It makes alot of sense Hand2Hand isnt a skill

Post » Sat Sep 03, 2011 10:22 am

Think about it,1)blocking an axe with your arms....all thats gonna happen is your arms getting chopped off or get a really big gash,unless you wore bracers.

2)And how exactly would you fight a bear with nothing but hands? I mean I know this isn't real life but.....you get the point ;P

But lets say if it was a full blown fighting mechanic,how do you think it would work? 3)Would perks be different fighting styles? Hapkido? Mui Thai? Wrestling? Boxing?

Perk that allows a Haymaker that stuns someone for 10secs.....
Weighted Blows,that would allow each punch to stagger the enemy or give a certain chance to stagger?
Fist of the North Star? People would just instantly explode? LOL

It would of been cool to snap peoples necks or other things though but....4)when you bring some arrows,a fire spell,and a warhammer into the fight,hand to hand pretty much becomes obsolete.

Atleast,thats my opinion.


1. Why would you directly block axe with your hand? Evading, grabbing axe handle, while simultaneously breaking knee with foot, then pulling axe out and hitting opponents face with handle (one of possible scenarios of axe vs. hand)
2. Nose. Bears have very sensitive nose. Precise and powerful punch (or even better- kick) will force bear to retreat (aka cowardly run away). Just don't forget to hold distance and evade those claws/paws
3. I doubt that real life styles would fit in TES.
4. RIIIIIGHT! And since creation of guns, knives become obsolete. And since Nukes are invented, we don't use assault rifles anymore, right?

P.S. But must admit- the way HtH was done in previous games it is close to useless :whistling:
User avatar
Kristian Perez
 
Posts: 3365
Joined: Thu Aug 23, 2007 3:03 am

Post » Sat Sep 03, 2011 9:18 am

People are gonna, this is the Internet. Naivety will not help you here.

As for hand-to-hand making sense to not be a skill, I must respectfully strongly disagree with you. Martial Arts is just as much a skill as a warrior's swordwork or a thief's lockpicking. The only "problem" was the overall poor implementation it has seen throughout the Elder Scrolls series, and is really yet another feature Bethesda axed so they would not have to fix it.

No I agree with you,Im open to new ideas. And you are correct,but I also assume it would of been quite hard to implemant.
User avatar
daniel royle
 
Posts: 3439
Joined: Thu May 17, 2007 8:44 am

Post » Sat Sep 03, 2011 7:43 pm

Dude that was so awesome in Fallout,especially with the Power Glove/Gauntlet thing xD

Decapitaions with a Falcon Punch!

Personally i thought it was rather entertaining that the lisbian companion in NV used a power fist O.o

On topic: H2H has never been important to me. I won't miss it.
User avatar
Manuela Ribeiro Pereira
 
Posts: 3423
Joined: Fri Nov 17, 2006 10:24 pm

Post » Sat Sep 03, 2011 11:18 am

Well, I think H2H should have been implemented. But it wasn't, for some reason or another.

Never made a difference to me. I did make a monk character with Destruction modeled after Captain Falcon, and I always killed that one master of H2H in the DB storyline with my fists, but that was the extent of my usage. Still, other people used it, so there should still be a skill.

That being said, it may still be viable. Khajiit have a bonus for it, which bodes well, and Pete said it was lethal.
User avatar
Tammie Flint
 
Posts: 3336
Joined: Mon Aug 14, 2006 12:12 am

Post » Sat Sep 03, 2011 12:27 pm

1. Why would you directly block axe with your hand? Evading, grabbing axe handle, while simultaneously breaking knee with foot, then pulling axe out and hitting opponents face with handle (one of possible scenarios of axe vs. hand)
2. Nose. Bears have very sensitive nose. Precise and powerful punch (or even better- kick) will force bear to retreat (aka cowardly run away). Just don't forget to hold distance and evade those claws/paws
3. I doubt that real life styles would fit in TES.
4. RIIIIIGHT! And since creation of guns, knives become obsolete. And since Nukes are invented, we don't use assault rifles anymore, right?

P.S. But must admit- the way HtH was done in previous games it is close to useless :whistling:

1.That sounds awesome,and about why would you block against axes thing....thats how it worked in Oblivion,NPC's would block my axe with their arms lol xD
2.Cool,didn't know that
3.True,it also has magic and red demons,you are correct
4.Thats in real life,knives would only be used for silent kills or up close fighting,against a gun,not really,and nukes would only be for massive warfare.
User avatar
Danny Blight
 
Posts: 3400
Joined: Wed Jun 27, 2007 11:30 am

Post » Sat Sep 03, 2011 8:42 pm

You ever get the feeling people are talking about you when you go into a thread?

Ahem, anywho...

I'll address this one step at a time. First, I'll start with the obvious. I had fun playing a hth character. There need be no other reason for it it be in SK than that. It was fun.

Second, dragons. If thieves with daggers can show those dragons what for, why can't monk hth characters? Why hold hth to realism, when engame no other skill is? Does punching a ghost make sense? No. Neither does having a weapon made of pure silver, and even more so neither does said silver weapon damaging ghosts. And even MORE so, does a silver bow with iron arrows being able to hurt ghosts. So, again, why hold only hth to realism?

Thirdly, the game's slogan is be what you want. I want to be a monk character who can single handedly go fistacuffs with a dragon, and win. Does it sound like a smart idea? No, but going after a 2 ton fire breathing mythical beast with a three foot sharp object doesn't sound to smart either.

And finally, quality. Hth has never been given the quality time it deserves. It doesn't need it either. TES has always been a quantity over quality game anyway. You wanna do this? Go for it. You wanna do that? Sure. You wanna ignore the mq we worked so hard on? Have at it! You wanna sit back and make potions for the rest of your days? Sure? You wanna play as a warrior/mage/theif? We got what you want!

There are games out there that pull combat off better. There are games that pull magic off better. There are games that pull stealth off better. But no game that I've ever heard of or seen, allows you to build a character and choose any of those options. They may not be the best at this or that, but they give you the option of both. Hth doesn't need to be amazing, it just needs to be there along with the ability to feel a sense of progression as you use your fists.
User avatar
Andy durkan
 
Posts: 3459
Joined: Fri Aug 03, 2007 3:05 pm

Post » Sat Sep 03, 2011 7:56 pm

In a world where you can stab a 30 ton lizard to death with a dagger or beat it to death with a club, doing the same with your fists barely if at all raises the improbability levels. Unarmed combat has had ways to deal with armed and armored opponents for thousands of years so I am not sure why blocking an axe is so hard to fathom. The animations might svck since they would use the same default block animation, but the theory would be blocking the arms, side stepping it or a similar move. It it's not like you really can block an axe with a knife very well either.
User avatar
Gen Daley
 
Posts: 3315
Joined: Sat Jul 08, 2006 3:36 pm

Post » Sat Sep 03, 2011 7:39 am

You ever get the feeling people are talking about you when you go into a thread?

Ahem, anywho...

I'll address this one step at a time. First, I'll start with the obvious. I had fun playing a hth character. There need be no other reason for it it be in SK than that. It was fun.

Second, dragons. If thieves with daggers can show those dragons what for, why can't monk hth characters? Why hold hth to realism, when engame no other skill is? Does punching a ghost make sense? No. Neither does having a weapon made of pure silver, and even more so neither does said silver weapon damaging ghosts. And even MORE so, does a silver bow with iron arrows being able to hurt ghosts. So, again, why hold only hth to realism?

Thirdly, the game's slogan is be what you want. I want to be a monk character who can single handedly go fistacuffs with a dragon, and win. Does it sound like a smart idea? No, but going after a 2 ton fire breathing mythical beast with a three foot sharp object doesn't sound to smart either.

And finally, quality. Hth has never been given the quality time it deserves. It doesn't need it either. TES has always been a quantity over quality game anyway. You wanna do this? Go for it. You wanna do that? Sure. You wanna ignore the mq we worked so hard on? Have at it! You wanna sit back and make potions for the rest of your days? Sure? You wanna play as a warrior/mage/theif? We got what you want!

There are games out there that pull combat off better. There are games that pull magic off better. There are games that pull stealth off better. But no game that I've ever heard of or seen, allows you to build a character and choose any of those options. They may not be the best at this or that, but they give you the option of both. Hth doesn't need to be amazing, it just needs to be there along with the ability to feel a sense of progression as you use your fists.


/thread
User avatar
Laura
 
Posts: 3456
Joined: Sun Sep 10, 2006 7:11 am

Post » Sat Sep 03, 2011 7:04 am

/thread


Just a sec, forgot something.

Hand to Hand is as much a skill as long blade in Skyrim.

Close the thread, guys.


http://twitter.com/#!/DCDeacon/status/102051762554421248

Now...if no one wants to say anything, then /thread.
User avatar
lucile davignon
 
Posts: 3375
Joined: Thu Mar 22, 2007 10:40 pm

Post » Sat Sep 03, 2011 11:25 am

OP has obviously never played a monk in D&D
User avatar
Jack Walker
 
Posts: 3457
Joined: Wed Jun 06, 2007 6:25 pm

Post » Sat Sep 03, 2011 10:23 am

OP has obviously never played a monk in D&D

I have actually never played ANY type of Dungeons & Dragons games.

Only saw the movie.

And just throwing this out there,but I've never played a Diablo game either.
User avatar
Solina971
 
Posts: 3421
Joined: Thu Mar 29, 2007 6:40 am

Post » Sat Sep 03, 2011 8:10 pm

Think about it,blocking an axe with your arms....all thats gonna happen is your arms getting chopped off or get a really big gash,unless you wore bracers.
And who doesn't wear bracers or gauntlets?

Horrible range,correct me if Im wrong but you get more range with a dagger,and not to mention punching a Dragon from the sky wouldnt make sense unless it had an animation of you literally jumping on it,hanging for dear life as you furiously poke your finger in its eye xDDD That would be funny.

So?

And how exactly would you fight a bear with nothing but hands? I mean I know this isn't real life but.....you get the point ;P

You kill it with your bear hands, of course! And there are some American Western heroes who've done it, like Davy Crockett, Daniel Boone, President Teddy Roosevelt, Chuck Norris, etc. Also, Khajiit and argonians have claws too.. and Khajiit claws are better than Bear claws (but not as good as a good jelly-filled donut)

But lets say if it was a full blown fighting mechanic,how do you think it would work? Would perks be different fighting styles? Hapkido? Mui Thai? Wrestling? Boxing?

Whatever fits the awesome animations

Perk that allows a Haymaker that stuns someone for 10secs.....
Weighted Blows,that would allow each punch to stagger the enemy or give a certain chance to stagger?
Fist of the North Star? People would just instantly explode? LOL

All the above

It would of been cool to snap peoples necks or other things though but....when you bring some arrows,a fire spell,and a warhammer into the fight,hand to hand pretty much becomes obsolete.

Not if you can punch axes in half... Or are a Khajiit

Atleast,thats my opinion.

User avatar
Austin Suggs
 
Posts: 3358
Joined: Sun Oct 07, 2007 5:35 pm

Post » Sat Sep 03, 2011 11:50 am

H2H could be awesome if done right. First of all you wouldn't block an axe with your arm. You would move in a way so your body comes inside the swing, then deflect the axe away from your body, opening up the enemy for a counter attack, or disarm them and open them up for a counter attack. Or dodge it completely, all depending on your skill level.

Guys in armor? No problem, bones break all the same weather wearing armor or not. Pressure points can be struck causing an enemy to drop paralyzed. Ever smack your throat by accident? Very little pressure to the throat area or very WEAK strike will make someone choke and gag for a minute or more. Lock someone's arm out armored or not and it will snap like a twig. Killing a bear or Dragon would obviously be harder, but that is where supernatural powers come into play and you use your imagination, but H2H should be just as viable as anything else.... a simple conjure spell that equips "guantlets of smashing or slashing" (razor covered gloves) would do the job. Slit the throat and its game over for the dragon/bear. Or a simple magic spell that makes the fists as hard as rocks.

So when all these people come in and say H2H isn't practical or viable, they know nothing of real unarmed combat and lack imagination.
User avatar
Causon-Chambers
 
Posts: 3503
Joined: Sun Oct 15, 2006 11:47 pm

Post » Sat Sep 03, 2011 8:10 am

i totally agree, that's why i was NEVER h2h in the previous ES games, it is just stupid! if i block a sword w/ my forearm... it might get [censored] chopped off!
if it's a mace, it'll break. an axe, cut off!
if they had things where you could steal the weapon off an opponent then maybe it'd be kool :S
User avatar
Ludivine Poussineau
 
Posts: 3353
Joined: Fri Mar 30, 2007 2:49 pm

Post » Sat Sep 03, 2011 1:39 pm

i totally agree, that's why i was NEVER h2h in the previous ES games, it is just stupid! if i block a sword w/ my forearm... it might get [censored] chopped off!
if it's a mace, it'll break. an axe, cut off!
if they had things where you could steal the weapon off an opponent then maybe it'd be kool :S


So, you don't use it. Why limit other players?
User avatar
Laura Hicks
 
Posts: 3395
Joined: Wed Jun 06, 2007 9:21 am

Post » Sat Sep 03, 2011 9:41 am

You ever get the feeling people are talking about you when you go into a thread?

Ahem, anywho...

I'll address this one step at a time. First, I'll start with the obvious. I had fun playing a hth character. There need be no other reason for it it be in SK than that. It was fun.

Second, dragons. If thieves with daggers can show those dragons what for, why can't monk hth characters? Why hold hth to realism, when engame no other skill is? Does punching a ghost make sense? No. Neither does having a weapon made of pure silver, and even more so neither does said silver weapon damaging ghosts. And even MORE so, does a silver bow with iron arrows being able to hurt ghosts. So, again, why hold only hth to realism?

Thirdly, the game's slogan is be what you want. I want to be a monk character who can single handedly go fistacuffs with a dragon, and win. Does it sound like a smart idea? No, but going after a 2 ton fire breathing mythical beast with a three foot sharp object doesn't sound to smart either.

And finally, quality. Hth has never been given the quality time it deserves. It doesn't need it either. TES has always been a quantity over quality game anyway. You wanna do this? Go for it. You wanna do that? Sure. You wanna ignore the mq we worked so hard on? Have at it! You wanna sit back and make potions for the rest of your days? Sure? You wanna play as a warrior/mage/theif? We got what you want!

There are games out there that pull combat off better. There are games that pull magic off better. There are games that pull stealth off better. But no game that I've ever heard of or seen, allows you to build a character and choose any of those options. They may not be the best at this or that, but they give you the option of both. Hth doesn't need to be amazing, it just needs to be there along with the ability to feel a sense of progression as you use your fists.



Actually that is really good point :toughninja:
User avatar
sexy zara
 
Posts: 3268
Joined: Wed Nov 01, 2006 7:53 am

Post » Sat Sep 03, 2011 5:58 am

i totally agree, that's why i was NEVER h2h in the previous ES games, it is just stupid! if i block a sword w/ my forearm... it might get [censored] chopped off!
if it's a mace, it'll break. an axe, cut off!
if they had things where you could steal the weapon off an opponent then maybe it'd be kool :S


We're talking about a game where you can block a warhammer with a dagger. If we're going to be serious about this realism thing, then we better go all the way instead of stopping when it's convenient. Everything after steal has to go because let's be honest, daedric armor is in no way realistic. All the mer and beast races are out, cause they're definitly not realistic. Magic? Need I say more? Tamriel should just be scrapped, and the next game should be placed on earth. All the lore should go, cause some of the things it talks about are seriously bulogna. And lets not forget swords and axe combat styles. Simply hacking and slashing is not how fights were fought, so those styles should be either made more realistic or get the boot. Same with maces. Oh ya, if we're in heavy armor at most we should only be able to carry one or two swords and nothing more, because the void pockets aren't realistic. Potions would be replaced by real herbal medacine and all the bad things that went with that. You'd bleed from any wound given to you, and even after one stab wound if you couldn't treat it in time they'd have to cut your arm off simply so the infection doesn't spread. Any other kind of disease or infection would spell all but death for the character. You could be killed at any time simply for your pocket change, with no way to reload that character ever again. A simple fever spelt your death. Plants would take a year to regrow after picking them. Ghosts wouldn't exist cause there is no realistic proof of them. Undead would simply be a joke of a movie instead of real undead in dungions. There wouldn't be a hour long cave/dungion every hundred yards. Pretty much everyone would be poor by our standards except for the nobles. Giants wouldn't exist. Dragons as we will see in Sk wouldn't exist. Mammoths would be long dead. And, finally, none of this born under yada yada stars business. You'd rot in jail, or you'd be killed. No one would remember you. You wouldn't be a hero. You'd be dead. Even if you got out, joined the army. Odds were that you'd die before you got out of boot camp.

Or, instead of trying to be realistic - or saying things should be cut because they don't fit one person's definition of Kool, they could allow hth to be a little unrealistic. Like the beginning of dragonball Goku crushing boulders wtih his hands when you're at the endgame of SK unrealistic.

Not to mention we still will be able to block weapons with our fists anyway, be it with or without a skill. Might as well leave it as a skill for those who used it, no? Edit - Scratch that, we'll probably not going to be able to block due to the button config. Dodging it is then, but anyway...
User avatar
Spencey!
 
Posts: 3221
Joined: Thu Aug 17, 2006 12:18 am

Post » Sat Sep 03, 2011 7:41 pm



Someone needs to learn the difference between "Verisimilitude" and "realism".
User avatar
Robert
 
Posts: 3394
Joined: Sun Sep 02, 2007 5:58 am

Post » Sat Sep 03, 2011 7:09 am

Someone needs to learn the difference between "Verisimilitude" and "realism".


My point still stands. Hth already has Verisimilitude. It always had. We're talking about a game where normal men can lift huge tree logs all by themselves, as seen in the video's of Riverwood. Someone who is an above average person would have no trouble punching through some armor. And if they went for preasure points instead? Hth would be overpowered.
User avatar
Dan Wright
 
Posts: 3308
Joined: Mon Jul 16, 2007 8:40 am

Post » Sat Sep 03, 2011 7:54 am


And how exactly would you fight a bear with nothing but hands? I mean I know this isn't real life but.....you get the point ;P


My friend, I take it you haven't heard the story on the hiker who got attacked by a bear? He chewed through it's neck and killed it with no weapons. :P
User avatar
cosmo valerga
 
Posts: 3477
Joined: Sat Oct 13, 2007 10:21 am

Post » Sat Sep 03, 2011 10:07 am

It should have been re-named to unarmed or something similar. Make it more of a martial art than just punching over and over....

If implemented right it could mean using much more than just your fists to fight, your entire body would be a weapon. Disarming opponents or choking them out to lose consciousness could be just some of the possible perks.

There are a lot of options here, but with the current gen technology and with priorities to keep in mind, (tons of animations to make) I knew something like this wouldn't be in.

Agree, H2H should be renamed to unarmed and be more than just throwing punches like a brute, it should be like fighting like Batman. :)
Then they would have a reason to bring it back in TES 6. (Not that I'm counting on it, especially since all the work on fighting animations may not be worth it.)
User avatar
Erika Ellsworth
 
Posts: 3333
Joined: Sat Jan 06, 2007 5:52 am

Post » Sat Sep 03, 2011 4:00 pm

Its only touchy if they let it get to their heads or take it offensive o_O Which I dont see how...its just a game.

And I know lol,thats why I threw in Punches that explode people xD And adding unrealistic things is what adds to creativity and imagination,we all know we can't shoot fire from our hands,but we all love it.

A number of the people in this forum seem to have more invested in The Elder Scrolls than in real life. How do you forum lurkers have so much time to be on the forums so much, assuming you are advlts?
User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Sat Sep 03, 2011 8:20 am

A number of the people in this forum seem to have more invested in The Elder Scrolls than in real life. How do you forum lurkers have so much time to be on the forums so much, assuming you are advlts?

"It's the economy, stupid!" maybe.. :shrug:
User avatar
Smokey
 
Posts: 3378
Joined: Mon May 07, 2007 11:35 pm

Post » Sat Sep 03, 2011 6:33 pm

Unarmed/martial arts is something that has been around for thousands of years. It has been shown to be effective against armed and armored opponents. I believe someone said this earlier on in the thread.

One of the biggest beefs I had with Oblivion regarding this is how block was handled with hand to hand. How dodge was an acrobatic perk and you had to reach 50 to get. It should've been paired up with "No fatigue loss when blocking" at block 25 and acrobatic 50 should have been something else. Maybe jumping off the surface of the water and replace skill 100 with double jumping.

Or introduce fist weapons.
User avatar
P PoLlo
 
Posts: 3408
Joined: Wed Oct 31, 2007 10:05 am

Post » Sat Sep 03, 2011 8:45 pm

Resistance Knight, you seem to be disappointed hand to hand isn't in the game, but that doesn't make Skyrim a bad RPG, maybe not for you though, if it is the only feature that matters to you. In which case you should go play wii boxing. just kidding
User avatar
Robert Jr
 
Posts: 3447
Joined: Fri Nov 23, 2007 7:49 pm

PreviousNext

Return to V - Skyrim