It makes alot of sense Hand2Hand isnt a skill

Post » Sat Sep 03, 2011 4:01 pm

The loss of H2H is lamentable. Monks and brawlers have always been a great class in RPGs both table-top and videogames. I would have preferred they used perks and equipment to make H2H more viable rather than just remove it entirely as a skill so that you can no longer make a character around it.
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Amysaurusrex
 
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Post » Sat Sep 03, 2011 6:38 am

Hand to hand isn't useless as some suggest. First not only does it hurt you ,it fatigues you also. I loved using hand to hand,and roleplaying a monk etc.
Those that say it's useless or won't miss it,or dont'/won't use it let me ask you this: What if it was done properly: Kicks,sweeps,counters,grabs,throws,neck-breaks,and so on and so forth,many things. Then add who it would work well with other skills as in magic,shouts,stealth etc.If it had claws,knuckles etc-we could add poison. If hand to hand got the attention it deserved and was done properly,it would porbably be the best skill in the game,and the most fun. You can be way more dexterous with your hands/body than you can holding a weapon.
It just wasn't given enough attention in morrowind and oblivion,though i still used it. I bet people don't call hand to hand useless when you use it being a werewolf.
Like i've said ,if this skill was given proper attention with more moves,claws,knuckles etc,it would be the best ( or one of the best ) skills in the game,and most fun.

I'm going to miss it has a fully fledged skill. They ( bethesda ) have missed a trick here,not giving this skill what it deserves.

I will add though: I t would probably be hard for bethesda to do all those extra animations in first person. As in : Sweeps ,kicks ,throws and many more. It can be alot of hard work to do those things in first person and get it right on screen.It would look so sweet though being able to do all that,and not to mention what finishers would look like with unarmed.


I'm sure all of the devs gathered all of the skills together and picked the best skills that fit best in the game. IMO they cut what wouldn't fit the most...all of the skills that were left out are still good along with other stuff cut but I trust that they did what was best for completing the game and I am stoked on what I seen so far. Besides, H2H is still in the game and requires PC reflexes instead of skill.
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Nomee
 
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Post » Sat Sep 03, 2011 1:38 pm

Hand to hand is awsums though :( Bear punching ftw


You can still punch bears. It's just not a skill.
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John N
 
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Post » Sat Sep 03, 2011 9:10 am

Think about it,blocking an axe with your arms....all thats gonna happen is your arms getting chopped off or get a really big gash,unless you wore bracers.

Horrible range,correct me if Im wrong but you get more range with a dagger,and not to mention punching a Dragon from the sky wouldnt make sense unless it had an animation of you literally jumping on it,hanging for dear life as you furiously poke your finger in its eye xDDD That would be funny.

And how exactly would you fight a bear with nothing but hands? I mean I know this isn't real life but.....you get the point ;P

But lets say if it was a full blown fighting mechanic,how do you think it would work? Would perks be different fighting styles? Hapkido? Mui Thai? Wrestling? Boxing?

Perk that allows a Haymaker that stuns someone for 10secs.....
Weighted Blows,that would allow each punch to stagger the enemy or give a certain chance to stagger?
Fist of the North Star? People would just instantly explode? LOL

It would of been cool to snap peoples necks or other things though but....when you bring some arrows,a fire spell,and a warhammer into the fight,hand to hand pretty much becomes obsolete.

Atleast,thats my opinion.




You are clueless, please delete your account. An experienced hand to hand opponent will destroy you if you have a slow 2-handed sword. Warhammer? Rofl, good luck with your speed, son. What annoys me is the fact that you wannabe roleplayers ignore the fact that someone with the knowledge of hand-to-hand combat won't go against a bear or a dragon with his hands, for the same reason someone with the knowledge of blade wont go deer hunting with a blade. He will most likely grab a bow. Also, you don't 'block' with hands. You dodge and unarm or grapple. What a garbage thread.




I'm sure all of the devs gathered all of the skills together and picked the best skills that fit best in the game. IMO they cut what wouldn't fit the most...all of the skills that were left out are still good along with other stuff cut but I trust that they did what was best for completing the game and I am stoked on what I seen so far. Besides, H2H is still in the game and requires PC reflexes instead of skill.


The removal of hand to hand as a skill was pure laziness from the developers part, and nobody with common sense can disagree on that. Not to mention the combat looks exactly the same in the videos as in oblivion, I mean wtf, I said that the opponent in the video will backpadle and he did. But that's discussion for another topic.
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sarah taylor
 
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Post » Sat Sep 03, 2011 4:07 pm

I think of H2H as like a martial art. A skilled martial artist could parry a weapon. So yes, it makes perfect sense for it to be a skill.
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Sun of Sammy
 
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Post » Sat Sep 03, 2011 8:07 am

I don't understand how people can play a game where u shoot fireballs out of your hands but when it comes to a bare hand making contact with a weapon it's a problem?
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Jade MacSpade
 
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Post » Sat Sep 03, 2011 2:18 pm

Maybe they could tie it to stamina? Like say x amount of stamina = so and so amount of skill, capping at a relevant number.


Even then there still is a problem. How would we level up hth if it's tied to stamina? We could use hth, but wtihout it tied to a skill we'd never level up. And if we don't lvl up, we wouldn't be able to put points into stamina in order for it to get stronger. We'd have to level other skills just so hth damage goes up, which in turn goes against their slogan of "get better at something by doing it".

Even so, I'd be content if it were tied to stamina. At least it's something, and the watering down of hth could be worked around.
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Annika Marziniak
 
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Post » Sat Sep 03, 2011 10:52 am

I am dying to play this game as a shaolin monk...
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jeremey wisor
 
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Post » Sat Sep 03, 2011 6:30 pm

Blocking with H2H in Oblivion was much more like "protecting your head from the hits":) Real blocking with H2H should much more look like "grabbing the arm of the attacker before he could hit you and wrest that axe from his hands".
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Rowena
 
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Post » Sat Sep 03, 2011 6:27 am

Not sure I'm interested in H2H at all any longer. I mean sure, H2H in Oblivion and Morrowind was great. Punching the Bosmers was great fun, but now they look dangerous. Every other race looks like they could give you a beating as well. The taverns sure are going to be alot of fun though! (hopefully)
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Alex [AK]
 
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Post » Sat Sep 03, 2011 2:55 pm

Blocking with H2H in Oblivion was much more like "protecting your head from the hits":) Real blocking with H2H should much more look like "grabbing the arm of the attacker before he could hit you and wrest that axe from his hands".

I think we're several thousand years from grappling in TES. We've taken a major step back by removing localised damage.
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stevie critchley
 
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Post » Sat Sep 03, 2011 3:42 pm

We've taken a major step back by removing localised damage.


Which TES game featured localised damage?
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james kite
 
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Post » Sat Sep 03, 2011 11:10 am

Which TES game featured localised damage?


A better question would be "Which Bethesda game featured localized damage ?" to which the answer would be Fallout 3.
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Eric Hayes
 
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Post » Sat Sep 03, 2011 6:27 pm

A better question would be "Which Bethesda game featured localized damage ?" to which the answer would be Fallout 3.


Irrelevant. TES has not taken a step back. It simply hasn't stepped forward.
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roxxii lenaghan
 
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Post » Sat Sep 03, 2011 7:39 pm

Well, in theory hand to hand is something like the marshal arts of the kajiit, and its sort of the equivalent of judo, or karate. In morrowind you also had a skill called unarmored, to complement hand to hand. So thats the reasoning in theory, even though it isn't pulled off on screen. The main reason people complain about missing skills, is that it decreases the actual gameplay value, it gets rid of a specific option that actually increases replay value, as well as role playing value. Thats why people love morrowind so much, I mean, I love morrowind and everything, but it was a pretty broken game, it was the world that excelled, but the thing that drew peoples hearts apart from the world, was its freedom, people loved levitating, to kill everyone, 27 different skills, including hundreds of play styles and combinations, spears, crossbows, hand to hand, unarmored, medium armor, greaves, pauldrons. Also a big part of the morrowind experience was exploiting the world, it had so many glitches, a big part of gameplay to exploit it, which is actually pretty funny one you think about it. Anyway people want more freedom, not less, and when the devs take away some of that, thats where the most intense complaining occurs.
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Colton Idonthavealastna
 
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Post » Sat Sep 03, 2011 6:11 pm

Well, in theory hand to hand is something like the marshal arts of the kajiit, and its sort of the equivalent of judo, or karate. In morrowind you also had a skill called unarmored, to complement hand to hand. So thats the reasoning in theory, even though it isn't pulled off on screen. The main reason people complain about missing skills, is that it decreases the actual gameplay value, it gets rid of a specific option that actually increases replay value, as well as role playing value. Thats why people love morrowind so much, I mean, I love morrowind and everything, but it was a pretty broken game, it was the world that excelled, but the thing that drew peoples hearts apart from the world, was its freedom, people loved levitating, to kill everyone, 27 different skills, including hundreds of play styles and combinations, spears, crossbows, hand to hand, unarmored, medium armor, greaves, pauldrons. Also a big part of the morrowind experience was exploiting the world, it had so many glitches, a big part of gameplay to exploit it, which is actually pretty funny one you think about it. Anyway people want more freedom, not less, and when the devs take away some of that, thats where the most intense complaining occurs.
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kristy dunn
 
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Post » Sat Sep 03, 2011 6:42 pm

socrates, please tell us why it was removed instead of just, "...we weren't going to pay off on."

Oh well. :confused:
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Marilú
 
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Post » Sat Sep 03, 2011 12:44 pm

crap, how did I end up ranting on morrowind
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Charity Hughes
 
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Post » Sat Sep 03, 2011 1:42 pm

Well, in theory hand to hand is something like the marshal arts of the kajiit, and its sort of the equivalent of judo, or karate. In morrowind you also had a skill called unarmored, to complement hand to hand. So thats the reasoning in theory, even though it isn't pulled off on screen. The main reason people complain about missing skills, is that it decreases the actual gameplay value, it gets rid of a specific option that actually increases replay value, as well as role playing value. Thats why people love morrowind so much, I mean, I love morrowind and everything, but it was a pretty broken game, it was the world that excelled, but the thing that drew peoples hearts apart from the world, was its freedom, people loved levitating, to kill everyone, 27 different skills, including hundreds of play styles and combinations, spears, crossbows, hand to hand, unarmored, medium armor, greaves, pauldrons. Also a big part of the morrowind experience was exploiting the world, it had so many glitches, a big part of gameplay to exploit it, which is actually pretty funny one you think about it. Anyway people want more freedom, not less, and when the devs take away some of that, thats where the most intense complaining occurs.

Eh, I gusse I'm half and half on that. rules can make games fun too, make them challenging and rewarding. Ever play "second life"? it's nothing but mod after mod that players make into the game world. you can fly, dance hell it's endless whats in there... but you get bored real fast. rules are important too, just a fine line to walk
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Marguerite Dabrin
 
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Post » Sat Sep 03, 2011 8:32 pm

Thats what the world is for, the freedom is what you do in it
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Trey Johnson
 
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Post » Sat Sep 03, 2011 7:05 pm

Im not saying that skyrim should be a broken game with hundreds of exploits, thats not something you should try to pull off intentionally, I just mean that each of those skills, styles take away from the gameply. Though I hope we will have dlc. Like spears, they didn't have time to do them in the original, so, I mean, dlc is additional content after the game is over. Im sure it would appeal to a great number of people if they had a spear dlc, or as a part of it.
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Dark Mogul
 
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Post » Sat Sep 03, 2011 9:53 am

Im not saying that skyrim should be a broken game with hundreds of exploits, thats not something you should try to pull off intentionally, I just mean that each of those skills, styles take away from the gameply. Though I hope we will have dlc. Like spears, they didn't have time to do them in the original, so, I mean, dlc is additional content after the game is over. Im sure it would appeal to a great number of people if they had a spear dlc, or as a part of it.


I think that's why a lot of people are upset. H2H is in the game, they just decided to not make it a skill.
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P PoLlo
 
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Post » Sat Sep 03, 2011 12:55 pm

I see people are arguing realism with a game that has dragons in it.
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{Richies Mommy}
 
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