryside irksome after awhile and would generate new complaints from the fans who want to be able to explore the landscape without always being stuck in a fight for their life.

Bethesda has built a great foundation from their previous titles and for better or for worse they have always managed to raise the bar in some aspects of the game and add to what they have previously accomplished. Do I think the issues in this thread will be addressed in this game--Yes of course--but i doubt the finished product will meet the lofty expectations many of us have, for the simple fact and truth that it is easy to dream and imagine of an ideal Elder Scrolls world, but it is another thing altogether and much more difficult to make that imagination a reality.
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e.Double
 
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Post » Wed Nov 24, 2010 3:39 pm

I agree I'd like to Have more animals and stuff, but what I want to see is natural things not Animals patrolling like Guards. I want to see Wolves preying on other animals other animals preying on other animals, humans preying on each other and Animals Preying on them. I hate the Whole " Every living Creature in the World is Hell-bent on killing you" I'd like to see some friendly animals more too.

Agreed I said something like this earlier in this post.
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brenden casey
 
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Post » Wed Nov 24, 2010 10:25 am

Um....Guys? Want to keep this realistic? :P
Half the stuff some here want will be impossible even in 2 gens imo. Unless you think Bethesda woulf make a game that far surpasses any other game in history, and costs FAR more than $50/60$.Pss..120 dollar gamers!?!?!

Well what I say is true according to GI and that is info straight from Bethesda I hope
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Farrah Barry
 
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Post » Wed Nov 24, 2010 6:21 pm

In my opinion there were too MANY bears, wolves, etc. chasing you constantly to the point of annoyance. Less hostile animals would be fantastic.
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Kill Bill
 
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