» Fri Feb 18, 2011 10:04 pm
It looks like that name string is used to determine which body part the model attaches itself to, so I have to set it to "Camera1st:0", "Camera1st:1", etc., and I don't think things attached to that node render in 1st person. Its either that or add in a NiStringExtraData object, name it "Prn", and set its string value to Camera1st, in which case the model is treated as headgear and isn't rendered in 1st person regardless of what I name the nodes and NiTriStrips. So its an obstacle that's hard coded into the game, or, based on what the Immersive 1st Person View mod was able to pull off for Oblivion, a property of the skeleton.nif.