It makes alot of sense Hand2Hand isnt a skill

Post » Sat Sep 03, 2011 7:00 am

Think about it,blocking an axe with your arms....all thats gonna happen is your arms getting chopped off or get a really big gash,unless you wore bracers.

Horrible range,correct me if Im wrong but you get more range with a dagger,and not to mention punching a Dragon from the sky wouldnt make sense unless it had an animation of you literally jumping on it,hanging for dear life as you furiously poke your finger in its eye xDDD That would be funny.

And how exactly would you fight a bear with nothing but hands? I mean I know this isn't real life but.....you get the point ;P

But lets say if it was a full blown fighting mechanic,how do you think it would work? Would perks be different fighting styles? Hapkido? Mui Thai? Wrestling? Boxing?

Perk that allows a Haymaker that stuns someone for 10secs.....
Weighted Blows,that would allow each punch to stagger the enemy or give a certain chance to stagger?
Fist of the North Star? People would just instantly explode? LOL

It would of been cool to snap peoples necks or other things though but....when you bring some arrows,a fire spell,and a warhammer into the fight,hand to hand pretty much becomes obsolete.

Atleast,thats my opinion.
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Catherine Harte
 
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Post » Sat Sep 03, 2011 6:15 am

You just opened a Forum's Oblivion Gate of Hate and Discussion. :obliviongate:
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Dean
 
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Post » Sat Sep 03, 2011 6:22 pm

i don't see it useful in any sense unless you have a hand 2 hand weapon like guantlets in fallout new vegas.
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Lillian Cawfield
 
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Post » Sat Sep 03, 2011 9:09 pm

Hand to Hand is as much a skill as long blade in Skyrim.

Close the thread, guys.
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LittleMiss
 
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Post » Sat Sep 03, 2011 12:12 pm

but like with gauntlets or like metal gloves could it be possible to block an axe if it was made thick enough lol idk ! :P >.< sum sort of battle gloves/ gauntlet
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AnDres MeZa
 
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Post » Sat Sep 03, 2011 6:40 pm

Wait what? Why would this turn into a hate discussion or have my thread closed down? Im trying to have a discussion on what you guys think Hand to Hand would be like if it were implemanted as a skill o___O
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Travis
 
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Post » Sat Sep 03, 2011 2:09 pm

Wait what? Why would this turn into a hate discussion or have my thread closed down? Im trying to have a discussion on what you guys think Hand to Hand would be like if it were implemanted as a skill o___O

because there are some VERY dedicated fans of H2H on this forum.
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Laura Samson
 
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Post » Sat Sep 03, 2011 7:23 am

That is always something that never made sense. But it's video games, with the rule of cool and what not. I agree with your opinion, I can just see why somebody wouldn't.
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Claire Jackson
 
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Post » Sat Sep 03, 2011 3:41 pm

OP's statement is kinda dumb. "Why should i be able to punch a dragon" Well, obviously, H2H isn't for dragons, just like archery isn't for melee combat and pickpocketing isn't for magic. H2H is still in, just not as a skill, which kinda svcks because i wanted to do a Fist of the North Star play through like i did in FNV, oh well, I can still roll paladin, I love hammers
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sophie
 
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Post » Sat Sep 03, 2011 9:14 am

hand2hand weapons like wrist blades metal spikes etc would be a nice addition but if smiths don't even know how to attach a dagger to a stick i doubt the could attach daggers to gauntlets
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Horse gal smithe
 
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Post » Sat Sep 03, 2011 9:40 am

OP's statement is kinda dumb. "Why should i be able to punch a dragon" Well, obviously, H2H isn't for dragons, just like archery isn't for melee combat and pickpocketing isn't for magic. H2H is still in, just not as a skill, which kinda svcks because i wanted to do a Fist of the North Star play through like i did in FNV, oh well, I can still roll paladin, I love hammers

Dude that was so awesome in Fallout,especially with the Power Glove/Gauntlet thing xD

Decapitaions with a Falcon Punch!
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Miss K
 
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Post » Sat Sep 03, 2011 10:28 am

It should have been re-named to unarmed or something similar. Make it more of a martial art than just punching over and over....

If implemented right it could mean using much more than just your fists to fight, your entire body would be a weapon. Disarming opponents or choking them out to lose consciousness could be just some of the possible perks.

There are a lot of options here, but with the current gen technology and with priorities to keep in mind, (tons of animations to make) I knew something like this wouldn't be in.
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SWagg KId
 
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Post » Sat Sep 03, 2011 6:57 am

hand2hand weapons like wrist blades metal spikes etc would be a nice addition but if smiths don't even know how to attach a dagger to a stick i doubt the could attach daggers to gauntlets

Imagine,Shredders claws from Ninja Turtles,or the Predators claws,how sick that would of been.
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Blessed DIVA
 
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Post » Sat Sep 03, 2011 12:17 pm

Hand to hand is awsums though :( Bear punching ftw
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Imy Davies
 
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Post » Sat Sep 03, 2011 4:52 am

Dude that was so awesome in Fallout,especially with the Power Glove/Gauntlet thing xD

Decapitaions with a Falcon Punch!


Yeah man, i loved it, even though Elder Scrolls games don't really have dismemberment in their games, but I was really hoping for a perk tree for H2H with stuff like "Charge punch attack for your fist to do fire damage" and "Press attack when blocking to disarm an opponent" It'd be sweet to go fisticuffs with a Draugr and punch it in the face with my blessed fist of the empire going at mach-speed
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djimi
 
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Post » Sat Sep 03, 2011 7:53 am

I do wish hand to hand was more of a situation thing. It does seem silly to charge at a bear and punch it in the face, http://today.msnbc.msn.com/id/44349210 If hand to hand was more a matter of honor, that neither party would step the fight up beyond that, it would be a good way of solving street disagreements. Assassin's Creed did this well, those few times you had to beat up someone but not kill them.
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IM NOT EASY
 
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Post » Sat Sep 03, 2011 8:27 pm

I never saw blocking with Hand to Hand as actually blocking, I used my suspension of disbelief to imagine I skilfully deflected the weapon coming at me.
Also, this is a Fantasy game, in fantasy games monks can have all kinds of fancy hand to hand abilities. It is just a real shame that they left it out.
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amhain
 
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Post » Sat Sep 03, 2011 5:06 am

Really it shoudln't be just H2H...

if they include something of that sort like that it should be a full-fledged martial arts tree with kicks and such, so you actually have to build up a SKILL to be able to take down a armed opponent.

However with the restrictions on the Xbox and PS3 Controller not going to happen

unless they threw in a random kick replacement for a punch.

Other wise your just a boxer, boxers don't last long against armor :teehee:
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Sista Sila
 
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Post » Sat Sep 03, 2011 6:53 pm

I do wish hand to hand was more of a situation thing. It does seem silly to charge at a bear and punch it in the face, http://today.msnbc.msn.com/id/44349210 If hand to hand was more a matter of honor, that neither party would step the fight up beyond that, it would be a good way of solving street disagreements. Assassin's Creed did this well, those few times you had to beat up someone but not kill them.

Like a Duel? That would be cool,I heard theres gonna be 1 on 1 duels in Skyrim too.
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Becky Palmer
 
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Post » Sat Sep 03, 2011 7:49 pm

H2H would only be viable if you were Liu Kang, Guile, or Scorpion.
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Elena Alina
 
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Post » Sat Sep 03, 2011 4:17 pm

Wait what? Why would this turn into a hate discussion or have my thread closed down? Im trying to have a discussion on what you guys think Hand to Hand would be like if it were implemented as a skill o___O

Very touchy subject. And some of the sentences in your opening statement could be considered "fighting words". Really, when you start dealing with a world of dragons and such, sometimes you have to take some "unrealistic" things into account.

I mean, I don't like the fact that Superman flew around the world fast enough to turn back time in Superman I. But I take it as a grain of salt seeing as we are dealing with a character that can fly and shoot laser beams from his eyes. But turning back time is where I draw the line? :P
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Madison Poo
 
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Post » Sat Sep 03, 2011 8:05 am

unless bethesda wants to design a martial arts mod for console controller (like the xbox keyboard, but i dont know if ps3 has anything like this) then it would be a kinda hard to put in unarmed combat on caliber with something like assasins creed (its the best game that came to mind :teehee: ) but it could still have been a skill, then we coudl have added more skills for thief/mage, yup, i just found a way h2h would make a mage that much better :nod:
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yessenia hermosillo
 
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Post » Sat Sep 03, 2011 5:06 pm

Very touchy subject. And some of the sentences in your opening statement could be considered "fighting words". Really, when you start dealing with a world of dragons and such, sometimes you have to take some "unrealistic" things into account.

I mean, I don't like the fact that Superman flew around the world fast enough to turn back time in Superman I. But I take it as a grain of salt seeing as we are dealing with a character that can fly and shoot laser beams from his eyes. But turning back time is where I draw the line? :P

Its only touchy if they let it get to their heads or take it offensive o_O Which I dont see how...its just a game.

And I know lol,thats why I threw in Punches that explode people xD And adding unrealistic things is what adds to creativity and imagination,we all know we can't shoot fire from our hands,but we all love it.
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Claire Jackson
 
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Post » Sat Sep 03, 2011 4:08 pm

Its only touchy if they let it get to their heads or take it offensive o_O Which I dont see how...its just a game.


People are gonna, this is the Internet. Naivety will not help you here.

As for hand-to-hand making sense to not be a skill, I must respectfully strongly disagree with you. Martial Arts is just as much a skill as a warrior's swordwork or a thief's lockpicking. The only "problem" was the overall poor implementation it has seen throughout the Elder Scrolls series, and is really yet another feature Bethesda axed so they would not have to fix it.
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Michelle Smith
 
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Post » Sat Sep 03, 2011 10:08 am

I never saw blocking with Hand to Hand as actually blocking, I used my suspension of disbelief to imagine I skilfully deflected the weapon coming at me.
Also, this is a Fantasy game, in fantasy games monks can have all kinds of fancy hand to hand abilities. It is just a real shame that they left it out.


I agree with Gromm on this one. I'd also like to state that I can't really accept the removal of skills, not attributes, skills - in this case, hand to hand. Todd's justification of H2H's removal was really poor and for a skill-set that can very easily define those martial-arts type characters, it's truly a shame to see that all races, with the exception of Khajiit, will have flat and static prowess in hand to hand.
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Jonny
 
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