Making Creatures Help

Post » Sat May 28, 2011 3:41 pm

Now, I've made the http://i888.photobucket.com/albums/ac87/MartutTES/Blah.jpg, I've made the skeleton, weight painted the meshes on to the skeleton, and I've made an idle animation.

However, when I go into the CS and select the skeleton for the creature and then look under the meshes... there's nothing. Like, when I click the meshes nothing shows up, and I don't understand what I'm doing wrong.

Can anybody help me out?

Thanks for reading!

(P.S. Don't worry, it's not for Cyrodiil. No giant birds there that I know of. I'm trying to make my own world.)
User avatar
Svenja Hedrich
 
Posts: 3496
Joined: Mon Apr 23, 2007 3:18 pm

Post » Sat May 28, 2011 1:17 pm

Now, I've made the http://i888.photobucket.com/albums/ac87/MartutTES/Blah.jpg, I've made the skeleton, weight painted the meshes on to the skeleton, and I've made an idle animation.

However, when I go into the CS and select the skeleton for the creature and then look under the meshes... there's nothing. Like, when I click the meshes nothing shows up, and I don't understand what I'm doing wrong.

Can anybody help me out?

Thanks for reading!

(P.S. Don't worry, it's not for Cyrodiil. No giant birds there that I know of. I'm trying to make my own world.)


After selecting the Skeleton close the window and approve the new object then re-open it and the meshes will show.
User avatar
Shiarra Curtis
 
Posts: 3393
Joined: Thu Jan 04, 2007 3:22 pm

Post » Sat May 28, 2011 2:30 pm

After selecting the Skeleton close the window and approve the new object then re-open it and the meshes will show.

Well, it crashes when I enter the same cell as the mesh, and I made my own skeleton. :(

Ugh, this is so frustrating.
User avatar
Rik Douglas
 
Posts: 3385
Joined: Sat Jul 07, 2007 1:40 pm

Post » Sat May 28, 2011 9:10 pm

Well, it crashes when I enter the same cell as the mesh, and I made my own skeleton. :(

Ugh, this is so frustrating.


That can be caused by many things especially when concerning true custom creatures as there is alot of room to mess up when your not basing things on Beths work, without the files its near impossible to just guess as to what may be wrong.

Although Check
1) Collisions and Constrains.
2) All anims are correctly setup.
User avatar
Marquis deVille
 
Posts: 3409
Joined: Thu Jul 26, 2007 8:24 am

Post » Sat May 28, 2011 9:35 am

That can be caused by many things especially when concerning true custom creatures as there is alot of room to mess up when your not basing things on Beths work, without the files its near impossible to just guess as to what may be wrong.

Although Check
1) Collisions and Constrains.
2) All anims are correctly setup.

Thank you for responding a second time, some people just post once and leave. :D

I'm going to try remaking it and seeing if it works better that way. It took me a long time because I didn't know what I was doing, but now I should be better at it.

What happens in the CS is that the body mesh completely disappears (the eyes, tail feathers, ruffles, wings, and legs are still there) and the textures are gone.

But like I said, I'm going to try to remake it. I probably did a lot of things that I shouldn't have with settings on the meshes and stuff because I was looking at a Blender tutorial that wasn't for Oblivion (I know, not the smartest choice), so a number of things could have been different.

Thanks again!

[Edit]
I have no idea why my weight painting isn't working. No matter what setting I put it at it acts like it's 100% weight painted... any idea why?
User avatar
Bethany Short
 
Posts: 3450
Joined: Fri Jul 14, 2006 11:47 am

Post » Sat May 28, 2011 1:57 pm

http://cs.elderscrolls.com/constwiki/index.php/Blender/Custom_Creature

You may have better luck following along with that one. GL
User avatar
Sxc-Mary
 
Posts: 3536
Joined: Wed Aug 23, 2006 12:53 pm

Post » Sat May 28, 2011 4:54 pm

http://cs.elderscrolls.com/constwiki/index.php/Blender/Custom_Creature

You may have better luck following along with that one. GL

... Why did I never see that one!?

Thank you so much! :D This should be a lot of help, I had no idea I had to do half of this stuff. :)

[edit]

Okay, I redid everything, made a new mesh, I have an idle animation and everything... but it still doesn't show up in the CS. It's invisible. Anybody have any idea why?

[Double Edit]

Specifically, it says this when I select the mesh:

Spoiler
"Could not find parent node for 'BASE creatures\AoSBigBird\BigBird06.nif'.

BigBird06.nif is my .nif file for the creature.

"NiControllerSequence::StoreTargets 'creatures\AoSBigBird\idle.kf' failed to find target with the following identifiers:
m_pcAVObjectNameBip01 NonAccum
m_pcCtlrType NiTransformController
m_pcPropertyType (null)"


"NiControllerSequence::StoreTargets 'creatures\AoSBigBird\idle.kf' failed to find target with the following identifiers:
m_pcAVObjectNameBip01
m_pcCtlrType NiTransformController
m_pcPropertyType (null)"


Now, I named the NonAccum bone "Bip01 NonAccum" so I have no idea why this is all happening...


Okay, that stopped happening randomly, but my mesh doesn't show up. :(
User avatar
Ashley Campos
 
Posts: 3415
Joined: Fri Sep 22, 2006 9:03 pm

Post » Sat May 28, 2011 12:19 pm

Sorry for double-posting, but something new happened.

It told me that it was exported incorrectly, and I had to hide the skeleton before I exported. So I did that and now I get no error messages whatsoever. It just doesn't show up. :(


http://i888.photobucket.com/albums/ac87/MartutTES/ScreenShot162.jpg, but I have 3 small problems...

1. It floats in the air...

2. I can't hit it (I made the box).

3. I think in that picture it's facing me.

P.S. Those bottles of wine are actually clothing... don't ask.
User avatar
Syaza Ramali
 
Posts: 3466
Joined: Wed Jan 24, 2007 10:46 am

Post » Sat May 28, 2011 5:16 am

It's very difficult to diagnose problems without the files you are working on.

1. Read the note in the "Adding the Armature" section of the tutorial. You may have to fiddle around with your skeleton.

2. If you scaled your mesh up in nifskope or the geck then that is probably why collision isn't working correctly.

3. Same as 1.
User avatar
Zosia Cetnar
 
Posts: 3476
Joined: Thu Aug 03, 2006 6:35 am


Return to IV - Oblivion