Make Your Own Random Event!

Post » Sun Mar 27, 2011 3:40 am

So Todd confirms that there will be random events in Skyrim. They'll be similar to the ones in Red Dead Redemption, but there won't be as many so it won't overwhelm you. I think random events really add a ton of immersion to the game world and makes it feel alive, so there will always be something to do. If you don't know what I'm talking about, in Red Dead Redemption, you'd sometimes come across bandits that are keeping people hostage and looting their treasures, or you'll find some lawmen chasing down a bandit, or maybe come across some dude that's attempting to [censored] some local prosttute. You can participate in these events in your own way; You can kill the bandits and save the hostages (Or kill them all and steal everything,) you can kill the bandit OR the lawmen, depending on if you want to RP as good/evil, and you can also kill the man [censored] the prostitue, or take her as your own prisoner :hubbahubba: These events are unscripted, and happen randomly, sort of like the Dragon fights. That's what makes these random events so special, they're random, you'll never expect them.

Since we'll be seeing this in Skyrim, I want to dedicate this thread into coming up with your own idea for a Skyrim-related random event. They can be serious or funny, and who knows, maybe some of the Dev. team will read these :thumbsup: I'll start:

You come across a mammoth herd being harrassed by sabertooth tigers. You can either A: Kill the sabertooth tigers and save the herd or B: Kill all the animals for their pelts/skins.

You stumble upon a priest that's about to be killed by a giant spider. You kill the spider and save the priest, only to have him tell you that there are others nearby in a cave that need help. How you help is your choice :evil: (Yes, this particular event was mentioned in some article, GI I think? Either way, it's a good random event.)

So make your own! :user:
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Jerry Cox
 
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Post » Sun Mar 27, 2011 6:14 am

when entering a store, you will see a Dunmer threatening a shopkeeper with a knife, you can save the shopkeeper, or use this as a good way to make off with some free merchandise.

A drunken nord is picking fights with people in a bar, are you up for the challenge

You run into a bunch of bandits ransacking a caravan, you can choose who you want to aid.
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Ana Torrecilla Cabeza
 
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Post » Sun Mar 27, 2011 12:53 am

There is a .23% chance that, at any moment in the game, a giant meteor will crash into Tamriel and destroy the game world.
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Emilie M
 
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Post » Sun Mar 27, 2011 1:37 am

No!

No! I-don't-want-your-sandwiches!

I don't want a bread roll!

Or a bar of chocolate!

Or a triangle sandwich!

I just want you to go away!

Sorry. Different-continuity experience. Something about a woman who offers sandwiches...

I think catching an assassin entering or leaving their target's house would be a nice one. Could work with a thief too.
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QuinDINGDONGcey
 
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Post » Sat Mar 26, 2011 9:30 pm

If you're a Bosmer character then you can find a Bosmer who's sitting down eating a humanoid that she just killed and casually go "Oh hi there neighbor!" and go back to eating.

When out traveling you can find a group of around 5 people all in their underwear high on skooma(Or another hallucinative drug) which will initiate dialogue with you, they are clearly planning to rob you but through the dialogue you can confuse them into killing each other instead.

You can occasionally find a group of three, a typical rogue, a typical mage and a typical warrior. (Reference towards the basic three in fantasy fiction.)
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Claudia Cook
 
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Post » Sun Mar 27, 2011 2:37 am

You can occasionally find a group of three, a typical rogue, a typical mage and a typical warrior. (Reference towards the basic three in fantasy fiction.)


How about these three instead: http://en.wikipedia.org/wiki/Warriors_Three
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Chloe Lou
 
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Post » Sun Mar 27, 2011 5:59 am

No!

No! I-don't-want-your-sandwiches!

I don't want a bread roll!

Or a bar of chocolate!

Or a triangle sandwich!

I just want you to go away!

Sorry. Different-continuity experience. Something about a woman who offers sandwiches...

I think catching an assassin entering or leaving their target's house would be a nice one. Could work with a thief too.


What was this from? I remember this from somewhere but I can't put my finger on it...

Anyways, here are some ideas:

In a dungeon you come across a mage researching plants/books.

You find a young couple who ran away from home.

Find a miner trying his luck inside of a cave.

How you can interact with these situations is up to you. Hopefully we see the return of falling mages and orc adventurers.

EDIT: Googled the above quote, and I found it was from the Random Sandwich Lady NPC in RS, which was something I remember from playing it 5-7 years ago. Was that the reference?
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Channing
 
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Post » Sun Mar 27, 2011 5:02 am

You find The Aperture Science Weighted Companion Cube.
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lucile
 
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Post » Sun Mar 27, 2011 5:29 am

There is a .23% chance that, at any moment in the game, a giant meteor will crash into Tamriel and destroy the game world.

Assuming a 'moment' is a frame in the game engine, and the average FPS would be around 30, then a meteor would destory tamriel every 14.49 seconds... you would barely get into the game. :stare:
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Miss K
 
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Post » Sun Mar 27, 2011 4:43 am

There could be a random trial portal that would take you to a plane of Oblivion.
There would be five trials.

A trial of faith, fear, strength, agility, intelligence, and your greatest enemy.

Faith: This would be a randomly generated stage. It could consist of following a path, or talking to an NPC who you would have to rely on to make it past this stage.

Fear: You would have to fight two of your most challenging enemies.

Agility: This could contain a few tests. You might have to shoot targets while dodging projectiles. Or you may have to find a way to climb up a steep pasage.

Intelligence: Maybe a maze, something like that.

Your greatest enemy: You would have to fight yourself.
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Claire Vaux
 
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Post » Sun Mar 27, 2011 8:24 am

Bird nests dropping from trees that contain absolute *hit and sometimes a coin :P
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Michelle Serenity Boss
 
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Post » Sat Mar 26, 2011 9:21 pm

They can't be random if we make them ourselves, duh. :homestar:
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Yung Prince
 
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Post » Sat Mar 26, 2011 5:56 pm

Somewhere in a forest, in the middle of nothing, a generic npc runs towards you and give to you something (a book, amulet, whaterver).
He/she tells to you that this item has been stolen from a powerful mage and he/she doesn't want nothing to do with, in exchange the npc ask for protection because he's hunted by the mage.
The mage suddendly appear and want his amulet back:

You can:

  • run away with the item (the mage will hunt you down forever in the game)
  • protect the npc and deal with the mage
  • give the item to the mage and leave, the npc will die
  • give the item to the mage reaching an agreement, the npc will live
  • give the item to the mage and kill the npc yourself
  • take the item and kill both the npc and the mage



In case the npc will survive, he will be the Ben Canning of Skyrim.


:vaultboy:
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Dj Matty P
 
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Post » Sat Mar 26, 2011 7:33 pm

There will be a cabbage merchant who travels between Whiterun and Solitude. At random moments, various horrible things will happen to his cart, causing him to scream out "MY CABBAGES!" and the economy will fluctuate wildly.
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Nienna garcia
 
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Post » Sun Mar 27, 2011 7:58 am

You find a lone traveller, but he/she's been wounded by a wolf and needs help. You can;

a) Help the traveller by healing the wounds and leave the traveller alone
b- Help the traveller by healing the wounds and escort them back to town
c) Take their stuff and kill them

Edit: Made a smiley face instead of a "option b".
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Hayley Bristow
 
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Post » Sat Mar 26, 2011 7:12 pm

You find a lone traveller, but he/she's been wounded by a wolf and needs help. You can;

a) Help the traveller by healing the wounds and leave the traveller alone
b- Help the traveller by healing the wounds and escort them back to town
c) Take their stuff and kill them

Edit: Made a smiley face instead of a "option b".


I like it, simple and classic. :thumbsup:

I'd go for the second option.
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Robert Jr
 
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Post » Sat Mar 26, 2011 8:21 pm

Suprised no one has mentioned Half-Naked Nords in the wilderness.lol
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Amber Ably
 
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Post » Sun Mar 27, 2011 8:54 am

A giant yeti should be lurking in certain forest areas. An extremely hard monster which you'd have to run from untill you'd become extremely strong. AND if you were to find it's cave it should have the Ice blade of the monarch in it :)
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daniel royle
 
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Post » Sun Mar 27, 2011 5:08 am

What was this from? I remember this from somewhere but I can't put my finger on it...

Anyways, here are some ideas:

In a dungeon you come across a mage researching plants/books.

You find a young couple who ran away from home.

Find a miner trying his luck inside of a cave.

How you can interact with these situations is up to you. Hopefully we see the return of falling mages and orc adventurers.

EDIT: Googled the above quote, and I found it was from the Random Sandwich Lady NPC in RS, which was something I remember from playing it 5-7 years ago. Was that the reference?


Indeed it was.
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meghan lock
 
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Post » Sat Mar 26, 2011 11:08 pm

There will be a cabbage merchant who travels between Whiterun and Solitude. At random moments, various horrible things will happen to his cart, causing him to scream out "MY CABBAGES!" and the economy will fluctuate wildly.


Always felt bad for that guy. I mean...he lost a lot of cabbage in that show. Makes you wonder how he was able to grow them so fast...or where he got them. I can't immagine being a traveling cabbage salesman to be very profitable either...

Anyway...random event? How about as you travel down the road you run into three travelers. One's a boy with a red hat who calls himself Dust, ones a girl with short red hair who calls herself Streamy, and another boy who constantly has his eyes closed and calls himself Stone.

They challenge you to three fights, one harder than the last. First Stone, then Streamy, and finally Dust. They're all conjurers, and they summon monsters. After defeating their summon, they forfit and you move onto the next fight. After you beat all three...you get a large nugget worth 500 gold and a free summon spell.
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Janine Rose
 
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Post » Sat Mar 26, 2011 8:37 pm

You see the keeper of the Bridge Of Death. For some reason, you think you should save your game in a brand new slot.
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SHAWNNA-KAY
 
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Post » Sat Mar 26, 2011 6:52 pm

You are wandering through the wilderness, not far from a road. You happen upon a group of bandits. You prepare yourself for a fight but instead the approach you hesitantly. "Hey you, you want to make some quick gold?" "We're on our way to loot a convoy carrying valuables/gold/weapons/stuff!" "Alright, you're with us, kill all the guards and you'll get your share of the loot"

At any point you could choose to turn against them. You might even run ahead and try and warn the caravan. If they realize you're no longer playing by their rules they'll (try to) kill you. For them to approach you in the first place you must either be relatively unknown in that area of the world, or be known as a criminal.
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emma sweeney
 
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Post » Sat Mar 26, 2011 11:43 pm

You come across a drunk bosmer, that gets a little bit too friendly with you :cryvaultboy:
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Spaceman
 
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Post » Sun Mar 27, 2011 8:34 am

There is a .23% chance that, at any moment in the game, a giant meteor will crash into Tamriel and destroy the game world.

How awesome would that be!
Sitting in a tavern, drinking some ale
BOOM!
*goes out of Tavern, Ground is scorching in fire*
DOVAHKIN!!! Dragon born!!
*epic trailer music*
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m Gardner
 
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Post » Sun Mar 27, 2011 10:29 am

As you enter a Goblin-Infested mine, A miner just inside tells you that he tried to fight them off, but failed.
*Edit* You can-

a ) Help him fight them and get a reward
b ) Don't help him and he attacks them and dies
c ) Kill him
d ) Tell him to wait outside whilst you deal with the Goblins

Rewards-
A and D you get leveled gold, a leveled nugget, and free crafting training.
C and B you can get his weapon, a Pickaxe with minor enchantments.
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DAVId Bryant
 
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