Im making a Demake of Oblivion. Any suggestions?

Post » Tue May 17, 2011 2:58 pm

The topic says it all! All I want is a few suggestions for this demake i decided to make. If you have ideas not pertaining to the questions, that is fine. Just explain your ideas, complaints, and death threats towards me in a post. This may be a series of surveys based on this demake.

Ps. Bethesda Employees, I'd need your suggestions the most of all. Please post if you can.
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Marquis T
 
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Post » Tue May 17, 2011 10:57 am

What exactly is a demake?
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Yung Prince
 
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Post » Tue May 17, 2011 3:39 am

First person, real time, hell yeah, indifferent. Oblivion has already been done, why would you want to remake it (I assume "demake" has something to do with remakes, since I'm not familiar with this term)?

I answered the first questions based on what I like to see in games in general, but I don't really understand why you'd want to "demake" something.
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Eileen Müller
 
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Post » Tue May 17, 2011 3:27 pm

I think it means kind of like how they've made a little flash game on the web of Left 4 Dead.

So maybe he'd make something like that. Or on another game engine? Not sure if that's possible. Neverwinter Nights has a toolkit that basically lets you make your own games, but I don't think you could change the rules to be TES-like or anything.
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joannARRGH
 
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Post » Tue May 17, 2011 10:26 am

Here's what Wikipedia has to say about demakes (fairly long so I put it in spoiler tags):

Spoiler
"Demakes"

Demakes allow amateur video game designers to implement the concept and feel of a complex, high-budget, professionally made video game, in a simpler form–something that would not otherwise be within their capabilities. Popular demakes include Portal's Flash version; Rockman 7 Fc and Rockman 8 Fc, NES-styled demakes of Mega Man 7 and 8; Gang Garrison 2, a pixelated demake of Team Fortress 2; and Halo 2600, an Atari 2600 style demake of Microsoft's Halo series.[1] For much of the 1990s in China and Hong Kong, black market "demakes" of popular contemporary hits for the PlayStation such as Final Fantasy VII and other "next-generation" systems were often made for the NES (and even sometimes porting SNES games to the NES) — the system that many Chinese continued to own and purchase because of its comparative cheapness. Some commercial demakes exist- the most notable being some entries in the Tony Hawks series. These were designed for the most capable platforms at the time of their release and so graphics and code had to be removed in order to be ported to a console with lower capabilities. The most infamous example is Tony Hawks Pro Skater 4 for the PS1, a game where certain graphics had to be removed to the point where the graphics frequently clip, the game runs too slow to make certain jumps that were possible in the PS2 version, and the level backgrounds are dull, some with the 'fog' typical to the format. A more recent example would be the versions of Project 8 and Proving Ground on PS2- using separate levels instead of the free-roaming world available on the PS3 version.


From what I gather a "demake" is a special kind of remake. You know how often you have modern remakes of old games? Well, a demake is the other way around (sort of). It's an "old" remake of a modern game.

Edit: I voted for isometric and turn based. Considering Bethesda remade Fallout as a first person real time game (like Oblivion), it would be only appropriate that a demake of Oblivion is an isometric turn based game (like Fallout 1 & 2).

And considering the poll, right now only 2 people voted that they are interested in a demake and i'm one of them so at least 50% of the people who are interested in the project have voted for an isometric turn based RPG. ;)
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saxon
 
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Post » Tue May 17, 2011 10:59 am

Turn-based ala KOTOR would be interesting.
Interchangable views.
Maybe
Indifferent
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Grace Francis
 
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Post » Tue May 17, 2011 2:29 pm

I voted Isometric, interchangeable turn based real time system, maybe a hardcoe mode, and yes I would like to see it.
The reason I said yes is because what do I myself have to lose? If I play it and it's cool, that's great. But if not, then, oh well. (Not that you didn't/aren't going to put effort into it, I'm sure you are.)

What I voted for sounds a lot to me like Arcanum. Except that game had terrible real time combat, so I'd stick with the turn-based. Plus, Arcanum is made by some of the old Fallout dudes who went on to Troika, so... that's something! Or is it? Whatever.
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Claire Lynham
 
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Post » Tue May 17, 2011 10:01 am

I think it means kind of like how they've made a little flash game on the web of Left 4 Dead.

So maybe he'd make something like that. Or on another game engine? Not sure if that's possible. Neverwinter Nights has a toolkit that basically lets you make your own games, but I don't think you could change the rules to be TES-like or anything.

Can you give a link to L4D flash please?
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Melissa De Thomasis
 
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