It makes alot of sense Hand2Hand isnt a skill

Post » Sat Sep 03, 2011 7:00 am

Resistance Knight, you seem to be disappointed hand to hand isn't in the game, but that doesn't make Skyrim a bad RPG, maybe not for you though, if it is the only feature that matters to you. In which case you should go play wii boxing. just kidding



....

I'm really excited for SK. I'm sure I'll lose myself to it just as much as the other TES titles. As my name suggests, I like knights. Ever since I was a kid I had a thing for knights and things of that nature. I also enjoy the alteration skill, even moreso than I loved the hth skill. I plan on buying Sk as soon as I can, I may even go to my first ever midnight release for a game simply because I'm so excited for a new TES game.

It's not like I played TES because it was the best hth fight simulater I could get my hands on. :rofl: I enjoy TES games for loads of other reasons. I love rpgs like TES and FO.

It's just, hth was my second favorite skill. As my avy shows, I'm a dbz fan. I'm a fan of martial arts, and things of that nature as well. (Yes, I know dbz isn't real martial arts.) One of the many reasons I love TES is that it allows you to play as a hth superhuman monk. It ties two of my favorite things together. Medievial knights/fantasy and martial arts. And much to my enjoyment, FO3 actually increast the viability of hth, so I was excited to see how they would improve it in SK. And when I heard they were going to scrap hth all but alltogether, I was shocked. Stupified even.

FO3 has guns, but they took the time to improve hth. So I figured they'd take it to the next level, or at the very least bring TES hth up to the lvl it was in FO3.

I'm just sad to see one of my fav skills get watered down so much. I wish I could voice my opinion loud enough so that the devs would change their mind. Odds are against me, but still. I'm stubbern.
User avatar
Lynne Hinton
 
Posts: 3388
Joined: Wed Nov 15, 2006 4:24 am

Post » Sat Sep 03, 2011 4:34 pm

....

I'm really excited for SK. I'm sure I'll lose myself to it just as much as the other TES titles. As my name suggests, I like knights. Ever since I was a kid I had a thing for knights and things of that nature. I also enjoy the alteration skill, even moreso than I loved the hth skill. I plan on buying Sk as soon as I can, I may even go to my first ever midnight release for a game simply because I'm so excited for a new TES game.

It's not like I played TES because it was the best hth fight simulater I could get my hands on. :rofl: I enjoy TES games for loads of other reasons. I love rpgs like TES and FO.

It's just, hth was my second favorite skill. As my avy shows, I'm a dbz fan. I'm a fan of martial arts, and things of that nature as well. (Yes, I know dbz isn't real martial arts.) One of the many reasons I love TES is that it allows you to play as a hth superhuman monk. It ties two of my favorite things together. Medievial knights/fantasy and martial arts. And much to my enjoyment, FO3 actually increast the viability of hth, so I was excited to see how they would improve it in SK. And when I heard they were going to scrap hth all but alltogether, I was shocked. Stupified even.

FO3 has guns, but they took the time to improve hth. So I figured they'd take it to the next level, or at the very least bring TES hth up to the lvl it was in FO3.

I'm just sad to see one of my fav skills get watered down so much. I wish I could voice my opinion loud enough so that the devs would change their mind. Odds are against me, but still. I'm stubbern.



Mods!
User avatar
Amy Melissa
 
Posts: 3390
Joined: Fri Jun 23, 2006 2:35 pm

Post » Sat Sep 03, 2011 8:59 am

So, you don't use it. Why limit other players?


The forum is full of these type of issues now. "spellmaking was useless" "stats weren't necessary" "Acrobatics....." you get the point.

What it seems like to me, is that Bethesda would rather get rid of features than build upon them. If armor degredation truly is out, along with armorer, this would be a prime example. They could easily make armorer a more interactive and fun skill to use, but make it much more difficult to find the right materials to do so successfully so you don't constantly level up. The same could be said for many of the other things scrapped entirely. Spellmaking, make it so you have to not just collect souls but ingredients, make it a mini-game like lockpicking where only the correct formula will wield a new spell with varying degrees of power depending on how you do. These are just examples.

Just because some of you guys exploited the spell-making altars doesn't mean everyone did. And just because some of you don't enjoy or use hand to hand doesn't mean everyone didn't.

Edit- Just to put the flame shield up. Skyrim will be one of my favorite games of all time I am sure, they had me at TES:V. But there is nothing wrong with disagreeing with some of BGS's moves. To each their own, that's just my 2 cents.
User avatar
N Only WhiTe girl
 
Posts: 3353
Joined: Mon Oct 30, 2006 2:30 pm

Post » Sat Sep 03, 2011 5:22 pm

The forum is full of these type of issues now. "spellmaking was useless" "stats weren't necessary" "Acrobatics....." you get the point.

What it seems like to me, is that Bethesda would rather get rid of features than build upon them. If armor degredation truly is out, along with armorer, this would be a prime example. They could easily make armorer a more interactive and fun skill to use, but make it much more difficult to find the right materials to do so successfully so you don't constantly level up. The same could be said for many of the other things scrapped entirely. Spellmaking, make it so you have to not just collect souls but ingredients, make it a mini-game like lockpicking where only the correct formula will wield a new spell with varying degrees of power depending on how you do. These are just examples.

Just because some of you guys exploited the spell-making altars doesn't mean everyone did. And just because some of you don't enjoy or use hand to hand doesn't mean everyone didn't.

Edit- Just to put the flame shield up. Skyrim will be one of my favorite games of all time I am sure, they had me at TES:V. But there is nothing wrong with disagreeing with some of BGS's moves. To each their own, that's just my 2 cents.

I believe Pete HInes said it best. Bethesda doesn't give a hoot about the opinions of a bunch of people debating a game they have never played. they give the hoots about those opinions AFTER the release date
so we should probably trust that Bethesda has something up their sleeve on those subjects. if not, then nitpick away after 11-11-11

btw, that example on spellmaking has already been done. and it's the most popular Oblivion mod of all time on TESNexus
User avatar
Hannah Barnard
 
Posts: 3421
Joined: Fri Feb 09, 2007 9:42 am

Post » Sat Sep 03, 2011 12:00 pm

If i couldn't double enchant my gloves as weapons when empty-handed I wouldn't use it anyway.
User avatar
Miss Hayley
 
Posts: 3414
Joined: Tue Jun 27, 2006 2:31 am

Post » Sat Sep 03, 2011 3:32 pm

I believe Pete HInes said it best. Bethesda doesn't give a hoot about the opinions of a bunch of people debating a game they have never played. they give the hoots about those opinions AFTER the release date
so we should probably trust that Bethesda has something up their sleeve on those subjects. if not, then nitpick away after 11-11-11

btw, that example on spellmaking has already been done. and it's the most popular Oblivion mod of all time on TESNexus


Believe me, I know of the mod.... But unfortunately not everyone has access to mods, some console users may have lost their favorite play-style here with no way to get it back.

I realize that every game is standalone, unique and only truly connected by the freedom and massive gameworlds, and that is fine with me. I will reserve my harsh judgement until I play it, and I'm sure I'll still enjoy it a ton.

My point is really more about people claiming it doesn't matter that it is out because they never used it anyways. First off that is selfish, and second they haven't played the game yet either. So how do they know what features they will or will not like? (being concerned =/= complaining, I'm still a fan)
User avatar
Ridhwan Hemsome
 
Posts: 3501
Joined: Sun May 06, 2007 2:13 pm

Post » Sat Sep 03, 2011 2:47 pm

Man, it's been pointed out, but it really gets me when people argue realism in a fantasy game. Especially when they clearly have no idea what they are talking about. Below is my favorite example of ignorance.

H2H could be awesome if done right. First of all you wouldn't block an axe with your arm. You would move in a way so your body comes inside the swing, then deflect the axe away from your body, opening up the enemy for a counter attack, or disarm them and open them up for a counter attack. Or dodge it completely, all depending on your skill level.

Guys in armor? No problem, bones break all the same weather wearing armor or not. Pressure points can be struck causing an enemy to drop paralyzed. Ever smack your throat by accident? Very little pressure to the throat area or very WEAK strike will make someone choke and gag for a minute or more. Lock someone's arm out armored or not and it will snap like a twig. Killing a bear or Dragon would obviously be harder, but that is where supernatural powers come into play and you use your imagination, but H2H should be just as viable as anything else.... a simple conjure spell that equips "guantlets of smashing or slashing" (razor covered gloves) would do the job. Slit the throat and its game over for the dragon/bear. Or a simple magic spell that makes the fists as hard as rocks.

So when all these people come in and say H2H isn't practical or viable, they know nothing of real unarmed combat and lack imagination.


Lol.

Anyways, even in the Fallout games, H2H wasn't all that great. I'd definitely like an H2H skill, but only if it was massively improves. It was pathetic at best in previous TES games.
User avatar
Jessica Thomson
 
Posts: 3337
Joined: Fri Jul 21, 2006 5:10 am

Post » Sat Sep 03, 2011 6:11 pm

Believe me, I know of the mod.... But unfortunately not everyone has access to mods, some console users may have lost their favorite play-style here with no way to get it back.

I realize that every game is standalone, unique and only truly connected by the freedom and massive gameworlds, and that is fine with me. I will reserve my harsh judgement until I play it, and I'm sure I'll still enjoy it a ton.

My point is really more about people claiming it doesn't matter that it is out because they never used it anyways. First off that is selfish, and second they haven't played the game yet either. So how do they know what features they will or will not like? (being concerned =/= complaining, I'm still a fan)

:goodjob:
User avatar
Schel[Anne]FTL
 
Posts: 3384
Joined: Thu Nov 16, 2006 6:53 pm

Post » Sat Sep 03, 2011 6:04 pm

Atleast,thats my opinion.

And I fully respect it even though I feel it is nonsense. :icecream:

There is a recurring theme in SR. Beth treats such and such poorly in OB....rather than fix or improve in SR, they gimp it or cut it out entirely.

h2h is a fun skill. Most of my character went unarmed and only picked up daggers on occasion. It is nice that they at least did not cut h2h out entirely but the skill is now nothing more than a sideshow clown act like chopping wood. Since real-world things like strength or endurance don't exist any more using h2h is now a complete waste of time. It's not like you are going to get stronger or anything by using it....
User avatar
Sierra Ritsuka
 
Posts: 3506
Joined: Mon Dec 11, 2006 7:56 am

Post » Sat Sep 03, 2011 12:37 pm

http://www.youtube.com/watch?v=It0cfKI0wcI&feature=player_detailpage#t=73s.
User avatar
kirsty joanne hines
 
Posts: 3361
Joined: Fri Aug 18, 2006 10:06 am

Post » Sat Sep 03, 2011 9:24 am

I always thought that Hand 2 Hand should have been akin to stealth game-play of TES series. To me, fighting with a small dagger and close quarters combat go together hand to hand (no pun intended) and they both kill silently.
I would have liked to see wrestling as a fighting style though, as the OP mentioned, cause tossing people over my shoulder would be kick ass. follow that up with my gladius through their gut, and you got yourself a an awesome Hand 2 Hand/Blade combination.
User avatar
Guinevere Wood
 
Posts: 3368
Joined: Mon Dec 04, 2006 3:06 pm

Post » Sat Sep 03, 2011 10:16 am

And I fully respect it even though I feel it is nonsense. :icecream:

There is a recurring theme in SR. Beth treats such and such poorly in OB....rather than fix or improve in SR, they gimp it or cut it out entirely.

h2h is a fun skill. Most of my character either went unarmed and only picked up daggers on occasion. It is nice that they at least did not cut h2h out entirely but the skill is now nothing more than a sideshow clown act like chopping wood. Since real-world things like strength or endurance don't exist any more using h2h is now a complete waste of time. It's not like you are going to get stronger or anything by using it....


I don't get why people think they should respect opinions they feel are nonsense. You think this guy's an idiot? Say so! There's nothing wrong with that.
User avatar
Laura Wilson
 
Posts: 3445
Joined: Thu Oct 05, 2006 3:57 pm

Post » Sat Sep 03, 2011 5:43 am

I haven't read all the posts in this thread, but has someone brought up the argument of Bethesda's lack of warranting the removal of H2H? They gave their reasoning for removing Athletics, Acrobatics, and Mysticism, but I don't think they've explained why they removed H2H.
User avatar
Alisha Clarke
 
Posts: 3461
Joined: Tue Jan 16, 2007 2:53 am

Post » Sat Sep 03, 2011 2:20 pm




I'll save you the trouble of reading flamers..

People wanted it in and IMPROVED not just removed. Blocking with your wrists IS dumb. You have a point. It would have been cool if they had made dodging/counters/grapples and crap like that available instead of axing it however. Cool, but not necessarily better. I'm sure they still have some cool things to do with H2H :).

Also fighting a bear with your hands is dumb as well. You're right.

Mostly...I bet there are some Nord/Orc barbarians who could do it though :D.
User avatar
tannis
 
Posts: 3446
Joined: Sat Dec 09, 2006 11:21 pm

Post » Sat Sep 03, 2011 2:34 pm

I haven't read all the posts in this thread, but has someone brought up the argument of Bethesda's lack of warranting the removal of H2H? They gave their reasoning for removing Athletics, Acrobatics, and Mysticism, but I don't think they've explained why they removed H2H.


Why do they have to give a reason? H2H was never a skill in this game. So, it was never removed. They do what they think is best. H2H was never that interesting of a skill which is probably why they removed it. They could have spent a lot of time making it more interesting, but they chose to spend that time elsewhere.

Also fighting a bear with your hands is not dumb. It is awesome. Anyone who doesn't recognize that clearly has no ambition.
User avatar
Unstoppable Judge
 
Posts: 3337
Joined: Sat Jul 29, 2006 11:22 pm

Post » Sat Sep 03, 2011 8:18 am

I haven't read all the posts in this thread, but has someone brought up the argument of Bethesda's lack of warranting the removal of H2H? They gave their reasoning for removing Athletics, Acrobatics, and Mysticism, but I don't think they've explained why they removed H2H.

It cluttered up the terribly designed perk tree constellations.
User avatar
Marcus Jordan
 
Posts: 3474
Joined: Fri Jun 29, 2007 1:16 am

Post » Sat Sep 03, 2011 2:18 pm

Why do they have to give a reason? H2H was never a skill in this game. So, it was never removed. They do what they think is best. H2H was never that interesting of a skill which is probably why they removed it. They could have spent a lot of time making it more interesting, but they chose to spend that time elsewhere.


Then why would they explain why they removed Athletics, Acrobatics, and Mysticism. I just want to know Bethesda's reasoning behind this, that's all.
User avatar
Claire
 
Posts: 3329
Joined: Tue Oct 24, 2006 4:01 pm

Post » Sat Sep 03, 2011 5:19 am

I haven't read all the posts in this thread, but has someone brought up the argument of Bethesda's lack of warranting the removal of H2H? They gave their reasoning for removing Athletics, Acrobatics, and Mysticism, but I don't think they've explained why they removed H2H.


It hurts me to look at it, but I'll post their...erm...http://www.joystiq.com/2011/08/31/todd-howard-on-skyrims-worthwhile-glitches-mmos-and-when-big-i/?a_dgi=aolshare_twitter.

"We're also scaling back on some skills that didn't have ... like, you can still do hand-to-hand. In Oblivion it's a skill, but the way our skills work now, it's something we weren't going to pay off on. So we left it in, but it's not a skill. It's that type of thought process."


It's something they weren't going to pay off on. :homestar:


... :sadvaultboy: Troll me harder Todd. Troll me harder...
User avatar
Brentleah Jeffs
 
Posts: 3341
Joined: Tue Feb 13, 2007 12:21 am

Post » Sat Sep 03, 2011 5:12 pm

KNUCKLE DUSTERS
User avatar
Joe Bonney
 
Posts: 3466
Joined: Tue Jul 17, 2007 12:00 pm

Post » Sat Sep 03, 2011 11:09 am

It hurts me to look at it, but I'll post their...erm...http://www.joystiq.com/2011/08/31/todd-howard-on-skyrims-worthwhile-glitches-mmos-and-when-big-i/?a_dgi=aolshare_twitter.



It's something they weren't going to pay off on. :homestar:


... :sadvaultboy: Troll me harder Todd. Troll me harder...


Wow, Todd....just wow. "...we weren't going to pay off on."

So there was no viable reason for its removal? Nice.
User avatar
StunnaLiike FiiFii
 
Posts: 3373
Joined: Tue Oct 31, 2006 2:30 am

Post » Sat Sep 03, 2011 6:40 pm

It hurts me to look at it, but I'll post their...erm...http://www.joystiq.com/2011/08/31/todd-howard-on-skyrims-worthwhile-glitches-mmos-and-when-big-i/?a_dgi=aolshare_twitter.

Well, that is about as well thought out as every other explanation for gimped/cut game world content. :sadvaultboy:
User avatar
Nick Tyler
 
Posts: 3437
Joined: Thu Aug 30, 2007 8:57 am

Post » Sat Sep 03, 2011 5:07 pm

Game content is usually cut due to time invested vs reward. They could probably do many things, but in the end other aspects of the game would almost always need to be sacrificed in return.
User avatar
Gemma Archer
 
Posts: 3492
Joined: Sun Jul 16, 2006 12:02 am

Post » Sat Sep 03, 2011 5:56 pm

Why the hell would you block an axe with your arm? Unless your Superman, that arm is gone, you're right. Although, hand-to-hand combat is supposed to involve more dodging blows and actually getting away from large, deadly weapons rather than just standing there like an idiot trying to block it with your face. I don't know... did you think about that when you made this thread? :hubbahubba:
User avatar
Mélida Brunet
 
Posts: 3440
Joined: Thu Mar 29, 2007 2:45 am

Post » Sat Sep 03, 2011 11:15 am

I never really used hand to hand in any of my playthroughs for OB so it wont affect me as much as some others. It would be cool to see the different kind of perks used for hand to hand though. You have some cool ideas!

However.....

And how exactly would you fight a bear with nothing but hands?


http://www.youtube.com/watch?v=z2XUgE6g7XU

To be fair though
Spoiler
It is Chuck freakin' Norris!

User avatar
james tait
 
Posts: 3385
Joined: Fri Jun 22, 2007 6:26 pm

Post » Sat Sep 03, 2011 1:34 pm

Why the hell would you block an axe with your arm? Unless your Superman, that arm is gone, you're right. Although, hand-to-hand combat is supposed to involve more dodging blows and actually getting away from large, deadly weapons rather than just standing there like an idiot trying to block it with your face. I don't know... did you think about that when you made this thread? :hubbahubba:

Did you think about the fact that I was talking about the NPC's that did it? Not your character?
Try fighting an unarmed NPC in Oblivion,they WILL try blocking with their arms.

Also,take a look at this video:
http://www.youtube.com/watch?v=JBNY0dFDM2w
User avatar
Darlene Delk
 
Posts: 3413
Joined: Mon Aug 27, 2007 3:48 am

PreviousNext

Return to V - Skyrim