Is it possible to make this change in GECK, or have they hardcoded the killability of companions in the executable?
ActorRef.SetPlayerTeamMate 0. The problem is that the death is intercepted by the engine before you can detect it in a script and turn off playerteammate. So for non-hardcoe the companions are essential - period. Baring some cumbersome work-around.
ActorRef.SetPlayerTeamMate 0. The problem is that the death is intercepted by the engine before you can detect it in a script and turn off playerteammate. So for non-hardcoe the companions are essential - period. Baring some cumbersome work-around.