Making Combat Dangerous, Without Mods.

Post » Wed Mar 18, 2015 7:43 am

Hi just wanted to know what you guys can advise me doing.

I hate enemies having insane health as its just stupid.

So i thought about maybe never increasing my health when lvling and playing on adept or expert. I expect lots of 1-2 hits which to me would be realistic and always present danger.

So has anybody done this? what was it like? and any other ideas to make combat more dangerous and realistic?

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Lakyn Ellery
 
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Post » Wed Mar 18, 2015 6:57 am

Use the restoration loop to enable your weapon to do enough damage to kill all but the most powerful enemies in one hit. 1400 damage in one hit is a sweet spot on master difficulty. Don't wear armor and don't add to health when you level up.

I did this with a long bow. It was a lot of fun. Whoever gets the first hit wins. :-) An expert archer in a dangerous world.

Another alternative is to stay on novice difficulty, don't use armor, and don't add to health when you level up. You can still get killed pretty easy and it won't take a lot of hits to kill most enemies, acept for the biggest ones. This is a favorite play style of mine. I have an archer with only archery leveled, a vampire with only enchanting leveled, and an assassin with only sneak leveled. I really like the balance of having a single skill leveled (Player level 17), and novice difficulty. I did put my level ups into health with my vamp because her only offense is vampiric drain, which is a one-on-one war of attrition between her and her advisaries.

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MARLON JOHNSON
 
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Post » Wed Mar 18, 2015 3:41 am

I agree that getting hit by an arrow or melee weapon should be extremely dangerous and sympathize with your concern. I find the difficulty slider of no help here because increasing, while making foe attacks more dangerous, nerfs your own attacks.

Here's what I do for my mystic archer. (Note that my approach is somewhat similar to the suggestion of Ullothwen above.) I fine tune the damage of her bow (I use the Construction Set but you could also 'oversmith' your weapon) to make sure her arrows hit very very hard. Then I make sure that she has a tiny red line (low health) and poop for an armor rating to make sure that enemy strikes also hit very very hard. The combination is easily adjusted to taste in order get just the right level of challenge that I want and I'm pleased with it. I found myself addressing the same problem in Oblivion in a similar manner and was happy with it there as well.

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emily grieve
 
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