Making arrows poisonous

Post » Mon Jun 16, 2014 12:53 am

How would I go about making arrows poisonous as opposed to the bow? It does make more sense. Problem is there is no option to add an enchantment to arrows.

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Stat Wrecker
 
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Post » Sun Jun 15, 2014 7:14 pm

Yes, you must create a perk and add a keyword to the arrow. I've done it. Take a look at the perk all falmer have, that makes their weapons poisonous, for a model of what you'll have to do. ;)

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Quick Draw
 
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Post » Sun Jun 15, 2014 8:50 pm

There is a work around for adding an enchantment to arrows, i've done it to create Transmogrifying arrows and other arrow types as i wanted followers to use the arrows aswell.

Create an arrow

Create a Projectile

Create an Explosion, i found i had to experiment with the radius of the explosion, and eventually settled on 174

Create an Enchantment

Create a Magic Effect

Add the magic effect to the enchantment

Add the enchantment to the explosion,

Add the explosion to the projectile

Add the projectile to the arrow

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Nadia Nad
 
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Post » Sun Jun 15, 2014 8:17 pm

Ok, I see where you're coming from. Falmer arrows have only 1 keyword "VendoeItemArrow" - this is obviously useless for what I want. I've looked at the Falmer Missle NPCs they have no keywords in their form but I do see the attached perks "crFalmerPoison01" which relates to the spell "crFalmerPoisonedWeapon01" and then the effect "crFalmerFFcontact". I can see how this perk can be used by NPCs and in this case only Falmer have it so I'm guessing, actually never checked this, that when player picks up and uses a Falmer arrow it isn't poisonous. I want that my arrows are poisonous whoever uses them.

heilghast - I really don't want my arrows to have any explosion FX.

EDIT: I see now there are more subtle explosions, might give it a try.

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josie treuberg
 
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Post » Mon Jun 16, 2014 3:28 am

The explosion can be set up purely to be just the carrier for the enchantment without any visual or audio explosive effect. These are the settings i use:

Art File - Effects\FXEmptyObject.nif

Force - 0.00

Damage - 0.00

Light - None

Sound 1 - None

Sound 2 - None

IS Mod - None

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RUby DIaz
 
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Post » Sun Jun 15, 2014 7:05 pm

Got it. I used FxemptyExplosionSilent.

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Kaylee Campbell
 
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Post » Sun Jun 15, 2014 8:02 pm

...

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BethanyRhain
 
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Post » Mon Jun 16, 2014 4:16 am

My http://www.nexusmods.com/skyrim/mods/53432/? allows to poison objectreferences, I don't how the engine would react to poisoned arrows, but it should be possible to poison an arrow objectReference with included function...

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Nana Samboy
 
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Post » Mon Jun 16, 2014 12:43 am

More than 1 way to skin this cat I see. I used heilghast's idea, the Enchantment is already done, just use poison dart enchantment.

As always thanks to all, great input.

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Jeremy Kenney
 
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Post » Mon Jun 16, 2014 5:45 am

Anyway, the player can poison his arrows; there are poisons everywhere in the game. The effect is added to the bow because there is no other way. If you want an npc to use poisonous arrows, you'll have to reproduce the perk that exist for the falmer and add it to the npcs you want to use them. Pretty easy to do and no scripting involved.

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quinnnn
 
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Post » Mon Jun 16, 2014 1:05 am

All is good but for some reason the effect description which is "Causes points of poison damage for seconds." doesn't display in player's inventory.

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Sarah Knight
 
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Post » Mon Jun 16, 2014 4:02 am

I found i had to write the description on the arrow itself. Unfortunatley you can't use the tags and . Which isn't a problem as long as the magnitude isn't altered by perks.

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Rodney C
 
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Post » Mon Jun 16, 2014 6:31 am

Thanks. All done. Got me some poisonous bamboo arrows, would be nice to have a blowpipe for darts. Anybody?

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Dawn Porter
 
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